Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,000
You don't HAVE TO simulate every ins and outs you know, because it would be a recreation of the real world, thing that is impossible, if only because this recreation should take itself into account, it is to say our world with our simulated world, simulated world that would have to take into account its own simulation (the simulation into the simulation), etc. with no end. (unless the simulation is a black hole -nothing can escape from it- and therefore be useless)Sorry, I assumed that the American Civil War would at least be vaguely familiar to most people on this forum, but (and this has been done in Civ scenarios) the Fall of Rome would be an equally good example: it assumes in the first place that there was a multi-national Roman Empire, that there was a set of 'barbarian invasions/migrations', and that a combination of inefficient tax collection systems, de-populating plagues, and a political system that lended itself to instabilty (having never really codified any institutional system of succession for Emperors, among other things) all existed to bring about any Fall. And, of course, the exact consequences of the 'fall' are an entirely other set of events that presuppose a whole set of preliminary events also - some dating from before the establishment of the Roman Empire!
And just a note: the African continent was circumnavigated at least once long before the great age of European colonization, back in the classical era. Unfortunately there was no good economic reason to repeat it, so it was largely relegated to a few lines of disbelief in Herodotus. The Norse temporary settlement in North America relative to the later Age of Exploration and Colonization would be a similar occurance: physically possible earlier, but without good reasons to go to all the trouble, not really important until later.
One more note: "expecting to happen" is one of the basic Game Problems in any kind of even vaguely historically-based game: it's not hard to find out what 'really' happened in history - at least the Big Events like the Fall of Rome - so the gamer cannot help but 'expect' certain things to happen, or have a chance to happen, if he does X or Y in the game. Short of lobotomizing the entire gaming community, I don't know any way to avoid this completely except by 'disguising' the situation. That is, playing as Korea in 1300 CE you don't realize that your in-game situation is replicating that of the Roman Empire in the 5th century CE and that you are Ripe For A Fall. This requires some very tricky game design, and also a massive amount of work to isolate and recreate the conditions that 'made' things happen IRL - and of course, many of the conditions are Conditional - they might make X happen, they might make B happen, they might have no effect at all because of Z, D, and F happening Somewhere Else.
I mean, things don't have to be the exact same thing, because 1. Eventhough we might know what happened, we don't know 'how' for sure (there's probably a strong personnalities factor, which are supposed to represent Great People, but it's a fail with the exception of Great Prophets maybe) 2. The premisses of every game of Civ are different from the reality, even in Earth OG starting locations, because it's a game. 3. As a game there might be some mechanics that seem different or poorer that what happened in reality in some conditions.
If I'm right, the rise & fall of civilizations have been tried to be included in Civ6 R&F, not because of gameplay issues (settling too close of a foe is the best way to be war declared and lose this city anyway in vanilla), but as an attempt to simulate a true rise & fall of civilizations, as the title claims. Well, we can see that the result was... mitigated, to say the least. Well, I'm saying that we must find better ways, persist but put more effort into this. I've tried, still in my signature, to figure out what could be a more consistent true rise & fall, and I've been inspired in this by a History book : Against the Grain : a deep History of the earlier States by James C. Scott. That's this kind of inspiration I'm referring to. And, from what I'm aware, the Fall of Rome or the Age of Discovery, or even the Industrial Revolution or the Renaissance, could be great inspirations for designing Civ. But we have to do it at the core (vanilla). Which might require too much work, and far from being simple, I agree.