Final turns were quiet.
I built infra mostly, but also worked on Riflemen for guarding towns.
Doc, why can't I load artillery onto a clipper?
I attempt a steal (would go for Espionage) but it fails.
Load some units onto boats for Romeo to do stuff with if he so chooses.
Notes:
Capitol is building TOE. This can be switched to whatever we want it to be. It might have been a Crystal Palace prebuild if the steal had worked.
I made a healthy stack of units to send over. I sent over 3 armies and kept one for defense.
I am not currently build a boat. We may want some more. We have 4 full clippers involved in the attack (32 units). No artillery since it won't go on the boat.
I am guessing I will not see this game again. Depending on how agressive we are, it might even be over quick.
I keep forgetting we cannot attack India (our deals), so we have a choice between:
1) getting an ROP with the Aztecs and attacking the Iroquois.
2) Attacking the Aztecs.
3) Waiting 10 turns for India.
I think I like the Aztec attack best. We can make a coastal town and send boats back and forth without stopping enroute. The units will have the remainder of their movement when they get to the far shores.
Important: India has no oil (iron or coal). If we attack the Aztecs,
Do NOT allow the oil to go in their land. I suggest a town on the red dot of the map I am including to prevent the India from claiming it. We give them oil and we may be fighting tanks. Not sure if they have them yet, but they might.