Little questions & answers thread

So i have to choose 'urban centre'?

@StargazingDog I am good. Thank you. I play this game half my live and most of it is wrather intuitive, but some things obviously are not. So i ask.
 
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I met both of those requirements. In fact it was the homeland one I was having issues with...including in my homeland capital!
I was playing Spain yesterday and didn’t have an issue building both in cities.

In towns, one or the buildings can be purchased, but you need to upgrade to a city to build/buy the other building.
 
So i have to choose 'urban centre'?
Any specialization should work. Don't choose Urban Center unless the town is former city (either conquered or downgraded on age transition), it's pointless. Choose Farming/Fishing by default if your goal is to feed cities as you'll produce more food. But you could consider other specializations (for example, hub town is really cool if it's well connected with a lot of your settlements) depending on what you actually need and what the town has.
 
I was playing Spain yesterday and didn’t have an issue building both in cities.

In towns, one or the buildings can be purchased, but you need to upgrade to a city to build/buy the other building.
Wait, you can build one of Spain's unique buildings in towns? Were you playing with Augustus as leader by any chance?
 
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I have several fishing boats here, so why does it say Fishing Quay would produce +2 food?
 

Does anyone know why Xerxes agenda isn't flipping after I go to war? He's got -30 Leader Agenda but I'm at war with someone for 3+ turns (someone he is Unfriendly with) He just tried to denounce me which made me burn 120 influence I wanted for war support. I was counting on this war repairing our relationship as I cant wage a war on 2 fronts right now.
 
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I have several fishing boats here, so why does it say Fishing Quay would produce +2 food?
"Ageless" warehouse buildings lose their warehouse bonuses after the age in which they're built, at least according to this UI. They still trigger a variety of other special effects that specify bonuses to warehouse buildings, which is probably where the second +1 food is coming from.

I don't know whether this is a bug or whether Firaxis just can't decide what words mean.
 
Do the Market, Lighthouse, and Bazaar keep their extra resource slots after age transition similar to how the Monument and Villa seem to keep their influence generation after age transition?
 
"Ageless" warehouse buildings lose their warehouse bonuses after the age in which they're built, at least according to this UI. They still trigger a variety of other special effects that specify bonuses to warehouse buildings, which is probably where the second +1 food is coming from.

I don't know whether this is a bug or whether Firaxis just can't decide what words mean.
The UI (yeilds preview) does not take the warehouse bonus of previous ages warehouse buildings into account, but they are applied once build.
Do the Market, Lighthouse, and Bazaar keep their extra resource slots after age transition similar to how the Monument and Villa seem to keep their influence generation after age transition?
No. The resource slots are bonus effects, while the influence is a secondary base yield (these buildings are Culture/Happiness AND Diplomacy Buildings).
 
It does in the original age, but not in subsequent ages.
I'm pretty sure I've checked before and after building them, and that it was taken into account.

Spoiler Proof that it works in my experience :

First turns of Exploration age, before anything Ravenna has a total Production 19:
1741593055137.png

Brickyard purchased, I've got +4 Production total, the mines have each +1 (the Silver is not from Ravenna):
1741593106380.png

Reload, buy the Stonecutter instead, the total Production is now 25, only the expected +2 from the base yield difference compared to the Brickyard:
1741593284118.png

Next turn, buy both of them, they stack, each mine has now +2 Production:
1741593403937.png

 
This is news to me! I'd assumed that Augustus could only buy the generic culture building set in towns, so this changes things.
The funny thing with Augustus and the UI is, that, for some reason, it sometimes shows all the unique culture buildings of the era, not just the one that belong to the civ you are playing as. They are greyed out though, in a similar way as if you had no suitable tile.
 
I'm pretty sure I've checked before and after building them, and that it was taken into account.
I remember checking in my previous game too, they definitely still provide the bonuses in later eras.

I swear they worked normally before so maybe it's just a bug that they're not displaying yields properly?
 
I was super-psyched to just manage my first-ever Quadruple Golden Age (Confucius as Ming, previously Han), and on my first time jumping up to Sovereign difficulty too! And then I saw that I completed zero challenges in doing so. My guess is that this is because I've already done well-enough playing through Explo as Confucius, but is there a way to check which challenges I can still complete? Currently this acchievement is just for my own personal validation, apparently.
 
Is everyone else getting the happiness crisis the most in antiquity? I still haven’t gotten the barbarian crisis (does it even still exist?), and the antiquity plague is a welcome reprieve the few times when it arrives.
 
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