List of working / non-working UI Mods on patch 1.2.4

Berrern

Prince
Joined
Apr 30, 2003
Messages
422
Location
Ireland
I just spent about an hour and a half going over all my UI Mods and figuring out which ones work and which ones don't.

To save you the trouble of doing this yourself, here's the list!
If a mod is listed as Not working, I recommend disabling it, because some of them (like the nasuellia mods) breaks the game, i.e. it won't load or causes weird behaviour in-game...

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If you're using any other UI mods, and you've discovered whether they work or not, please add to the thread!
 
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I just finished a game and losing City Hall really hurt. I hope it gets updated soon.

Meanwhile, I have a few more mods for the list:

Better Main Menu: Works
Trade Lens: Works
Discovery Lens: Nope
SiBr3's Settler Lens Enhanced: Nope
 
Community Bugfixes Extended seemed a problem case for me, I ended up manually editing the files to disable all the effects it had. A few of the other mods I used didn't load yesterday, but looks like at least some have been updated since then so hopefully they'll work next time I load up my game.
 
I posted this on the main 1.2.4 thread before I saw this one:

Because I'm a list nerd, I went through my subscribed mods and verified which ones do and don't work with 1.2.4 as of 8/20 in the afternoon Central time :-) only had a few failures - which is really good. These were tested from Steam. (in case you don't want to go through yours to figure out what's been murdered and what wasn't)
  • City Hall - click on a settlement and all buttons and menus disappear. hard restart
  • Ritual Practices - Looked right in the knowledge tree, but when the 'Establish new Ritual Practice' option appeared, no popup of rituals/religions
  • Map Cheat Panel - kills all the buttons at game open
  • Wonders Screen - Button with no icon on it; clicking it takes you to Hell
Everything else in my mods list worked or were fixed before I got to them:
  • Mod Settings Manager
  • Improved Mod Page
  • F1stDan's Cool U!
  • Resource Resorts
  • Ready or Not
  • Fealty
  • Policy Yield
  • City-States Expanded
  • Building Renames
  • Historical Religions VII
  • Compact Production Chooser
  • Map Trix
  • More Diverse Maps
  • Random Maps
  • More Natural Wonders
  • Mundu Novus
  • Players Slots per Hemispheres
  • Power Overwhelming VII Supercheat
Hope that helps someone
 
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