LK101, Diety, World Map, Civ=TBD

The save at 1000 BC

Preflight- Change Cordoba from worker in 1 to settler in 3. I did that because at 8 spt, it’s a waste of 6 shields as opposed to 2 for the settler. I’ll build the worker after the settler. Then we don’t need the specialist which isn’t buying us a whole lot at the moment. Hit enter.

IBT- Buenos Aires/BA takes the second dose of a disease hit.

Turn 1 (1225BC) Start the settler from Mendoza on his way.

IBT- A Brazilian settler pair comes out of the fog to lay down a coastal town, but he’s too late.

Turn 2 (1200BC) Bahia Blanca founded by the Brazilian settler. Start on a worker.

IBT- Cordoba settler>worker.

Turn 3 (1175BC) Send a warrior into the Brazilian area of Sao Paulo to check it out. At least 3 silks there. Start a couple workers on irrigating on their way to Santa Fe. Lux tax to 10% now. The edge of the American border is in sight.

IBT- Settler comes out of BA, but that disease has disrupted the factory. Start a rax there due in 4, then it will be online again. Rosario curragh>worker. I think we have enough curraghs out now.

Turn 4 (1150BC) Curragh makes contact with Abe. He’s up a slew of techs, no surprises there. Lux tax to zero.

IBT- Cordoba worker>worker. Mendoza archer>archer.

Turn 5 (1125BC) Worker actions

IBT- Quiet.

Turn 6 (1100BC) Still exploring a bit up north. Now have a curragh heading north along the Florida east coast. Lux tax up 10% Writing in 9 at break even gpt.

IBT- Rosario worker>granary. LaPlata rax> archer. Brazil is fast filling in the open space to the north.

Turn 7 (1075BC) Switch BA off rax after a change of heart and back to settler in 2.

IBT- Cordoba worker>warrior

Turn 8 (1050BC) Salta founded, start a warrior. Lux to 20%

IBT- Looks like Venezuela may be up to something, not in our area fortunately. They’ve got 2 archers and 2 warriors moving north by what would be the Canal Zone. BA settler>settler, Mendoza archer>archer, Santa Fe granary>settler, Tucaman worker>worker. Horsetown worker>archer. Change that one if you want.

Turn 9 (1025BC) San Juan founded. Curragh passes by Washington. The White House and Capitol are temporarily evacuated. Lux tax back to zero.

IBT- The Venezuelans avoid anything funny up north as they fort at the Aztec border.
Aztecs have a galley by Coro. They may be planning to settle south of us, but they have a way to go.

Turn 10 (1000BC) Jujuy founded. That gives us an even dozen towns. Lux to 10% Leave the curragh by Coro with a movement point and done.

We have one settler which can settle in place next turn, or go elsewhere. There’s some open space NW of the capitol that needs filling in. We have 33 units, 11 of which are workers, so a decent mix there.

And our empire

 
Signed up:
LKendter (on deck)
Gyathaar
Microbe
M60A3TTS
Romeothemonk (skip May 7th to May 20th)
Greebley (currently playing)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
5 to 10 turns starting with the industrial age. Once the game starts dragging 48 hours to at least report a status update.
 
The spot where the settler stands looks good..
from there it can work the last plains cow (with culture).. and eventually it can borrow a flood plain and a plains tile from the capital and a plains tile from Mendoza, and with that can work 2 hills and 4 mountains (and all the deserts in the area)

I noticed that Brazil is starting to fall back in techs due to being isolated.. they are down masonry and horseback riding to the other AIs.. I expect venezuela will start to fall behind aztecs/america/iroqous too eventually since they prolly only have contact with aztecs.
 
The Save

Preturn: I change a bunch of builds. I don't like non-vet troops and about several cities are producing regular warriors. A regular warrior isn't going to hold off any assaults, go anywhere or be worth upgrading at this point in the game so they are a bit of a waste and we have enough towns to build barracks and provide the empire with defenders.

I wake up some of the warriors we do have and send them off to at least have one defender in every city. This way we are still defending the towns with one unit, but are recycling the regular warriors we already have rather than making new ones. The defenders that left will be replaced with Vet units.

Decide there is enough land to emphasize settling.

Early: We find the Iroqois
Found a city to grab the last cow.

Mid: Venezuala Settler is heading into our lands I think we can grab spots first though.

Late: Build Tucuman and Parana.

Notes:
The next player should look at trade opportunities. I think every tech we could research is known. However, not every civ has the same ones. We could probably get most of the techs if we could afford it. It is worth looking into but we may not be rich enough to pull it off.

I chose the Masonry as our next tech. The ideal was to be able to try for a prebuild of the GLib (getting the palace) as we are very behind in tech. The problem is that America already has literature so it turned out to be a bad choice.

We can build the FP and started it in Tucuman. This is a good long term choice - there are plenty of hills combined with flood plains that will make it a powerful city. It is less good in the short term due to being in the second ring. I prefer the long term choice given the size of the map.

Our economy is weak because our towns are small. It will be much stronger when they grow.

I made two pictures of unsettled land. We have 3 definite sites to the south that are solid. The ? mark cities are possibilities. We should decide if we want to settle them. We already have 3 settlers. Question is how many more do we want for the other 3 (?) sites.

I was tired when playing this. Check on the cities and their builds. Don't think I did great. I would certainly change the tech choice. We were getting the FP as a prebuild anyway. Only useful thing about Masonry is that it is required for Currency.

Pics: (Note that the Pics are a bit old - I move the FP to Tucuman for example (hopefully I saved afterword).

The south: We have 3 settlers for the Red, Blue, Green dots (assuming we go with this dot map). It has 1 (?) site that grabs coastal squares to generate some income.



The North: Two sites that are possible. They have overlap with the Sioux and therefor make the most sense if our next major action will be to attack them. I would vote yes on both building them and attacking. We could get Venezuala to help. We may want to get iron first though and it would be silly before Bronzeworking. I think an archer rush without spears wouldn't work.

 
Signed up:
LKendter (currently playing)
Gyathaar (on deck)
Microbe
M60A3TTS
Romeothemonk (skip May 7th to May 20th)
Greebley


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
5 to 10 turns starting with the industrial age. Once the game starts dragging 48 hours to at least report a status update.
 
http://www.civfanatics.net/uploads9/LK101-550BC.zip


750 BC
The potential techs that would give us trade value are: Philosophy, Literature and Code of Laws. Our max GPT of $27/turn buys none of these. We are staying in research mode for now.

I am not sure if Tucuman is the best location for the FP, but I will leave it alone for now. The FP still helps with distance corruption, and I wonder if north of the capitol would be better.

We really need to get Burial and build some culture. Horse Town is already under cultural pressure.
(IT) The Aztecs are building Zeus. I would have preferred that to be in Asia.


730 BC
(IT) America completes Temple of Artemis.


710 BC
(IT) The Aztecs completed the Great Library. I have very mixed feelings on this one. I don't want us to get obsessed on capturing the GL as our tech hole solution.


690 BC
San Luis is formed. This is the red dot city that will claim the plains wheat tile.
(IT) The Aztecs completed the Great Lighthouse.


650 BC
Santiago del Estero is formed. This is the blue dot from Greebley's map.

The next science target is Bronze Working. If we go to war soon we need a better defending then a warrior. I fear we are going to be forced into war earlier then I want it due to having zero luxuries.


630 BC
(IT) I watched Aztec swordsman moving around.

I also caught an Iroquois ship attack what I thought was an American ship.


610 BC
(IT) The Aztecs must have already gone to war with someone. They now complete the Hanging Gardens. This is no way a civ gets that many wonders in that short of time without some help.


590 BC
La Matanza is formed. This is the question mark city from Greebley's map.


550 BC
Neuquen is formed at that is it for our southern cities except for that island. I suspect the AI will claim that long before we build our first galley.


==========================

Summary:
The peaceful expansion phase is over. We have to make the decision what next. The first choice is to head for Ceremonial Burial to build temples and to support larger cities. The second choice is a pure military push to hit Brazil to raze and replace a few cities. If we go the second route we MUST get a get some successful pointy-stick research and the silks. If not we will screw our long-term productivity for nothing. I just pray we can build swords. I really hate archer rushes.

The one curragh has found Greenland. The other is close to Alaska. Addition contacts will at least reduce our tech costs.


Signed up:
LKendter
Gyathaar (currently playing)
Microbe (on deck)
M60A3TTS
Romeothemonk (skip May 7th to May 20th)
Greebley


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
5 to 10 turns starting with the industrial age. Once the game starts dragging 48 hours to at least report a status update.
 
It might be advisable to wait for Iron Working before building up for any attacks. We can build Temples and Spear in the meantime. If we have iron I am in favor of attacking.

Not suprised the deals were a no go. The early techs are so expensive. Someday i would like to test the theory that meeting people makes buying techs better priced (as in trading gpt price vs research price ratio is better). I remember someone suggested that and it seemed quite possible.
 
550BC, turn 0:
start by MMing some..
I decide to switch the curragh build in La Matanza to a worker.. we will need a lot of workers to clear all the jungle up north, and right now curraghs wont help us any... we will hopefully be closing in to astronomy before they can reach asia or europe..

Switch Salta to Granary (to use as temple prebuild so it can work the fish)..
this is weird.. moving it to work 2 coast tiles gain makes it give 0gold in tax, 1 gold in lux, 1 in science and 3 corrupted.. while working 2 roaded tiles gives it 1 tax, 0 in sci, 0 in lux and 2 corrupted.. with same setting

No good trade deals are possible.. only tech we could buy that could be traded on would be philosophy, and only venezuela needs that.

IBT:
Venezuela settler in our lands pair heads north
Astec galley explores east coast

Cordoba: warrior -> worker

aztecs complete Zeus

530BC, turn 1:
can lower sci to 30%
curraghs move, workers work

IBT:

aztecs demand 17 gold.. I am very tempted to say no for the war happiness... they are far away, and we should be able to deal with what they land near us.. only danger is if they ally venezuela or brazil vs us.
I take a chance.. and say no.. and they declare.

All aztec galleys sail away from our lands and curraghs...

Mendoza: warrior -> warrior
La Plata: Archer -> walls
Bahia Blanca: barracks -> walls

510BC, turn 2:
can lower lux to 20%, BW in 1 turn at 30%
both brazil and venezuela has both philosophy and CoL now.

IBT:

BW comes in.. set research to CB

Cordoba: worker -> spear
Santa Fe: Archer -> spear
Avellanda: warrior -> spear
San Lois: worker -> worker

America establish embassy with us

490BC, turn 3:
No surprice.. everyone has IW.

CB in 4 turns at 50% sci.. making +5gpt

IBT:

Buenos Aires: settler -> settler
Mendoza: spear -> palace (temple prebuild)
Jujuy: worker -> worker

470BC, turn 4:

not much

IBT:
watch a couple aztec galleys sail past our curraghs.. (one by alaska, one by brazil)

Santiago del Estero: worker -> worker

450BC, turn 5:

not much

IBT:

Cordoba: Spear -> spear
Santa Fe: Spear -> spear

430BC, turn 6:
lower sci to 40%

IBT:
horses are connected

CB comes in -> Iron working

San Juan: Spear -> temple

410BC, turn 7:

switch several prebuilds to temples

IBT:

Jujuy: worker -> worker
La matanza: worker -> worker

390BC, turn 8:

not much

IBT:

Horse Town: walls -> temple

370BC, turn 9:

not much

IBT:

Viedma: worker -> temple
Neuquen: worker -> worker

350BC, turn 10:

Aztecs will talk peace if we need it now.. it seems aztecs dont have horses btw..

Aztecs are in Republic, and they have pikes in their cities now..

We can buy literature from america, then trade that 9and gold) to Brazil for mathematics, and then trade literature and mathematics to venezuela for whatever they will give us...
Or.. we can wait a few turns and complete IW and get contact with asia and europe first..

There are 3 settlers waiting in La Plata

All the aztec galleys that is sailing around our lands must be empty, because they have not dropped off anything, only aztech war unit in view is the warrior east of horse town.. venezuela has fortified the panama choke, so they have to ship units with boats.

The eastern exploring galley is sailing around Iceland, the western ones has reached the Bering Strait

The Save
 
Aztecs demand 17 gold.
Of all things in SGs that I have a hard time dealing with, this is the #1. Peace with the Aztecs will cost us WAY more then $17. The Aztecs are now more likely to start future wars and that timing could be really bad in the future.

If we lose the northern exploring curraghs in this war the cost will be off the scale for the delayed contacts with Asia to lower tech costs.

I really wish I could have a way to write in mandatory caving into the LK series. The only trouble is I know it would chase players away.


The eastern exploring galley is sailing around Iceland, the western ones has reached the Bering Strait.
:D :D :D
That is the type of news I like to here. We really need more contacts to lower science costs. A few more 4-turn research projects like Burial will catch us up quickly.


Or.. we can wait a few turns and complete IW and get contact with asia and europe first..
Well I would really like to know where the iron is. With additional contacts the tech costs will get better.



Signed up:
LKendter
Gyathaar
Microbe (currently playing)
M60A3TTS (on deck)
Romeothemonk (skip May 7th to May 20th)
Greebley


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
5 to 10 turns starting with the industrial age. Once the game starts dragging 48 hours to at least report a status update.
 
LKendter said:
Of all things in SGs that I have a hard time dealing with, this is the #1. Peace with the Aztecs will cost us WAY more then $17. The Aztecs are now more likely to start future wars and that timing could be really bad in the future.
The saved lux tax from the war happiness is much more that it costs us to make peace... the war happiness was worth more than 10% lux tax (could fire specialists that was required with 30% lux and still lower it to 20%)

I did not say no to aztecs because of the 17 gold.. I did it because we have no luxes

Aztecs can also only get units to us by boat, venezuela is blocking the land choke with units.

Edit: I forgot to mention that it is not true that they are more likely to declare wars in the future.. this is only the case if we kill any of their units.. so far we havent
 
preturn: I continue to self-research IW. I raise to get it in 5 turns.

IBT Aztec galley does not attack our curragh. Aztecs start Sun Tzu.

330BC: We meet France. She is up 7 techs but lack CoL! But I hold on for now as she will not be able to meet anyone on our continent soon. She doesn't have horses either.

290BC: Hire a scientist in capital to still have 10spt, but lower lux to 10.

We can now trade with Brazil. It has 6 silks.

270BC: We meet Mongols in the east. He is up everything, and we now buy Iron Working with 13g.

We do have iron at Viedma, and another unconnected source at Salta.

Good news is, neither America nor Iroquois has iron. We surely could benefit from it.

Kill the aztec warrior.

I buy CoL from Iroquois by 42gpt+47g. We can just buy Map Making with all our gold from France, but I don't like to bankrupt us completely, as we need gold to make peace and raise lux. I sell CoL for Math+4g instead, as it opens up Construction and Currency.

Mongols lack Currency but has Construction, while some AIs on our continent have Currency bug lack Construction.

I set research to Mysticism in 13 turns.

250BC: We meet German galley. He is up 5 techs and has no iron.

I hire a scientist in our FP city to keep lux at 10.

I change my mind and set research to Currency. There is no point in researching something others have all known. Of course it takes 50 turns.

230BC:

IBT Iros demand 15g. I decline and we get our gpt back. :lol: Iros are fighting America so I don't think it could hurt us, unless it MA with Brazil.. Our curragh sinks when trying to get across the sea to Europe.

210BC: Currency is in 23 turns.

170BC: I have to disband some reg warriors. I meet China which lacks Currency.

Keep an eye on Currency. I expect us to be able to buy it in the next couple of turns. It's unlikely to get Construction from the other continent by it (unless it's monopoly), but we should be able to get all other techs.

We are building military and paying 8gpt for units. We may want to disband some regular warriors.

Brazil looks like a good target (we should be more powerful). We should aim for takin the iron and the silks.

We should keep sending boats to the east to meet. If we have a galley we'd be able to move safely farther, so do get Map Making.



SAVE 150BC
 
Kill the Aztec warrior.
OUCH - if Gyathaar theory is correct (killing a unit) we are more likely to have another war with the Aztecs on the wrong terms.


Iros demand 15g...
unless it MA with Brazil..
I still hate not caving, but at least this one I can understand for the GPT. The second part is exactly why I hate starting phony wars. You never know what they will cause down the road.


The good news is we are starting to find other civs. I don't know which way the ship went, but I suspect we will find a couple more in Europe soon. With Australia being isolated I would like to have contact with them.


Signed up:
LKendter
Gyathaar
Microbe
M60A3TTS (currently playing)
Romeothemonk (skip May 7th to May 20th)
Greebley (on deck)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
5 to 10 turns starting with the industrial age. Once the game starts dragging 48 hours to at least report a status update.
 
OUCH - if Gyathaar theory is correct (killing a unit) we are more likely to have another war with the Aztecs on the wrong terms.

I never heard of that. Killing units is the only way to lower cost for peace treaty.

Our boat to Europe has sunk in the sea. Until we get map making we'll not be able to safely reach there.
 
each unit you kill lowers attitude by 1-3 points or something.. so once you kill enough units they will get forious.. one single unit dont matter much thou.

Can always look it up in the attitude article
 
Gyathaar said:
each unit you kill lowers attitude by 1-3 points or something.. so once you kill enough units they will get forious.. one single unit dont matter much thou.

Can always look it up in the attitude article

You got to read that article more carefully.

First, this is just temporary attitude, which wears out over time.

Second, AI attitude is only a minor part of the reasons that it declares war on you. The major reason is the military power.

I never worry too much about AI attitude unless I'm playing a no-military variant. Sure at the beginning of the game we may want to make AI happy, but it's gone too far to avoid killing AI units just because of this.
 
I am not sure sure it is a temporary adjustment.. because in a diplomatic game I had all AIs was gracious to me.. then one of them drops off a boatload of units and declares on me (this was due to me neglecting military too much at the time).

I killed off those units and other units they dropped off, and made peace at first possibility.. and that civ stayed furious with me from that point on (in the middle ages) till I won with diplomacy in modern ages. All the other AIs stayed gracious.

But.. I would not go as far as not killing units just to keep the attitudes up.. if I did that I would have followed Lk's way and given in to the demand.. :devil:
 
We look big enough to start a war with Brazil fairly soon. Several people have mentioned it; I think we should start to undertake it.

I would want to ally with Venezuala so we would need cash or gpt for that too. If we don't we can just wait for the deals to expire.

M60A3TTS if you can get us suffficient swords, I can do so on my turns. If you do, mix in a few Spears to accompany the swords so that the enemy attacks are killing Spear instead of Swords.

The alternative would be peaceful growth.

We should decide one way or the other though. Otherwise we discuss war, build up units costing gpt and never attack which is probably the worst strategy.
 
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