LK Planning Thread

LK112 - signed up:

LKendter
BotlGnomz
afpunk
Merzbow
Renata


I will work on getting this one started.
 
Time to start a debate:

I would like to hear opinions on making the game speed standard or normal. While normal is less of a commitment in lenght, you get a lot less time for moving troops. In a war type of game in particular, you really need all the troop movement time possible.
 
Well, my opinion is to go with the normal speed. While Epic would surely give better troop movement opportunities, it just doesnt' seem very conducive to succession games, unless we take more than 10 turns for the first few rounds. I haven't had any problem reaching domination on noble at normal speed, so I don't see a real need to play at epic. However, I'll have no problem going with whatever is decided.
 
Normal.
Epic is, as afpunk said, not very conducive to a succession game.
Plus, we've all absorbed the turn numbers for Normal speed :lol:
 
I've never played Epic speed, so I can't really say.
 
With 2 done, I am ready to start 1 new one.

LK113 - peace world
This will be a pure builders game. The following will be in effect:
1) Always peace checked
2) No barbarians checked

This will still be a Pangaea. After this game I expect to start varying the map types.

The level goes up another notch as this game will be at prince. I suspect this will be the resistance point for awhile. My understanding is prince gives a minor edge to the AI. With this game being 100% peaceful it is the perfect game to go up a level.

Signup requirements:
1) Civ 4 working with patch 1.09.
2) Have at least won at noble.

Target win type: Space race only.
 
LK113:
Signed up:
LKendter
Methos
Open Slot
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Oh, that definitely interests me. Grabbing land and having lots of culture is top priority, because if the enemy takes a good city spot, there's no other way to get it back.

Both my SGs are either wrapped up or about to, so I'll sign up if you'll have me.
 
LK113:
Signed up:
LKendter
Methos
Vol
Open Slot
Open Slot
 
Hello all!

After taking a break with Civ3, I did buy the Civ4 immediately once it came out and now would like to continue SG's here.

So please sign me up for the peace game.
 
LK113:
Signed up:
LKendter
Methos
Vol
MeteorPunch
Tinkez


I will start this one tonight.
 
At some point I want to make the LK world map available for Civ4.
I don't want to rebuild this monster map by hand. Doesn't anyone know if any tools have been created to pull a Civ3 map forward? I know I need to redesign all of the rules based stuff such as civilizations.
 
LK111, LK112 and LK113 are all close to done. I am going to start one more right now. More will open as these games officially close. The first of the below idea to get 5 players will start:


Island hoppers
Settings: Archipelago map, prince, with a random Civ. Win type = any


Barbaric terra
Settings: Prince with raging barbs, terra map, with a random Civ. Win type = domination (yes, this is a crazy idea).


Hated enemies
Settings: Pangaea map, prince, random Civ. The opponents will be voted on as the Civs you hate the most to see (Monty as an example). Win type = domination (truly masochistic).


5CC
Settings: Pangaea map, prince, random Civ. Win type = any. Please note that there is only 2 Cs in the title. This is *not* a conquest challenge.



Island hoppers
Signed up:
LKendter
Open slot
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Open slot
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Barbaric terra
Signed up:
LKendter
Open slot
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Hated enemies
LKendter
Open slot
Open slot
Open slot
Open slot


5CC
LKendter
Open slot
Open slot
Open slot
Open slot
 
I'd like to sign up for Barbaric Terra if you will have me. Terra is my favorite map type so far, though I have not tried them all. Prince with Raging Barbs is where I usually play.
 
I'ld like to be member in one of these, the first one you want to start, I am happy with any of these variants.

My only remark is that the island hopper might be 'too easy' or not 'challenging enough' at prince level compared to the other ones...:rolleyes:

Jabah
 
I'd be interested in the Barbaric Terra, with a couple of caveats.

I've already played this map script, and I think Domination is easier here than on just about any other map script. The human has a big advantage in knowing that there is a "whole new world" out there, and can plan accordingly. The AIs do not. Domination could come from controlling the entire land mass in the Western hemisphere and ~2 Civs worth of land in the old world, give or take a little for the various small islands that are also generated.

In my game on Monarch I controlled all of "North America" and voluntarily stopped settling. I'll have to check the replay, but if I had 30%+ of the land by the end of the game, then domination was very possible. I just didn't want to invest the time to get that type of victory. (These are really big maps.) Playing with Raging Barbs actually makes settling the New World easier for the human because only the human knows to bring multiple galleons of troops to clear the path for settlement first, rather than the standard settler pairs or trios.

So I'd say it might be worth considering bumping up the difficulty level to raise the challenge. For an SG I doubt the map size is much of an issue. For a solo game I would probably consider a "small" instead of a "standard".
 
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