List of AI Stupidities

So far, not even SDI's seem to protect well against nukes. I just focus on taking over as many cities as I can, as quickly as I can. Once the war's over, my engineers work overtime to repair the mess.

Jay
 
I don't understand your statement. A completed SDI is an absolute defense against nuke missiles. The only way to "nuke" a city with an SDI is to plant one with a spy.
 
It could be that he's getting Civ2 and Civ3 mixed up. (In Civ3, SDI was a "Minor Wonder" (or whatever that class is called) that gave a 75% chance (IIRC) of intercepting any ICBM launched against one of your cities. I could be wrong on that, though.)
 
Actually, I'm playing Civ 2 for the PS1, since computer games don't work on my computer. I couldn't find actual posts for the game, but most of the factors are the same. However, in the PS! version, even with SAM batteries and SDI's I get nuked sometimes.

Jay
 
Actually in the PS game, SDI's defend against non-nuclear missiles, helicopters, and planes. SAM's defend against nukes....most of the time, and yes they are in the same city.

When my first city got nuked, I bought as many SAM's for my cities as I could, but the nukes were still getting through.

Now I try to avoid Atomic Theory at all costs.

Jay
 
Kessey said:
Actually in the PS game, SDI's defend against non-nuclear missiles, helicopters, and planes. SAM's defend against nukes....most of the time, and yes they are in the same city.

When my first city got nuked, I bought as many SAM's for my cities as I could, but the nukes were still getting through.

Now I try to avoid Atomic Theory at all costs.

Jay

That does sound strange. I wonder if the Rules.txt file reflects that switch; i.e., are the prerequisites for these two city improvements listed correctly? And, for that matter, was there a patch for the PS version?
 
Heh...

Some more (sorry if I repeat):

-AI stealth bombers can be found drifting in the middle of nowhere, and never run out of fuel.
-I once started a game at 4000 b.c., and my settler was killed by a Barbarian partisan.
-The AI wins the space race by launching a horrible spacecraft that would fall back to earth.
- I once killed a Barbarian trireme with 10 units in it. Doh!
- You can't attack Stealth bombers with land units, but the Stealth bombers are in a sense landed.
- A helicopter once attacked my stealth bomber and killed it. It then attacked my mech inf, which was perched on a fortfied mountain, when I had a howitzer right next to the mech inf.
- Partisans form outside the city, unfortify, and then run away. lol
- The barbarian leader makes a habit of vanishing without a trace.
- AI triremes can travel anywhere, regardless of a Lighthouse.
- An alpine troop can effectively defend a city from a battleship.
- Getting stuck on a railroad with the "go" command. Ugh! At least it ends sometime.
- Another civilization can take over your city if it isn't defended, but this doesn't trigger war. You need to declare war to get your city back, and all of the other civilizations hate you for it.
- Archers can effectively attack a howitzer and win.
- Automating an engineer means that engineer creating forts in the south pole, creating irrigation next to a surplus city while leaving a starving city alone, and getting stuck on a penninsula because they tried to walk over the ocean.
- The AI sends 10 nukes on a city, when one is enough to cripple it. It is even more annoying when a city next to it has SDI, since the AI can't calculate this, and believes that the nuked city isn't protected by AI.
- You can use the go command for a couple squares in front of the ship, and then you will lose it. The next time you find the ship, it will be somewhere in the North pole, only to be attacked by a fuel-less enemy cruise missile.
- A nuke can be used to explore uncharted territory.
- You can nuke your own city if the enemy is outside of its border.
- Sometimes you can enter an AI city, and sell all of their buildings, and then select a 100 turn improvement. It's pretty funny, but maybe a patch fixed this in the later games.
- The advisors are stupid. The military guy always says "let's go boink some heads!" and elvis guy... merits no words I guess.
- 256 city limit... grrrr....
- The AI cannot pollute, but takes precautions to prevent polluting.
- The world map - theres no Antarctica!
- If if you are a Democratic government, units can be revolted.

With that being said, I am still hopelessly obsessed with the Civ series.
 
Here's a stupidity that happened to me a long time ago on regular Civ II:

For no reason at all, the game treated my cities as enemy cities. I mean, I'd build a unit, and move it out via road, then go back to the city... and I attacked! I ended up ransacking my entire nation this way. It was madness. I can't reproduce it; the causes are unknown and it never happened again. But it was freaky...
 
sometimes I found my units in the same place as AI units. Once, one of my units, instead of attacking an enemy city, entered in it, and was not able to quit it after.
 
I have had a lot of stuff happen, but that is a new one.
 
I was wrong about the SDI's. They do defend against nukes, not SAM's. No wonder I kept getting nuked!

One of my favorites is when someone begs me to help them in their fight against the "evil (insert other nation name)". I finally agree. The next turn, the two nations sign a peace treaty. Then they sign a pact to contain my agression. Gee, thank a lot. Next time, I'll let your sorry behind get slaughtered!

Jay
 
If you already had a peace treaty with the "evil (insert nation)" and you break it you take a reputation hit. The next round the AI notices your dropped reputation and reacts by ganging up against you.
 
CivFan91 said:
Here's a stupidity that happened to me a long time ago on regular Civ II:

For no reason at all, the game treated my cities as enemy cities. I mean, I'd build a unit, and move it out via road, then go back to the city... and I attacked! I ended up ransacking my entire nation this way. It was madness. I can't reproduce it; the causes are unknown and it never happened again. But it was freaky...

And that, is about the most bizarre behavior from a Civ II program that I've ever heard. Though, it's pity you can't reproduce it. It would represent a very novel way of playing Civ II. Just imagine, build Freight, send it back into the city, make money; repeat as necessary. ... Might be an OCC'ers dream.
 
in diplomacy i'd like to tell another AI to quit fighting somebody else
1 - i dont want that particular civ to disappear
2 - dude you i'm at your doorstep, you couldnt afford another war
3 - pick on me, dummy! i'm bored
 
CivFan91 said:
Here's a stupidity that happened to me a long time ago on regular Civ II:

For no reason at all, the game treated my cities as enemy cities. I mean, I'd build a unit, and move it out via road, then go back to the city... and I attacked! I ended up ransacking my entire nation this way. It was madness. I can't reproduce it; the causes are unknown and it never happened again. But it was freaky...

Never seen this in Civ2. Had it happen in Civ1 a few times, though (but only w/ one city at a time).
 
And that, is about the most bizarre behavior from a Civ II program that I've ever heard. Though, it's pity you can't reproduce it. It would represent a very novel way of playing Civ II. Just imagine, build Freight, send it back into the city, make money; repeat as necessary. ... Might be an OCC'ers dream.

It must have been a corrupted save, or something. No real way to reproduce that. You are correct, though. It would be cool. But hey, I was what, 8? I didn't think to myself: "If I keep this save, I can, in the future when I have an Internet connection, do this thing they call an upload so they can play it". :-)
 
I was the Vikings, and the Romans and French were at War. The French attacked me, so it was on. Just then, the 2 signed a peace treaty. I contacted the Romans, fully prepared to pay them to continue their war, but they said they had no contact with the French.

I was like, "WTH??? You just had a war with them that lasted 10 years!"

This happen to anyone else?

Take care,

Jay
 
This has happened to me before. Also something similar where the Chinese claimed to have no contact with the Sioux and then when I attacked the Sioux the Chinese "activated their alliance with the Sioux" and declared war on me!!

I have had an instance recently where I had signed a peace-treaty with the Germans. A few turns later I sent an emissary to trade some techs and the option to "suggest a permanent peace-treaty" was there. I offered this and they declined! WTH??

:crazyeye:
 
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