LK103 - AWM & 20K

Got it. Will see what I can get built. Don't know if we're researching education or waiting for it to come in via GL, but with uni, copes and bach's all soon, and nothing good left to build, I think it's time to do our own research.
 
preturn: wake up a couple of fortified swords/MDIs

860AD: Don't have to decide about research, as education comes in via GLib. :cool:
Palace is 8 turns away, and by turning down the lux rate and MMing for as much science as possible, astronomy & cope's are only 8 turns away.

Kill 1 merc in Hippo, 2 german archers, 1 Incan horse (4-0)

IBT: Incan horse suicides (5-0), Incans swith back to Dyrrachium as their focus

870: Amorium founded on spices.
Kill 2 spears in Hannover with knight army
Kill 1 merc in hippo, but the army is below 1/2 strength, so I retreat
Kill 2 Incan horses & 1 archer (11-0)

IBT: 2 more horses suicide at Dyrrachium (13-0)

880: Sink german galley, kill 2 archers
Get MGL killing an incan horse, we can't build another army.
Kill 1 spear, 1 arch, and capture hannover, as it is well placed and minimal risk of flip/recapture. (19-0)

890: Resistance ends in Hannover
Kill 2 german archers, Incan horse & spear (23-0)
Hannover gave us enough cities for another army, MGL is used to make one.

IBT: German archer kills sword, Incan horse takes worker (23-2)

900: Upgrade 1 horse, kill incan horse (24-2)

910: Astronomy price drops, lux back to 20%, and MM again.
Kill 3 german archers outside berlin, and an incan spear (28-2)

IBT: 2 horses and 1 archer suicide at Dyrrachium (31-2)

920: Astronomy drops again, we're back to making a profit
Knight army kills 3 spears in Berlin
Sword army kills 2 mercs in Hippo and razes it. (36-2)
Upgrade elite* sword

IBT: 2 more horses suicide at dyrrachium (38-2)

930: Kill 2 incan archers, 1 horse & 1 spear
Kill german archer
Knight army kills 1 spear and 2 archers in Berlin, (46-2) and:

LK103berlin.jpg


IBT: German archer kills MDI (46-3)

940: Research Astronomy, build Copernicus' Observatory, part-rush uni
Start researching Music theory
Kill 3 Incan horses (49-3)
Upgrade 1 spear

950: Adrianople builds uni, starts Bach's prebuild
Ancyra founded
Kill 1 german archer, 2 incan horses & 1 archer (53-3)

LK103950AD.jpg


As you can see from the pic, germany is down to 4 cities, and just about crippled. The knight army in Ancyra can take Heidelburg in a few turns, giving us that whole SE corner to colonise, which includes wines for our 3rd lux. 1 settler is on the way, 2 more are in production. Incan advance is slowing down, we're almost ready to expand another front, either Incan or Carthage.

Just noticed 2 mistakes in the pic. Hannover is building a pikeman, I don't know if it has a rax. Please change the build if it doesn't. And astronomy means all our dromon builds have changed to caravels, I didn't notice, so all our caravel builds need to be changed.

Adrianople is at 4.5k culture, and up to 66cpt.

save
 
Tatran said:
Why Astronomy first? Music Theory is a cheap tech with a good wonder.
We also need Banking and maybe Economics. So we can still build a lot of turns dromons.

LKendter said:
That is a good point. We may be able to delay Astronomy some. Bach's is still a good wonder to snag.


Sanabas said:
astronomy & cope's are only 8 turns away.

And astronomy means all our dromon builds have changed to caravels, I didn't notice, so all our caravel builds need to be changed.
ARGGG - did you completely miss the discussion above of avoiding Astronomy so that we can keep building dromons? More dromons would have made it a lot easier to shut down invasions from the other continenent.

I certainly don't want some useless Caravel's built.



Signed up:

LKendter
Sanabas
Gyathaar (currently playing)
Tatran (on deck)
Kaiser_Berger

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.

The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date. Guess what the leaders can help with?

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
Too bad we can't build dromons any more.
But looking at the bright side,Sanabas did manage to get
Copernicus and that's another 4 cpt.
I doubt we can get Bach's Cathedral.Leo's Workshop still
isn't finished.We may need Magellan's Voyage as a back-up.
 
This was not an easy section to map.
I decided to make green dot off the coast.
This gives the maximum support to cities in this area.
We are NOT going for domination.
These cities are hopeless corrupt.
Claiming a few more tiles isn't important.

This area WILL most likely be the hot zone once the AI ships arrive.

Yellow, then brown is the priority dots.
Finding wines was a nice bonus.

LAK-902.jpg
 
Getting the university and Copernicus drops the end date from 1913 AD to 1874 AD.

I agree with Tatran that if Leo's doesn't finish before the AIs have Music Theory our odds are really low on Bach's. Magellan's Voyage does look like the best back up. After that I would like Smith's for some more culture and the economic help.
 
Oops.. I finished playing before seeing this dotmap.. I didnt want to place a city on wines since they are a foodsource, so i placed a town one tile SE (I was considering settling on wines).. this means the green dot should be moved all the way out on the tip where it can grab whales instead I think
 
950AD, turn 0:
Estimated Win date is now 1880AD

do a little bit of MM and and build swaps

IBT:
Naissus: Rax -> knight

960AD, turn 1:
Turn on animate enemy moves

knight army kills 2 spears in Heidelburg.. still an archer remaining

kill inca spear and horse
kill 3/3 nume

5-0

IBT:
Caesarea: knight -> knight

970AD, turn 2:
sword-mdi army kills Nume in Sulcis and autoraze it
Knight armu kills archer in Heidelberg and raze it for 2 gold and a slave

7-0

IBT:
nada

980AD, turn 3:
kill 4 inca horsemen.. 1 retreats to safety

kill spear in Munich

kill 3 incan horsemen

15-0

IBT:
zulus want peace.. no way

varna: knight -> knight
Trebizond: settler -> knight

990AD, turn 4:

Celts, Zulus and ottomans all have Music theory now...

kill 2 spears in Munich.. raze it and get 4 slaves

kill german archer

found Brusa new to the wines

kill 2 incan horses
kill spear in brandenburg

kill carthage mdi

70% sci gives Music theory in 1 turn, so I do that so I can start resarching other techs incase Bachs fall to cascade

22-0

IBT:
Music theory -> navigation

Constantinople: Knight -> knight
Nicea: settler -> treb
Smyrna: pike -> market
Sardica: settler -> settler
Herclea: pike -> pike
Septum: pike -> settler
Nicomedia: rax -> settler

zulus,ottomans and celta start Bachs

1000AD, turn 5:
kill spear in Brandenburg and autoraze

spot 2 incan settlers protected by 2 spears and an archer

kill 2 carthage numes in Rusicade.. raze the town

25-0

IBT:
An ottoman galley attempst to cross
Carthage wants peace.. no way

1010AD, turn 6:
Found Iconium

kill nume in Theveste

kill incan spear and archer.. and capture a settler

sink ottoman galley

kill carthage mdi

30-0

IBT:
Caeasara: Knight -> knight
Chalcedon: knight -> knight

1020AD, turn 7:
kill 2 numes in Theveste and raze it.. get 4 slaves

found Prilep

kill 3 nume and a galley in Carthage.. raze the town along with obsolete Oracle

loose a pike attacking a redlined nume :(
kill the nume with 2nd pike

kill inca horse and spear protecting settler

kill 1 and retreat 2 inca horses

redline and kill a single spear defender in Bremen.. I decide to capture Bremen instead of raze since its the last German city

LK103_1020AD.JPG

39-1

IBT:
celt galley sails into view

get palace expansion

1030AD, turn 8:
Create a saltpeter colony on mountain

sink celt galley

found Ohrid

kill incan horse
kill incan spear
kill nume
kill 2 nume in Lepis Magna

45-1

IBT:
carthage mdi dies attacking pike 46-1

Ottomans complete Leo's
Celts switch to Bachs and complete it

1040AD, turn 9:
kill incan galley
kill incan horse
kill 2 incan spears

kill 2 nume in Lepis Magna and raze it.. 3 slaves and carthage no longer has iron

52-1

IBT:
arabs want peace.. sorry..

Varna: knight -> knight

1050AD, turn 10:
kill 2 nume and 1 archer in Sabratha.. raze it.. 2 slaves
kill 4 inca horsemen

59-1

I was kinda rushing through this game so I can get back to LK101 so make sure you check the builds

NaVigation comes in in 4 turns, the palace build will reach the 400 shields for magellans in 6 turns.

The inca will not attack the redlined knight army with horses and archers.. a few turns earlier they ignored a 3hp army on hill
The Save
 
Gyathaar said:
I was kinda rushing through this game so I can get back to LK101 so make sure you check the builds
For future reference I with prefer that you skip the turn, before submitting rushed moves.


Gyathaar said:
Estimated Win date is now 1880AD
:confused: Why does my spreadsheet come up with 1874 AD?


Gyathaar said:
Oops.. I finished playing before seeing this dotmap.. I didn't want to place a city on wines since they are a food source, so I placed a town one tile SE (I was considering settling on wines).. this means the green dot should be moved all the way out on the tip where it can grab whales instead I think
Sounds like it is time to do up another dotmap. :(
I don't know how I can react quicker on the dot maps. I was more worried about the tile being bombed, then gaining a food in a corrupted city. That section was really ugly to map to begin with.

The cities by Carthage also don't match the old dot map I had. :(


Gyathaar said:
Create a saltpeter colony on mountain
I am curious why. We aren't close to cavalry. Spending another 30 shields for one more defense point with muskets doesn't seem that good to me.


Gyathaar said:
Navigation comes in 4 turns, the palace build will reach the 400 shields for Magellan's in 6 turns.
The 20K portion continues to do quite well. Now if we can also snag Smith's...


Signed up:

LKendter
Sanabas
Gyathaar
Tatran (currently playing)
Kaiser_Berger (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.

The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date. Guess what the leaders can help with?

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
LKendter said:
:confused: Why does my spreadsheet come up with 1874 AD?
1880AD is what Civassist says.. I didnt check it manually.. your year could be correct

LKendter said:
Sounds like it is time to do up another dotmap. :(
I don't know how I can react quicker on the dot maps. I was more worried about the tile being bombed, then gaining a food in a corrupted city. That section was really ugly to map to begin with.
The cities by Carthage also don't match the old dot map I had. :(
Sorry.. I was building the cities on rivers and in 3 tile distances and I did go back far enough to see if you had dotmapped that area already :(

LKendter said:
I am curious why. We aren't close to cavalry. Spending another 30 shields for one more defense point with muskets doesn't seem that good to me.
Mainly because I wanted to give the AIs another target.. I think they will even attack full health armies on colonies.. just move the units off the mountain and let the AIs remove the colony I guess.
 
LKendter said:
ARGGG - did you completely miss the discussion above of avoiding Astronomy so that we can keep building dromons? More dromons would have made it a lot easier to shut down invasions from the other continenent.

I had read it, but it certainly wasn't uppermost in my mind when I played. Sorry. I was focused more on the 20k, and less on the shore defense. I saw Cope's as more important for us than Bachs's, plus it would complete quicker, plus a leo's cascade would probably take cope's but might still give us a chance at Bach's.
 
Thinking about it more I am not sure how much value there is in another dot map.

At this point 20K is secure, we have the 4 available luxuries, and all needed resources.

What I am going to ask is simply that all new cites connect with at least one other at distance 3. I would prefer two along the potential invasion area. We need a city to get Bremen within 3 of other cities.
 
Some changes.
Towns not needing an aquaduct shouldn't build settlers,my philosophy.
So Septum,Sardica,Chalcedon and Trebizond to a library,
Iconium and Nicaea to barracks.
Heraclea to a settler.
Pikeman from Ohrid moves to cover the red-lined army,I'm not taking
any risk to lose a knight army.

There's a lot of land to settle.
My suggestion would be to settle to the north,so we can use our
armies and decimate the Incas before they can build cavalry.Also
I suspect coal in that area.
More irrigation is needed to speed up growth and to compensate
the use of mountains.

1060 AD (1)
Elite MI kills Incan horse.Changed Caesarea to a university,the
city is size 12,looks like a good investment.
Elite pike kills Incan horse.
Forgot about the saltpeter colony and upgraded a spear to a
musket,bye 120 gold.

IBT
Incas kill the elite pike and see picture.
Colony_overrun.jpg


1070 AD (2)
The AIs know Banking and Chemistry.
Knight army kills 2 spears in Juli.
Trebizond and Chalcedon start a marketplace.
Set research to 80%,-46 gpt,Navigation in 1 turn.
Elite swords kills a Incan horse,knight kills also an Incan horse.

IBT
Incas capture a slave worker.

1080 AD (3)
We know Navigation first,but no SGL.Banking in 6 turns,+7 gpt.
Change Adrianople to Magellan's Voyage,it will finish in 3 turns.
MI army kills a Incan spear.Elite MI kills an Incan horse and see pic.
Const_MGL.jpg

Constantine is send to Adrianople to hurry a marketplace after
Magellan's Voyage is completed.I skipped the build army option.
Knight army kills a spear and a horse in Juli and re-captures the worker.
Another knight army kills another Incan horse,knight also kills a Incan
horse.

1090 AD (4)
Research down to 50%,+27 gpt.
Caesarea starts a knight.Knight army kills a spear and a horse in Juli
and razes the town.We capture 4 workers.
Juli_dest.jpg

Vidin founded,starts barracks.
MI army kills an Incan archer.
Hurry a knight in Naissus,costs 28 gold.
Changed Constantinople to a university.Changed Bremen to a settler.

IBT
The other continent sends caravels to invade.

1100 AD (5)
Our dromons bombard and sink a Celtic caravel.
MI army kills an Incan archer.Naissus starts a settler.
Maybe we shouldn't settle that tundra in the East,so we can
lure enemy boats in that area.

1110 AD (6)
Magellan.jpg

Our dromons bombard and sink an Ottoman caravel.
Samosata founded,starts barracks.
Knight army kills an Incan horse near Leptis Minor.
Rush a library in Sardica,costs 20 gold.
Use Constantine to rush a marketplace in Adrianople.
Research up to 60%,Banking in 2 turns,+13 gpt.
Another knight army kills a spear in Huanuco Pampa.

IBT
Incas capture 4 slave workers,who just finished a road.
We'll have them soon back.

1120 AD (7)
Adrianople starts the palace pre-build for Smith's Trading Company.
Sardica starts a marketplace.
Knight army kills 2 spears in Huanuco Pampa and razes the town.
We capture 9 workers.
Pampa_dest.jpg

Bad news,there's a whole lot of marsh before we reach the next
Incan city.
Research down to 30%,+97 gpt.Banking in 1 turn.
Hurry the university in Constantinople,costs 64 gold.

1130 AD (8)
We know Banking,research up to 60%,+20 gpt,Economics in 6 turns.
MI army kills an Incan horse.
Changed Caesarea to a bank.
Hurry a marketplace in Smyrna,costs 44 gold.

IBT
Incas capture a worker.Incan horse dies to a knight.

1140 AD (9)
MI loses to NumMer.Knight kills him.
Changed Septum to a courthouse.
Knight army captures the lost worker and kills the Incan horse.
MI army kills a NumMer in Saldae,the town is destroyed.
Saldae_dest.jpg

Hurry a pike in Dyrrachium,costs 24 gold.

1150 AD
Dyrrachium starts a library.
Knight army kills an Incan horse.Knights kill 2 Incan horse + 1 Incan
archer.Hurry a pike in Nicaea for 36 gold.Hurry a knight in Varna for 72 gold.

Our civ 1150 AD.

Byzan_1150AD.jpg
 
Hurry the university in Constantinople, costs 64 gold.
:confused: I saw multiple short rushes. Where is all this cash coming from? The very nature of AW require all cash to science, and the 20K part also wants us there first to insure getting more wonders.

I assume this was a short rush to save a turn even though you don't saw so.


Incas capture a worker. Incan horse dies to a knight.
This wasn't the only worker capture I saw. Are we working to close to the borders?



Signed up:

LKendter (on deck)
Sanabas
Gyathaar
Tatran
Kaiser_Berger (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.

Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.

The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date. Guess what the leaders can help with?

The game MUST be won by 20K - period.

This is the standard LK AW type game with NO initial trading.
 
LKendter said:
Where is all this cash coming from?
Smuggler trade routes? :crazyeye:
Seriously,I used the slider a lot.Those universities and the marketplace
in Adrianople changed a lot.

I assume this was a short rush to save a turn even though you don't saw so.
Correct.It is such a waste if a city produces more than 10 shields per turn
and you only need a few shields to complete the production.

This wasn't the only worker capture I saw. Are we working to close to the borders?
Don't worry,we are not missing anyone.
 
Tatran said:
Seriously,I used the slider a lot.
I always worry about cash rushes in AW, as that means science is slowing down. I have suffered to many several tech deficit games in AW. The good news is this isn't on of them the last time I looked.


Tatran said:
Those universities and the marketplace
in Adrianople changed a lot.

The marketplace probably gained quite a bit between Colossus and tourism income. :D
 
No one is building a wonder at the moment,so Smith's should
be ours in the near future.Maybe after Economics our path
should be Chemistry -> Physics -> Theory of Gravity.
And then focus on Military Tradition.

Also do we want to stay in a Monarchy or do we want to
change to Communism.If Nationalism is our free tech it
could be an option,otherwise we have to research 2 dead-end
techs.Steam Power has my no.1 priority.
 
Tatran said:
No one is building a wonder at the moment, so Smith's should
be ours in the near future. Maybe after Economics our path should be Chemistry -> Physics -> Theory of Gravity.
And then focus on Military Tradition.
With the nature of the variant we want to get to Newton's quickly. Just make sure the Smith's is complete first. If not, we could side track to Metallurgy first.


Tatran said:
Also do we want to stay in a Monarchy or do we want to
change to Communism. If Nationalism is our free tech it could be an option, otherwise we have to research 2 dead-end techs. Steam Power has my no.1 priority.
Agree that rails are critical. The difference is this game will see a push to rail the 20K city quickly.

I am not sure if we will gain enough from Communism. It does delay researching toward factories for Suffrage and ToE. That will push out the end date for the game...
 
We have hit the point of science cities. Ancyra and Brusa are at the totally corrupt point. We can hire 3 scientists in each city.

Even Magellan's help as the end-date dropped from 1874 AD to 1862 AD. It was only 6 turns, but I will take any drop in the end-date. :D
 
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