Little questions & answers thread

So... looking at my achievements, I have to play the different personas which I do not have. Is there any way to get the personas without buying the dlc?
 
I think Firaxis is joking with essentially day 1 dlc. I refuse on principle. Not all of us gamers are rich Firaxis. The DLC is overpriced and you know it. It would be nice to get the achievements, but I suppose they will have to wait.
 
I think Firaxis is joking with essentially day 1 dlc. I refuse on principle. Not all of us gamers are rich Firaxis. The DLC is overpriced and you know it. It would be nice to get the achievements, but I suppose they will have to wait.
I don't disagree at all. I just find the notion that Firaxis would give the DLC civs away for free to be amusing.
 
I think Firaxis is joking with essentially day 1 dlc. I refuse on principle. Not all of us gamers are rich Firaxis. The DLC is overpriced and you know it. It would be nice to get the achievements, but I suppose they will have to wait.
So... looking at my achievements, I have to play the different personas which I do not have. Is there any way to get the personas without buying the dlc?
The DLC will not always be overpriced... but it will always cost something. You might be able to wait until they bundle All the DLC (probably including an expansion or 2 and 20+civs and 10+Leader/persona) for say 60-90$ in 2030 sometime
 
So... looking at my achievements, I have to play the different personas which I do not have. Is there any way to get the personas without buying the dlc?
The absurd part is that they refuse to add achievements for any DLC since then.

what's the deal with specialists? what makes people choose a specialist over another tile or vice versa?
At some point every city is being supplied with food from towns, and has enough production and happiness to focus on other aspects. Specialists essentially turn food and happiness into something else. If you have current age quarters with strong adjacency bonuses, a since specialist could give you 8-10 yields of (whatever). It's similar to previous Civ games. You feed and house the specialists, and they give you yields that a normal worker cannot.

As for when I would choose a specialist: if I have sufficient local happiness (say +4 or more, depending on if I expect to lose happiness due to war or overpopulation), and the rural districts are not amazing, I would rather have the specialist. Civ 7 feels just like the old games... if you can support the specialist, you should have the specialist.
 
what's the deal with specialists? what makes people choose a specialist over another tile or vice versa?
Agree with @StargazingDog , and would add

You can't add specialists to towns. As towns grow by adding tiles, they generate more food to send to the cities.

In your cities, you will want to emphasize production. Add a woodcutter or mine, rather than a farm. Sometimes, adding a farm to a city makes it possible to grow onto a resource next time -- that's usually good. Specialists help amplify the buildings you have, increasing their yields. Using specialists in the Exploration Age is important to achieve the high yields for the Science legacy path. You may or may not assign many specialists in Antiquity.
 
I think Firaxis is joking with essentially day 1 dlc. I refuse on principle. Not all of us gamers are rich Firaxis. The DLC is overpriced and you know it. It would be nice to get the achievements, but I suppose they will have to wait.
My guess is that its better to buy the DLC later because I hardly even use it as often as I should having the whole thing bought at full price. I should've waited.
 
sorry daft question re treasure fleets, my first one has just popped up. do I just sail it to anywhere on my first continent? does it matter which city I send it to?
 
Maybe I have been misunderstanding momentos but I just started a game with Tubman for the first time and I keep getting migrants everytime I am not discovered doing espionage. This isn't listed in her abilities but I do see it listed as a level 2 unlock which I don't have. What am I missing?
 
Maybe I have been misunderstanding momentos but I just started a game with Tubman for the first time and I keep getting migrants everytime I am not discovered doing espionage. This isn't listed in her abilities but I do see it listed as a level 2 unlock which I don't have. What am I missing?
a bug
 
On my last game as Frederich I was getting double yields when I was pillaging as well but couldn't figure out why...is that something related to a bug too?
Well there are some Civs, Wonders, Traditions that boost pillaging... but it could be a bug.
 
How do I build a highland power station with a sherpa? I place it on an empty mountain near one of my cities, but the icon is greyed out, and the tooltip says something like "requires an unimproved/ unoccupied mountain...".
EDIT: I think I have found it, the mountain needs to be outside my territory, not inside.
 
How do I build a highland power station with a sherpa? I place it on an empty mountain near one of my cities, but the icon is greyed out, and the tooltip says something like "requires an unimproved/ unoccupied mountain...".
EDIT: I think I have found it, the mountain needs to be outside my territory, not inside.
Correct. unowned mountain which makes it quite silly.
 
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It would have been ok if they had the ability to build it normally like every other UI and the Sherpa just provided a way to get it in an extra way.
Apparently this is how it worked at some point (accidental early PS5 access?), but was changed to the current state for release. Maybe they found it too OP if spammable and decided to change last-minute? But if so, why not tweak the yields, limit to one per settlement, or prohibit being built adjacent to one another?

Nepal is kind of weird right now:

1. Its gameplay unlock requires having two settlements with 5 mountain tiles within each of their borders - that’s a lot of tiles locked out of quarters, and even finding such locations is not easy. But by doing so, these tiles become ineligible for power stations, so realistically you need to make sure said settlements have even more mountain tiles just outside of their borders.

2. Currently, Nepal is mentioned as an unlock for Ashoka World Renouncer, but not World Conqueror. I don't know if this is an actual gameplay discrepancy, or just a tooltip one. Has anyone tested this?

3. Building power stations consumes Sherpas, so you'll need to spam them like Prospectors. Which begs the question why they are Scout replacements to begin with, or the other way around - why couldn't Prospectors be merged with Scouts as well.
 
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