List of logical, historical and reality mistakes in civ5 GAK

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They could name this building supermarket or restaurant not hospital. It is logical mistake.

No, it isn't, more food means more population. It's the only implementation possibile for an hospital with the current gamaplay, unless you want an hospital that brings happyness.

It is not abstraction is just a mistake. Game is always simplicity of real world but good game should be adequate to some basics rules. Helicopter loosing all moving points over river is too big abstraction. It is just design mistake.

You are right, but simply Helicopters acts like a ground units with pros and cons.
It's (and i don't like it) a modern version of antitank and with the liberty of movement of a scout ground combat will be compromised.

And I dont want to proof that civ5 is bad game. I just would like to show logical, historical and reality mistakes in civ5.

ok ;)
 
It is a paradox that you can play Civ 5 on your computer before you research computers in Civ 5.

Also, my friend is in the military, and he is not made of pixels. This is a huge mistake in Civ 5.
 
They could name this building supermarket or restaurant not hospital. It is logical mistake.

No, it isn't, more food means more population. It's the only implementation possibile for an hospital with the current gamaplay, unless you want an hospital that brings happyness.

I think that hospital that brings happiness is more "elegant" solution.
 
next one:
-Dido Queen is not a historical person and she didn't exist.

What's your proof? From what I understand there is little evidence against a female founder of Carthage, at least not enough to dismiss Dido/Elessia as myth
 
Yes, You are right with this. Those 2 points about archers and rifleman are not relevant. But city range bigger then archers and catapults range is logically very strange.

City range combat it's not an implementation of citizens that fires against siegers.
It's a simple implementation of war actrition in enemy lands, to avoid units that walkaround in a foreign country for whole game (like in total war).
 
City range combat it's not an implementation of citizens that fires against siegers.
It's a simple implementation of war actrition in enemy lands, to avoid units that walkaround in a foreign country for whole game (like in total war).

ok, it is good point, but why city use range attack animation... This animation suggest that is is simple range attack from the city.

EDIT: maybe melee city defense and automatic war actrition in enemy lands was more logical solution (like in total war).
 
7) when you capture enemy city your country become unhappy
Isn't that pure logic and also close to reality? The happiness level is based on that of your entire country and usually people aren't happy to be dominated or conquered. I can speak for the Netherlands (hell, more then 60 years of fighting against the Spanish would prove a point doesn't it?), and considering the damage that the Polish have suffered during the second World War I'm pretty damn sure its the same thing in your country. And if I remember correctly, Poland was also quite reluctant against the Soviet Union.
 
Isn't that pure logic and also close to reality? The happiness level is based on that of your entire country and usually people aren't happy to be dominated or conquered. I can speak for the Netherlands (hell, more then 60 years of fighting against the Spanish would prove a point doesn't it?), and considering the damage that the Polish have suffered during the second World War I'm pretty damn sure its the same thing in your country. And if I remember correctly, Poland was also quite reluctant against the Soviet Union.

I'm sure that Berlin or Moscow city did't become less happy because capturing Warsaw. In reality citizens of those cities should be more happy because such victory.
 
ok, it is good point, but why city use range attack animation... This animation suggest that is is simple range attack from the city.

EDIT: maybe melee city defense and automatic war actrition in enemy lands was more logical solution (like in total war).

The animation suggest that a man is tall like a panzer...
 
Moderator Action: Since this thread is not going on very, well I have to say:
Rebuttal to numbers 1 through 12. It's a game, deal with it.

and
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