IHT: Since this will go on for ~30 turns, I swap some builds to factories. We are 3 techs from Mass P, so the ToE becomes a stock exchange, we will want wall street.
TUrn 1: Aztecs kill Greeks, we still have 7 turns of deals with the aztecs, so no war yet. Play the fun game of "pimp my city" with Gao, knocking a turn off the build time of the ToE. 1 more turn of improvements and it should be rocking.
Turn 2: More worker stuff, Gao gained a net of 24 shields.
Turn 3: India declares on Iro. We get the pentagon. Dehli builds the Arc De Triumph. India takes a city from the Iro. We build the pentagon.
Turn 4: We read a book and learn Realpolotik. Aztecs build Magellan's. Stupid error leads to a forest chop in IP city. I was clearing a swamp in another location, and it cleared the forest, nuts.
Turn 5: Little Bighorn is getting the treatment.
Turn 6: More upgrading
Turn 7: We lose 5-6 luxuries. Our active deals are almost up. A safe steal on India fails.
Turn 8: More improvements everywhere.
Turn 9: Aztecs and India sign an MPP. Aztecs declare on Iros. Our gpt is up over 300 since the start of my turns. At the end of my turn a safe steal goes badly, or well if you are greebley.
Turn 10: Memphis riots, whoops. More mass RR'ing. We now make 1631 gpt, and have yet to complete the winter palace.
The Good:
We make a buttload of gpt, researching is now a viable option.
We have a powerful military.
We are no longer sponsering anyone for any reason.
we have the pentagon.
A picture is worth a thousand words. This should show a few of LK's favorite things.
The Bad
We got 1 tech, which wasn't really needed.
We are no closer to attacking then we were.
The only military I added is a couple of dozen workers and about 12 rifles. I upgraded a few units but we still have our trebs. Our forces are ready to jump off at a moments notice.
http://www.civfanatics.net/uploads9/LK102_AD1400.SAV