List of all features

PPQ_Purple

Purple Cube (retired)
Joined
Oct 11, 2008
Messages
5,764
Where can I get the complete list of all fetures in this mod?
 
When deciding between adding more features and keeping an up-to-date list of features, I chose the former. The wiki and online help list many of the features. The best way to find everything that's in BUG is to go through the BUG Options Screen in the game (CTRL + ALT + O).
 
Ok, thanks I guess.
Strange that you did not just logg it as you added things but w/e.

BTW, I was looking for it becouse I want to know if the PieceOfMind's Advanced Combat Odds are or will be included. Can I get any data on that?
 
ACO is in BULL which I am releasing 1.0 for this weekend. It's a DLL-based mod and so cannot be included in BUG. BUG and BULL are designed to work together or separately as you like.

I kept better track of the changes I made to BULL. Here's where it gets annoying. I think of an idea and add it to the code. This can sometimes take 5-15 minutes. I test it out in another 5 minutes. Now, I can spend a half hour writing up the description, how to configure it, and adding a screenshot, and putting this in the Wiki and in the help file . . . or I can go on to the next feature. :mischief:
 
I'm looking forward to the BULL release as I'll be hoping to merge it with PIG in short time.

A request:
EF, would it be possible to make sure ACO v2.0 is the one that makes it into the release of BULL? I don't intend to make any changes to that mod for a while now (if at all).
 
EF, would it be possible to make sure ACO v2.0 is the one that makes it into the release of BULL? I don't intend to make any changes to that mod for a while now (if at all).

Yes, I have that thread open in Firefox so I don't forget to merge 2.0 before releasing.
 
Now, I can spend a half hour writing up the description, how to configure it, and adding a screenshot, and putting this in the Wiki and in the help file . . . or I can go on to the next feature. :mischief:
... why do all that? A simple line like: Advanced Combat Odds by: PieceOfMind - <link tio thread> for each imported feature would do. And your own custom features have no need for documenting, just the external ones so that we know what you have already aded and what to try and merge our self.
 
I've been doing that starting with 3.6, but I didn't go back to add the ones added before 3.6.
 
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