Bonyduck Campersang
Odd lookin duck
- Joined
- Dec 11, 2022
- Messages
- 4,650
Or you could just change the 'Random Goodies' back to Civ5's Ancient Ruins, remnants of a lost advanced prehistoric civilization that grant one-time bonuses to whoever discovers them first.
For those 'Tribal Villages' they should just function like Barbarian Camps, but without their default hostile stance. You should be able to trade with them, hire mercenaries, bribe them to attack a rival, demand tribute (gold and/or slaves), wipe them out if you're feeling genocidal... These Tribes/Villages could also have diplomatic relations with each other, so they could form Confederations and Leagues to counter major civs. Some Tribes/Villages could become powerful or daring enough to impose themselves on major civs, demanding danegeld, raiding and pillaging, etc.
Also to relate to what someone in another thread said about Angry Red Men, some of these Tribes/Villages would be more hostile than others, and take less kindly to your civ expanding into what they consider their lands. (Unlike that of major civs, Tribes/Villages might not be able to exclusively hold land, they would just consider some land territories to be 'theirs'.) So we can still have our Angry Red Men, but they wouldn't be Random Angry Red Men, just Motivated By In-game Factors Angry Red Men.
For those 'Tribal Villages' they should just function like Barbarian Camps, but without their default hostile stance. You should be able to trade with them, hire mercenaries, bribe them to attack a rival, demand tribute (gold and/or slaves), wipe them out if you're feeling genocidal... These Tribes/Villages could also have diplomatic relations with each other, so they could form Confederations and Leagues to counter major civs. Some Tribes/Villages could become powerful or daring enough to impose themselves on major civs, demanding danegeld, raiding and pillaging, etc.
Also to relate to what someone in another thread said about Angry Red Men, some of these Tribes/Villages would be more hostile than others, and take less kindly to your civ expanding into what they consider their lands. (Unlike that of major civs, Tribes/Villages might not be able to exclusively hold land, they would just consider some land territories to be 'theirs'.) So we can still have our Angry Red Men, but they wouldn't be Random Angry Red Men, just Motivated By In-game Factors Angry Red Men.