LK 13 - Sucession, China, Dominator

Originally posted by shdwlord
Preturn: woke several tanks and placed them on transports heading for persia.

:confused: Uh, why weren't you air transporting them to Persia? I know Jaffa built an airbase over there.

As for who to attack next, you were greedy :lol:
2 for the price of one? Good job though, as I don't have much left to take.

:rolleyes: I don't want to know long your turns took.

Looks like I have fun in 12 hours, when I get HOME from work. Have to leave in 45 minutes. Time to start shaving, showering, etc. :(
 
I sent the tanks for the ability to land them where I wanted them, I was arlifting the mech infantry. As for the turn length, don't ask ;) that is why I didn't finish taking out the Aztecs
 
My goals -
1 - Kill Aztecs quickly. It will cut war weariness, and Texc has Gems.
2 - Kill Germany, this may take a bit.
3 - Start filling in the culture borders, so I reduce science 10% so that I can start rushing temples in former Persia, then Aztecs (after conquest), then Germany.

Preturn -
I switch a few cities to Mech Inf, as we need city occupation troops.

1870 AD - Yea, right, let's have a UN vote. :lol:
Despite horrible artillery support, Xoch falls.
1872 AD - I throw an obscense amount of tanks at Texcoco, and it falls with the loss of several tanks (some elite).
[dance] The Aztecs are dead [dance]
Leipzeg, Konigsberg, and Dortmund fall.
:lol: I figure no loss, and our calvary take Stuttgart. :lol:
Temples being rushes in ex-Persia.
1874 AD - Heidelburg falls, as our Mech inf kills a bowman.
The biggest resitance for the last German cities is distance.
1876 AD - It cost several tanks, but Bapedi falls.
:confused - Shanghai 2 falls, it had one defender????
Our next war is decided - ENGLAND. The Bozo's sign an MPP with Germany.
1878 AD - Intombe, and Zimbabwe fall. Germany is dead [dance]
Gloucester, reading, Echigo fall. England takes back reading, I am not surprised.
:eek: Dortmund falls, as English Calvary destroy intact Mech Inf.
Of course, the typical AI worker stealing obession.
1880 AD - Bizen and Sado fall, one pocket gone.
Ulundi, Manchester fall.
We recapture Reading.


Summary - Keep rushing the temples.
Leader goal - Rush the Cure for Cancer in a junk production city. May as well use him.

Up next - Thazi
Since Pggar can't play till after Tuesday, you don't have to rush this one.

On Deck - Pggar

At this point play however many turns you can handle.
 
LeeKendter (me)
Thiazi <<< currently playing
Pggar
shdwlord

The next target is Russia. By the time Russia is dead, game over. Next to research is Modern armor, in case the AI get's mech inf.


I just caught we will be down to Friday :eek:

What I can suggest, is that the currently player post their summary.

If the next person will give e-mail details, then e-mail the attachment to them. Otherwise, we won't move again until Friday.
 
I don't have time to do a turn summary tonight but it was just a lot of capturing cities. Aside from that We completed the Cure for Cancer in Pompeii and have started two or three new wonders. The English are no more and I stopped mid-turn because my only goal was to eliminate the English. We are in the midst of a revolution due to war weariness and we will be back in order in 7 turns. Our research of Genetics is complete and we have started on Ecology. We can buy Rocketry from the Russians but I have yet to check their price. Also, my turns ,atsted for 1880 to 1896.
 
Should we come out of Anarchy into Republic or Monarchy?

Monarchy has zero War Weariness.

Republic doesn't suffer as bad.

7 turns of lost production really screws us. We can't even consider our next war until we have more troops on the way.

In the mean time, we should start to shuttle to the Russia border.


Pggar, can Thaizi email you the game. Easy turns, just redeploy troops to Russia.
 
I've just received the file. I'll have to play tommorrow. Hope that's not a problem. I'll post the results as soon as I'm finished.
 
1986 - I've upgraded all obsolete units.
1898 - Lots of pollution cleansing. Shipped almost all of our troops to Russia.
1900 - Huge Zzzz.
1902 - I don't have time to face the consequences of a war declaration, that's why I stopped now. I left a pile of tanks, one of Mechs and two of artilleries in Russias continent. The Americans have several F-15, but I don't see any aluminum source in their territory. Maybe I'm just missing something. Russia seems to have only one source of oil and no aluminum source. If we plant a spy in Moscow we'll be able to see how problematic the Russians might be. I think they won't survive long.
I didn't do much, I just positioned our troops. War is in the hands of the next player. Americans and Egyptians are willing to make diplo deals with us. A MMP with them and a declarationof war against Russia would create a 3 on 1 situation.
Good Luck to the next player.
 
Shdwlord - How goes this monster?
 
Inherited turn: purchased rocketry from the egyptians for 1250 gold. signed an MPP with egypt and america. Russia has one source of uranium, and 3 sources of aluminum. Russia refuses to give us Salamanca, or space flight. the fools :flamedevi
Tlatelolco captured. Pasargadae captured. Assault on Susa produces Ghangas Khan. Susa captured. Tank army formed. Kharkov captured. Rostov captured. Sverdlovsk captured. Assault on Cattaraugus has produced Jin Qiu. Tank army formed. Cattaraugus captured. Chinese advance stalls as there are no more Russian cities within striking distance. :sad:

Russian bombers attacking our tanks triggers the MPPs.

1) 1904 Niagra Falls captured.

2) 1906 nearly everytime I bombard with artillery, before I choose the target a russian infantry wants me to choose between having him take me to his leader, or nevermind. and several civ.exe errors plagued many attempts to play this turn.

I think somehow the file got corrupted, its the only reason I can think of to have that many problems. It might be better to see if anyone else has problems with Pggar's save.
 
I will attempt some turns latter tonight.

If the game gives me problems, then we will have to revert to the Thaizi save.
 
Thiazi

As a standby plan, please post and attach the save at the end of your round.

I hope not to have to use it. :(
 
I hope it was just something wrong with my d/l, it got quite frustrating to keep crashing as long as those turns are.
 
I let you know for sure tomorrow, but so far the game is holding for me.


Preturn -
We are in anarchy, so not much to do.
My only switching, a couple more settlers for the home front. There are some hugh gaps along the English border.

1904 AD - Tientsin 2 is formed. One block closed.
1906 AD - mmow, that's all folks.
1908 AD - Still in anarchy, how many times did I hit shift-P to cleanup pollution?
:eek: I look, and we have 10 extra rubber for sale!
How in the world did Egypt slip a city onto OUR continent?
Finnaly out of Anarchy, the REPUBLIC of China is formed. I know republic is more tolerant of war.
The Americans build a space ship part. This is getting tight!
1910 AD - mmow. Get nervous Russia, we have production again!
1912 AD - We demand Russia leave our territory, and they do :(
Massive airlift of tanks to the Russian continent begins. How long ...
:eek: America complete the Mahattan project. This could really get ugly.

1914 AD - UN vote, No way Jose.
Tantung 2, Anyang 2 and Macao 2 are formed - much locking of borders.
Workers ordered away from Russia borders, while much artilery order to the borders.
Hmmm..., I wonder what could be coming up?

1916 AD - Damn! I should have watched the board more closely. I didn't realize New Shanghai was building the Mahattan project. Shields flushed away.
America builds part #2 of the space ship. I give Egypt 1150 for rocketry.
War - You knew it was coming, let's beat up Russia! :flamedevi:
It cost some tanks, but Pasagrade and Susa fall. Kharkov falls at minimal cost. I close southern pocket.
In addition, I start on the working my way north - We capture Tlatelolco, Rostov (at a high cost), Sverdlovsk, Cattaraugus.

We clean up the Russia garbage on our continent, but it the ultimate in embassaring combat, we lose 2 mech inf trying to kill knights :(
[dance]Ghengis Khan is gained as great leader - for killing a cosack :confused: He forms a tank army, whose goal is Riga.

The Russia impale a lot of cossacks against Cattagarugus. The mech inf dies, the tank is down to 1 hp, but our [dance]2nd great leader - Jin Qui survives. Yet another tank army is formed.

:scan: Danger Will Robinson, Danger. We have 89606 in culture!


1918 AD - Niagara falls takes a beating, but is still Russian. Oil spring falls, kill 3 Russian bombers in the attack. Riga falls.
A hugh amount of troops are resting - I can't tell you how many 1hp tanks we have right now.
TURN IN PROGRESS
 
Hmmmm, you might have to circle a few transports around russia, load them with tanks, and sacrifice them razing washington
 
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