The below are revised rules to avoid a lost post.
The following tactics are PROHIBITED:
1) The diplomatic demand exploit. You can demand a ton of stuff from a civ, ask for a counter-offer and get everything you want.
2) The diplomatic gold exploit. See the below thread for details. You can do such silliness as get iron for $1/turn.
http://forums.civfanatics.com/showthread.php?t=139169
Standard LK house rules:
1) Automation of any kind is strongly discouraged until the game is known better.
2) Go to orders beyond the end of your turn are not allowed.
3) Please complete your turn. At most the next player should have one unmoved unit such as a settler where you are unsure of its direction.
4) Please load the game while running civ. If you load by clicking the game you rename the leader. The leader name becomes part of the save, so I want to keep LK### as the leader name. I don't want to defeat a very useful feature.
If you do accidentally load by double clicking the save, then please use the Alt-D feature for civ details and rename the leader by the LK### value.
NEW
5) Don't edit your game results into a got it post. There is *no* notification of new activity. I have had SGs stalled waiting for a person to move, when the already did.