LK103 - AWM & 20K

Tatran said:
Adrianople should continue building high culture wonders.
(Sistine,Bach,Shakespear,Newton and maybe Copernicus.)
20k cultural games are getting very bored at the end of a game,
so the sooner the better.

I 100% agree with Tatran. I don't want to have to play until 2000 just to win via 20K. I don't want to stop the push to get wonders. A few more good ones will really help with the final date.
 
The reason for whipping was simple.
Gyathaar left me only a damaged swords army,no complain btw.
At some point I thought we would lose Heraclea (6 German swords)
and Varna (3 to 4 Incan horsemen).I needed units.
Also the Incas focused heavily on the iron hill.
The enemy only managed to pillage the wheat tile.
We have no fast units and the rivers are an obstacle too.
Well the next player shouldn't worry about the lack of units.

Comment to the last picture.
There was a 1 HP Incan horseman on the spearmans tile.
The 2 HP archer didn't make it,so I tried to fish a MGL by
attacking with the elite spearman.Also it is 5 HPs against 3 HPs.
 
Tatran said:
We have no fast units and the rivers are an obstacle too.

I agree this is a major problem. We really need to get the German front stable enough for US to build the horse city. We need the extra speed and the ability to avoid leaving units exposed.
 
Last comment about the whipping.
I hate also doing this,but it was timing.
At some point there were 3 Incan units on that
iron hill.Everything was ok until the catapult missed.
The whipping was inefficient,but I hate it more if we're losing
resources,towns or damaged units.Yes,it's a pain now.

Something else,dromons can protect our coast line,so we
won't need a lot of units around Adrianople and Constantinople.
 
Tatran said:
Something else,dromons can protect our coast line,so we
won't need a lot of units around Adrianople and Constantinople.

However, we will need a coastal city to build them! Grey dot is looking even more important. That city may want to go pure Dromons for awhile. A few lethal ship bombards should sink any galley with us taking NO risk.
 
Preturn- Fix Smyrna as it is about to riot. Change some of our cities up to grow more. Several were getting only +1 food and not gaining much from the extra shields. Nothing else.

IT- Inca warrior and archer encroach on cities, two German swords appear.

T1 70

Vet sword kills reg Inca warrior. Elite spear takes on wounded archer and our luck continues.

70AD_leader.JPG



Since we're using the HE as a quasi-prebuild for GW, I decide to hold onto him for a while, since we only need another city for another army.

IT- Germans encroach further.

T2 90

Sword army easily disposes of two swords.

IT- Incan horse dies attacking a spear across a river. German sword moves into position to attack it next turn across same river.

T3 110

I move a spear onto the hill north of Nicaea and spot furs next to a German border.

IT- 3 German swords are now visible, as is an Incan archer.

T4 130

I move sword army to Konigsburg to erase it, hopefully. I move some forces around to deal with German advance.

IT- We acquire Monarchy from GL. We just had 5-6 Incan units advance along with the German swords, so I don't want to lose production yet, so I'll hold off revolt.

T5 150

I hit the German swords at Heraclea with our cats and take out one with our elite sword. The other can try their luck attacking.

Our sword army takes a slight beating, but kills two spears at Konigsburg and it burns. We net 4 slaves.

IT- Inca kill one spear in the open, but lose a horse attacking Iron hill. Germans retreat their swords and land an archer near Constantinople.

T6 170

We retreat an elite Incan horse. We ding some other units, and move the army to heal. The heat is off now, so I decide to revolt. We draw five turns. The level of unhappiness of anarchy combined with rampant whipping is extraordinary :vomit:

IT- Two Incan archers die. Thats about all.

T7 190

Kill the German archer. Not much else.

IT- Inca show up with a few horses, Germans with a few swords.

T8 210

We ping the German swords, they will retreat.

IT- Germans swap around swords at Heraclea. Two Incan swords end up by Caesarea.

T9 230

I kill one Incan horse and ping the German swords. Sword army approaches Leipzig.

IT- Incan forces move up a bit, Germans retreat.

T10 250

We kill one spear in Leipzig with the army. Taking it out next turn is very plausible. Getting the German iron offline would really free us up a bit.


Summary

We have made some progress on the German front and we are entering Monarchy next turn. German Iron is close to being disconnected. Once army is done playing with the iron, it should come home and help clean up the German rabble that has collected on our borders.
 
Question.
How do you create a small picture which is part of
a screenshot?I like those small (cartoon) pictures.
(I got the answer,thanks to MeteorPunch)

Also,I was thinking,what if we contact the continent
as soon as our dromon town is founded?We have 5
movement points,Carthage 4,all the other AIs only 3.
With some luck they can't reach us.
The reason to contact them is to get faster free techs
from the GL,so we can continue building the high culture
wonders.If we don't we'll lose valuable time and the other
continent AIs could snatch away those upper tech tree
wonders.
 
Signed up:

LKendter (currently playing)
Sanabas (on deck)
Gyathaar
Tatran
Kaiser_Berger

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.

The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date. Guess what the leaders can help with?

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
What happened to our workers? I read KBs report and it gives no clue how we dropped from 4 workers to 2.
7 cities with 2 natural workers and 1 free worker in use is absurd. What is with this team and not wanting workers? It will be awhile before those 3 German ones come into play.
 
http://www.civfanatics.net/uploads10/LK103-350AD.zip

250 AD
I get the final turn of anarchy. The only move I make is to wake the German workers and get them closer to the army. After Leipzig is burned I will bring the worker stack home. There is no question we can use the labor help.

You must average 37 CPT to win by 20K. We already make 34 CPT.
(IT) The Inca lose a horse and archer attacking Caesarea, and we got an elite sword. (2-0)


260 AD
We can get construction in 6 turns, and the palace will last 7 turns. We have over $1000 in the cash reserve, and I would really like another wonder.


270 AD
I kill an Inca archer inside our borders. (1-0)


280 AD
Leipzig has 2 less spearmen. However, the army will need to rest again. (3-0)


290 AD
I kill an Incan horseman. (4-0)

Trebizond is formed and starts building our first dromon. The city has a German sword next to it from a landing heading toward the capitol. This is exactly why I want some dromons.
(IT) The Germany sword by Trebizond dies attacking our city, and 2 more die trying to assault Heraclea.


300 AD
I kill another Incan horseman near Caesarea. (5-0)


310 AD
I kill 2 spears in Leipzig. (7-0)
Leipzig is razed to the ground for $2 and another 2 workers. Now it is time to get the army home as we really want to put that stack 5 workers to work.


320 AD
Another German sword is dead. (8-0)
(IT) Another German sword commits suicide with at Heraclea. (9-0)

We have completed the Great Wall. :dance:
That was our *5th* AA wonder.
Our people celebrate by adding another story to the palace.


330 AD
I rush the Heroic Epic with our leader, and we have another 4 culture that will double.

I kill an Incan archer and horseman. (11-0)
(IT) German wants to talk. :lol:

The Carthage merc dies at Varna. The injured Incan horse also dies there. Another German sword dies at Heraclea. (14-0)


340 AD
I kill a stray Incan archer. I retreat two of their horses. I manage to hunt one down and kill it, but the elite sword didn't get to try. (16-0)


350 AD
I retreat another horse. This is getting tiresome. Since all 3 visible horseman are 1 HP I will try my luck with our elite spearman. He kills the horse, but we don't get a leader. (18-0)


==========================

Summary:
I got us up to 7 workers. That is a decent force. The biggest worker challenge is now safe areas to improve. We need to push the front forward to let our workers improve cities like Heraclea. Even more important is that we need some safe core cities to start on infrastructure. We can only ignore that so long before it will bite us big time. With our support cost at $28/turn we will be in trouble at some point without some size 7 cities and markets.


If you are question why self-research, then think about the Great Wall. I am continuing to research, as I want to get up to Chivalry for both knights and Knights Templar. Some bonus free units would be nice, and it is more culture. If we get it, we will need to build a barracks. We are in such good culture shape that I really like the idea of some powerful free units.


We are up to 40 CPT in our 20K city. There is a coliseum due 5 for 2 more points that will double. We can now officially win by 20K. :D
The current win date is 2028. We are still guaranteed church, university and FP to help reduce that date by a good margin. Late game stuff such as research lab won't do much. That date doesn't include the coliseum.


Signed up:

LKendter
Sanabas (currently playing)
Gyathaar (on deck)
Tatran
Kaiser_Berger

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.

The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date. Guess what the leaders can help with?

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
Can you tell it is a cultural blowout on our continent?

LAK-885.jpg
 
sanabas said:
got it. (xcl)

That was to quick. I didn't even get a chance to put the new dotmap together yet.
 
The sword army is healing AND protecting the workers for the road to dark blue.
If we do it right the army can kill some units AND protect the workers.
For now I plan to totally ignore the Carthage front.
The new cities in priority order are:
1) Purple dot for the horses.
2) Blue dot for the gems.
3) Brown dot to keep Germany away from horses and gems.
4) Yellow dot to help with the Inca.

I would really like to develop the area with the white lines.
That requires that the AI fight us further away.


LAK-886.jpg
 
didn't see your last 2 posts & dotmap at all, but we have founded a city on the purple dot, german front has died down, carthage has been unsighted, and the incans look like the next one to concentrate on, as they are sending a lot of horses down to our NW corner.

Preturn: Sell off walls in Varna & Heraclea now that we have great wall

IBT: german sword suicides at heraclea (1-0)

360: Elite spear kills incan horse, but no leader
army kills archer (3-0)

370: Army kills 2 swords (5-0)

IBT: Incan horse suicides v elite spear, no leader, incan archer manages to kill it. german archer dies at heraclea. (7-1)

380: Inca have currency, we're over the needed beakers, so research to 10%.
Kill 3 swords at heraclea. (10-1)

390: Research Currency, Monotheism is the freebie.
Constantinople builds settler
Adrianople builds colosseum, starts cathedral.
I set research to theology for sistine chapel, with 3 AI civs in the MA too, I expect us to get Feudalism via GLib in similar time to researching, and Adrianople can continue building culture. We can then research Chivalry next.
Clean out the last 2 swords at Heraclea. (12-1)

400: GL gives republic, germany builds stuttgart near the horses and gems
Kill Incan horse & archer, german archer (15-1), start preparing to take stuttgart

410: kill german sword (16-1)

IBT: Bonn founded on south coast

420: we found Chalcedon for horses. It encroaches on stuttgart, but stuttgart should be gone shortly, and our culture means zero flip risk anyway.

430: Adrianople builds cathedral, starts a palace as a sistine prebuild.
Kill incan horse (16-1)

440: Kill incan horse. (17-1)
Kill 2 spears, and stuttgart auto-razes. (19-1)

LK103stuttgart.jpg


450: Kill 2 spears, and Bonn auto-razes. (21-1)

Adrianople is now at 45cpt, and will complete sistine in 28 turns.

SAVE
 
It's 450 AD and Adrianople is already producing 45 cpt +
a lot of the wonders and buildings will double their culture
points.This looks very good.

Maybe we should forest those 4 tiles around Adrianople
with only 1 shield as soon as we get Engineering.
 
Tatran said:
Maybe we should forest those 4 tiles around Adrianople
with only 1 shield as soon as we get Engineering.

yes, we should. Adrianople is currently at 28 food, 22 base shields, 20 with corruption. Forest will push it to 24 food, 26 base shields, probably 24 used. That will be our max shields until railroads, even with shake's and at size 20.
 
Tatran said:
This looks very good.
The 20K part is going great. :D


Tatran said:
Maybe we should forest those 4 tiles around Adrianople
with only 1 shield as soon as we get Engineering.
I agree - a couple more shields could snag another wonder.



Signed up:

LKendter
Sanabas
Gyathaar (currently playing)
Tatran (on deck)
Kaiser_Berger

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.

The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date. Guess what the leaders can help with?

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
sanabas said:
Preturn: Sell off walls in Varna & Heraclea now that we have great wall.

Walls cost $0 to maintain, give almost no gold, and GW does expire. Why did you sell them?
 
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