but if it's going to spend it on building dozens of support units
One suspects they were upgrades, the AI is good at upgrading... but then it would be a lot of Rams
Seaport is pretty strong as is. No surprise there. More power for other buildings.
Seaport earns more than a powered stock exchange typically.
What makes me laugh is the Cardiff CS allows your harbour buildings to provide power....!!!! ... So this is how apostles cast lightening attacks, trained by Mr Tesla in a coracle. More seriously, See Cardiff and start building factories in your harbour cities.
right now they are the most useless T3 buildings in my opinion (ref stock exchange)
Agreed, science/culture/gold T3 buildings just do not deliver, even buffed... just the IZ adjacency makes for some interest, also amenity buildings. TBH do you need science/culture/gold by that stage of the game?
SV is the dullest if you close your eyes and click next.... try doing a fast one and it takes a lot of planning, it is a completely different game.This is why we get discrepancy in viewpoint. CV gets more complicated if you want to go faster but not as much as science... CV has more variation though so both can be really challenging... look fanatics, we all agree that after T20 you have won... so it is about speed to make them challenging, just like playing golf. The longer game is pure immersion... which is cool and I do play it quite regularly, up to nukes anyway.
A lumbermill is worse than the unimproved forest. At least until Steel
Yes, playing Maori, you have more production up front and little use for builders beyond chop... if you want to chop. It is going to be a very different dynamic which is why I want to try a fast CV and then a Toa invasion with them. Will probably feel like invading with India. I really wanted them to heal a bit like Scythia from eating their opponents... not really PC though.