Shouldn't it be Robot géant de la mort?
Yes it should, I checked it. Ah zut!
Shouldn't it be Robot géant de la mort?
I never go for cultural victory because it is boring. I usually play for a science victory. It is the only victory that is fun to do. Hopefully this changes in GS.I'll have to put every cultural leaders in the game when I'm playing cultural, to get at least some decent Resistance and try not to win ridiculously early.
I never go for cultural victory because it is boring. I usually play for a science victory. It is the only victory that is fun to do. Hopefully this changes in GS.
couldn't disagree more, science victory is the most boring to me. I mean besides religious victory, but no one goes for religious victory.I never go for cultural victory because it is boring. I usually play for a science victory. It is the only victory that is fun to do. Hopefully this changes in GS.
For R&F I also find cultural victory the most fun. I think the theming mechanic is annoying but other than that I like the "fiddling" with seaside resorts, national parks and possible unique tile improvements. I find I'm the most active and preplanning when doing the cultural victory.
I mean, domination and religious also keep you active in a way but yeah... they turn into slogs.
True, although FXS could mitigate this by helping the AI to cheat a little. I mean, it already cheats with say gold maintenance (I think the AI basically just ignores maintenance).
Perhaps depending on difficulty, the AI should probably get some sort of buffs to loyalty and, after GS, probably to resources.
couldn't disagree more, science victory is the most boring to me. I mean besides religious victory, but no one goes for religious victory.
Domination is fun too sometimes, but I do on occasion get tired of beating up on the poor AI.
Loyalty buffs would be extremely unfair to Eleanor and Lautaro.
Loyalty buffs would be extremely unfair to Eleanor and Lautaro.
Huh. I find cultural victory to just be the default. It just happens unless extra effort is spent doing the science or military victory.For R&F I also find cultural victory the most fun. I think the theming mechanic is annoying but other than that I like the "fiddling" with seaside resorts, national parks and possible unique tile improvements. I find I'm the most active and preplanning when doing the cultural victory.
Loyalty buffs would be extremely unfair to Eleanor and Lautaro.
They could just put in something like total city loyalty pressure +50% on deity. Which basically means the AI cancels out AI but human player has much harder time with things.
Huh. I find cultural victory to just be the default. It just happens unless extra effort is spent doing the science or military victory.
Really none of the victory types are interesting or engaging. Even more than the AI, its the game's biggest flaw. The last 20% of the game has the longest turns, but the least engaging game play. Watching some of the previews with youtubers, I'm not sure that has changed enough with GS
I think the way to do it on higher difficulties would be to vary or scale the bonuses based on eg Era or continents.
So, players get an additional % negative during dark ages, and the AI gets an additional % during their own golden ages. And or players get -% loyalty on foreign continents.
The last 20% of the game has the longest turns, but the least engaging game play. Watching some of the previews with youtubers, I'm not sure that has changed enough with GS