Little questions & answers thread

But Factories only ever have one slot?



The Enter key should do that. Note that in the hotkey menu, it's mislabelled as "end turn".
Great! I avoided that hortkey as I did not want to advance to the next turn. So it does advance to the next unmoved unit, but if you keep clicking enter after the last unmoved unit it does adance to the next turn (without the option for a manual save. Better than nothing I guess.
 
How is everyone finding Treasure Fleets? I've had a lot of difficulty getting very far down the Economy track in Exploration until my current game, as Isabella with Spain, and I am absolutely crushing it.

I could be wrong, but it seems that Treasure Fleets only appear after the Shipbuilding technology is completed.

There are still prerequisites: you need a coastal town with developed treasure resources (Coffee, Tea, Sugar, Spices, etc.) as well as a Fishing Quay (spawn point of a Treasure Fleet).

It is therefore a race playing on several levels: scientific to unlock Shipbuilding, and expansionist to control the distant settlement of the New World and its Treasure Resources. This can be played out at the military level as well, if we seek to conquer the distant settlements instead, or steal the Treasure Fleets.
I have the impression that the economic aspect is quite behind.
I've never used Merchants. I don't know at all if they have a role in the creation of Treasure Fleets.
 
There is a setting in Options to automatically go to the next unit. Unfortunately, there is no delay, so the camera moves too quickly in my opinion; you don't have time to see what happened at the end of the unit's move. But I think in most cases the Enter key will take you to the next item, which may include the next unit. However, it will also end the turn if that's the next item.

Sometimes it seems like the programmers making this game have never worked on a previous Civilization (or any 4X game, for that matter). It's like they're relearning everything from scratch, and Civilization isn't a series with a thirty year history,


It's not an alternate path, it's just a different way to earn points in the standard path. You get points for conquering homelands settlements.
I don't think the developers or the play testers ever played a former Civ or strategy game.

They concentrated on graphics that disguise needed info and may work with VR, but how many of us have VR? And who needs busy graphics for a strategy game?

They also concentrated on streamlining so little to know info is available to make logical decisions and little to no options other than the limited choices offered.

What has Firaaxis been doing for 8 years? All this is fixable but it simply was not ready for prime time. It may expand buyers who like walled in gardens, but they abandoned a large portion of their base who liked an open sandbox game. /rant off

That said, I am enjoying it as I learn it and wait for them to fix it. For a time they fixed Civ VI until they then ruined it. Thank God for mods especially for the one that slowed the ocean rise and the ability to disable a religion victory. I learned to live with some, like Loyalty.
 
Thanks!

Next question...
:crazyeye:

How can you assign a scientific attribute point to the 'Legend unlock' below? I have a point (as shown on the screenshot) but it won't let me unlock it.View attachment 719202
IIUC you need to unlock the legend unlock in the leader progression you have outside the actual game? IE play the leader (or the civ, unsure) to a certain level of XP through several games.
 
What are the things that are disallowed in Towns (as opposed to cities)? Earlier I learned from the forum you can't put a Library in a Town, but I can't find this info anywhere else. What else can you only put in cities?

I also learned earlier from the forum that urban districts have to be contiguous. But also, if I understand correctly, you can't build anything on a resource that would make it an urban tile. So if I have a resource in the first ring around my city/town, does that imply that to put a building in the hex beyond that resource I have to go the long way around the resource, making urban tiles in order to get there?
 
That’s just the spotlight for a regular slot. You can slot in as many copies of the same factory resource as you have resource slots in the settlement. The “factory slot” is just a fancy way to show what resource you can stuff into the settlement.

Ahhh I figured it out. You can slot extra resources, but only of one type.

I've never used Merchants. I don't know at all if they have a role in the creation of Treasure Fleets.

You absolutely should. Sending a bunch of merchants to foreign cities is a great way to get a ton more resources.
 
In other Civ games there would be a notification of what was built in a city when it was completed. Am I missing it, or is this not in Civ 7? It was a very handy feature, at least for me.
 
you can't build anything on a resource that would make it an urban tile. So if I have a resource in the first ring around my city/town, does that imply that to put a building in the hex beyond that resource I have to go the long way around the resource, making urban tiles in order to get there?
Yes.

In other Civ games there would be a notification of what was built in a city when it was completed. Am I missing it, or is this not in Civ 7? It was a very handy feature, at least for me.
Not in Civ 7.
 
Why can't I take this final part of the city?

The district defense is bombed to 0. It was an airfield tile with no planes left in it. My tank will just ignore the command to move onto the tile.

I noticed if I range attack it with ships it loses health. ~45 each attack....but then it heals back to 100% health the next turn. Dive and heavy bombers refuse to attack it any further.

EDIT: I took it eventually, I just brought a 3rd ranged ship to 100 to 0 whatever was defending that tile. I still really don't know.
 

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What are the things that are disallowed in Towns (as opposed to cities)? Earlier I learned from the forum you can't put a Library in a Town, but I can't find this info anywhere else. What else can you only put in cities?

I also learned earlier from the forum that urban districts have to be contiguous. But also, if I understand correctly, you can't build anything on a resource that would make it an urban tile. So if I have a resource in the first ring around my city/town, does that imply that to put a building in the hex beyond that resource I have to go the long way around the resource, making urban tiles in order to get there?
This video is quite thorough:
 
Commanders can hoover up settlers. Neat!
 
Here's one: Are you limited to 4 unlocked civs when moving to the next age? I've played through a number of age transitions, and it seems to always be four unlocked civs, and I know of at least one where I had gotten the "Unlocked" notification (for Siam) and then didn't actually have Siam unlocked when I reached the transition a little later.
 
Some towns/factories questions.

1) What does a factory town actually do and why can't I build one half the time? The description is a mess and then...
2) Why does it take 3-7 turns after you build rail stations for them to work in rail transport? I assume the game has an internal system for "making connections between settlements" which is referenced in a few places but no indication of how this works. I wish they would just have a literal visual indication of the rail being built, seems the perfect solution (maybe along with a rail menu if you click on the station that shows progress bars). The rail texture itself is very poorly programmed.
3) Any thoughts on how yields distribute from towns to cities? It seems random, but I bet it's related to the "settlement connection" system that is not transparent. I do know that building connections is a merchant feature. Is THAT how you're supposed to build rail connections, with the merchant unit? Can I use merchants to modify what cities settlement yields go to.....
4) What happens to science and culture yields in towns? Nothing? Turns to gold? It seems nothing is the answer. What about happiness. Do happiness tile yields improve that town's own happiness? Does global happiness apply to settlements from above? What is the function of global happiness other than celebration progress? Are celebrations always just "pick one of two" bonuses each age, beyond leader abilities having to do with them?
 
Here's one: Are you limited to 4 unlocked civs when moving to the next age? I've played through a number of age transitions, and it seems to always be four unlocked civs, and I know of at least one where I had gotten the "Unlocked" notification (for Siam) and then didn't actually have Siam unlocked when I reached the transition a little later.
Siam is currently bugged.

Outside of that, you can unlock any amount. It's possible to unlock every single civ if you fulfill every condition.
 
Why can't I take this final part of the city?

The district defense is bombed to 0. It was an airfield tile with no planes left in it. My tank will just ignore the command to move onto the tile.

I noticed if I range attack it with ships it loses health. ~45 each attack....but then it heals back to 100% health the next turn. Dive and heavy bombers refuse to attack it any further.

EDIT: I took it eventually, I just brought a 3rd ranged ship to 100 to 0 whatever was defending that tile. I still really don't know.
I have noticed that the AI will sometimes purchase a new unit in a tile that you're about to take, and because of the unclear stacking UI it's not always obvious.

Another possibility is that there's something weird going on with the airfield. I recall an instance in which there was an enemy aircraft that just couldn't be destroyed and wouldn't go away even after I'd captured the city. I wouldn't be surprised if the real reason that Firaxis never fixed the Air unit AI is because the Air subsystem was so poorly written that it's just unmanageable.

Some towns/factories questions.

1) What does a factory town actually do and why can't I build one half the time? The description is a mess and then...
2) Why does it take 3-7 turns after you build rail stations for them to work in rail transport? I assume the game has an internal system for "making connections between settlements" which is referenced in a few places but no indication of how this works. I wish they would just have a literal visual indication of the rail being built, seems the perfect solution (maybe along with a rail menu if you click on the station that shows progress bars). The rail texture itself is very poorly programmed.
3) Any thoughts on how yields distribute from towns to cities? It seems random, but I bet it's related to the "settlement connection" system that is not transparent. I do know that building connections is a merchant feature. Is THAT how you're supposed to build rail connections, with the merchant unit? Can I use merchants to modify what cities settlement yields go to.....
4) What happens to science and culture yields in towns? Nothing? Turns to gold? It seems nothing is the answer. What about happiness. Do happiness tile yields improve that town's own happiness? Does global happiness apply to settlements from above? What is the function of global happiness other than celebration progress? Are celebrations always just "pick one of two" bonuses each age, beyond leader abilities having to do with them?
1. Factories can be loaded up with "factory resources" which provide an empire-wide bonus but more importantly contribute to the economic victory track. To unlock a factory you have to build an Iron Works, a Rail Station, and you have to be connected to the rest of your empire either directly or via a Port.
4. Production is converted to Gold, and excess Food is transferred to Cities, but as far as I'm aware, other yields operate in Towns the same way that they do in Cities.
 
Is there really no hotkey to go to next unit. or do I really have to keep clicking the big "command units" button at the bottom right of the screen
The default hotkey is Enter and I don’t know if there’s any way to change it.
 
Is there any reason not to track all of the legacy paths? I'm still in my first game and it seems odd not to have them all there in the UI on the left. I've just entered the modern era and most of my legacy things are now 'dark ages' - is this something to do with tracking all the paths? There's so much I haven't worked out about this game yet!
 
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