List of AI Stupidities

It should work with 'k', but you can probably also use the Order menu, where you choose the option 'Automate Settler/Engineer'.
Still, this is not a very good idea.

Tips on settlers/engineers:
Only do something about squares the citizens in a city are working, or squares the citizens will work soon (if it's growing).
Specials are usually good to work, so do what you can to maximise their production.
Road and irrigate flat squares (plain and grassland), mine and railroad hills, railroad forests...

It all depends on the needs of the city. Some cities need trade (e.g. the SSC), others need food and some need production. You can test what effect roads, railroads, mining and irrigation have on different terrain.:)
 
ty for all the help everyone...my k button still does nothing and for some reason or another their is no automate setteler option for me...but w/e ty for the help any ways.....
 
diangelo,
You are lucky if your 'k' button doesn't work, because you will do a much better job than what the AI would do for you :) .
Follow the advice given by funxus and you will be a better player very soon.
 
This one might already be here, but I'll write it down anyway.
Stupid is when an enthusiastic allied AI demands a tribute of 50 gold to continue a tiresome allience, when given what it wants you continue by requesting a gift in honor of the allience and get 250 back:D
 
Here's another: you're at peace with an annoying neighbor who keeps probing your territorial waters with his warship. Take a trasport, fill it with spies, intercept him, and sabotage him! Most of the time this has no effect on relations, even though your wrecking his ships!

One more: how come I can use spies to sabotage bombers in flight!? Very handy when the chips are down, but come on!

The AI has no concept on the tactical use of spies. These days, when I invade, Spies and Armor are almost the only units I build unless I'm low on dough and need to buy something to fill a conquered city. Spies are GREAT!!; even when I'm low on units, i can send-out a dozen spies to wound apporaching units and often ward-off attackers berfore they ever engage. Although the AI always kills them when it can, I've almost never seen them used the way I use them; as tactical Special Forces units.
 
Originally posted by Achinz
The AI does not know how to pop goody huts! The unit probably moves randomly but it seems they go out of their way to avoid popping huts. In my last game I saw an AI warrior fortifying itself just in front of a hut (no one else around).
Really? :hmm: I'm almost certain I've seen the AI pop goody huts before... It sticks in my mind because, if it even was the AI, they got a hoard :D
 
Hi, im new here :)

i know another bug in AI. i dunno if its been already written in the other pages cause i didnt read all the 18 and i wont.

here its: their democracy dont fell when their spies are caught by us and we decide to declare war.
 
mmm.... lost my other name.

its probably already been mentioned, but i always hate it when you agree to have the ai remove a unit thats within its city radius, and it goes and removes half a dozen more than arent. dunno why, maybe because they are closer to the ai than me, but they certainly arent in enemy territory.

annoying.

oh, and i know this one has been mentioned, but as the kindhearted person that i am, im always incredibly frustrated by the unwillingness of tiny civs to let me save them from big ones... pfft.
 
It's already mentioned in another thread, but this is so annoying that I'll post it here, too.

A civ you haven't made contact with lands a unit from a full transport on your territory. You sign a peace treaty, which makes the AI say: "We will withdraw our troops at once," or something like that. When negotiations are over, they unload the rest of their units onto your territory.

Link to thread
 
Originally posted by The Person
I heard about someone who said that the Civ2 AI should be called AS (Artificial Stupidity) instead. (I'm not sure if it was in this thread or not.) But I think most of you see the point.

'Tis a fact AS would be better. Last night I watched an AI worker spend the entire night bounce back and forth between two squares. It would have be better if had comitted suicide. ;) What made it even funnier is the city produced another worker and then it looked like a dance.
 
I just finished a game where the world was mostly islands. There was one island full of barbs. It was like they were multiplying like crazy and just dancing all over the island, but never left. Just one more AI Stupidity.
 
I'm just starting a game where the AI did the stupidest thing.

When starting out, our civs were placed right beside each other. Fortune was smiling on me and I found lots of mercenaries. The AI had established a city fairly close to where I wanted to build one, so I sent some military units down. The city was on a river and one of my units only had 1/3 of a movement point left when it reached the city so I just went into defensive mode beside the city.

When it was the AI's turn he used his warrior unit to attack, and died.

Turns out it was the only unit defending the city, and it was also his only city!!:D

I just walked right in and destroyed the civilization!!

:lol:

I'll take it! Now I've got a nice head start, and a continent to myself.:cool:
 
I've bribed cities of an enemy after all the techs have been discovered (and they were not very far behind) and they still had warriors mixed with a few modern units like Riflemen and Alpine Troops. Are they running a museum???
 
@jadelicia

Civ2 is not worse than Ctp, where the AI/S keeps its stone age units until they're destroyed... Using a lot of support.

But what's really stupid is this: Once the AI/S declared war on me and took one of my undefended cities. Then it wanted peace. What the hell was this? Normally it's the other way round. (Or maybe it was because it wanted that city, making it worth the "AI" name?)
 
Originally posted by The Person
But what's really stupid is this: Once the AI/S declared war on me and took one of my undefended cities. Then it wanted peace. What the hell was this? Normally it's the other way round. (Or maybe it was because it wanted that city, making it worth the "AI" name?)
Or you had the UN?
 
Originally posted by The Person
@jadelicia

... took one of my undefended cities. Then it wanted peace. What the hell was this? Normally it's the other way round.

I've ususally found it to be the other way around too...that's kinda funny. Did they ask for money or any techs when they offered peace?
 
A favorite ai trick is to take one of your cities and than ask for peace. This can be very frustrating if one is in democracy and the senate "overrules you" and accepts the ceasefire. This, of course, leaves the ai free to regroup and sneak attack you a turn or two later.
 
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