http://www.civfanatics.net/uploads10/LK103-1300AD.zip
1250 AD
I swap Ancyra from settler to bucket. I dislike building settlers from 100% corrupt cities and losing the scientists. After a recent COTM I have really learned the power of the specialist city. I start some courthouses in marginal cities. I want a marketplace with the extra happy help before a university in Septum.
(IT) Not much sign of the AI.
1255 AD
Ica is razed for $0 and 6 workers. I kill 4 Incan units. (4-0)
At this point armies look pretty useless, as we can't build new settlers toward the cities fast enough.
(IT) 1 Incan unit is dead. (5-0)
We have a caravel coming in from west of the 20K city. That was unexpected.
1260 AD
I killed 4 Incan units. (9-0)
(IT) We now have Smith's competition from the Celt's.
1265 AD
New Constantinople is formed. This one will probably be another science city.
I start to load the empty army that I don't remember hearing about.
I only kill 1 Incan unit. (10-0)
(IT) Since we are still working on Smith's, I decide to research Magnetism next. There is no sense in researching a tech if we aren't ready to build that wonder.
The competition increases as the Ottomans are building Smith's.
1270 AD
I killed 2 Incan units and 2 Carthage units. I lost a healthy knight to a 1 HP spearman. (14-1)
Oea is razed and I think that Carthage has been banned to a small island. We gained 3 workers and 2 promotions to elite.
1275 AD
Lethal sea bombard finally kills that caravel. I killed 2 Incan units. I nailed one of there settlers. (17-1)
I think its name sums up my plans for the leader.
(IT) Where is the world did these Zulu units appear from? We are lucky that the pike in Iconium retreated their knight. We lost 3 workers to an Impi.
1280 AD
The forming knight army with 3 knights kills of the 2 Zulu units. I also killed 3 Incan units. (22-1)
New Adrianople is formed to push toward the Incans.
1285 AD
I killed 3 Incan units, but the RnG was sadistic as I lost a healthy knight to a longbow. The knight army hunts down another Zulu unit, and a straggler from Carthage. I really didn't think that army would see activity. (27-2)
New Caesarea is formed near the Incans.
(IT) The Zulu join the civs trying to steal Smith's.
1290 AD
I killed 4 Incan units. (31-2)
New Nicaea is formed to start claiming former Carthage.
1295 AD
There is nothing of interest to report.
(IT) The Great Lighthouse has expired.
1300 AD
I killed 5 Incan units. (36-2)
New Varna is formed to continue to claim former Carthage territory.
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Summary:
With the range restrictions slowing down the armies, I allocated 3 for roving defense. One near the 20K city, on along the possible landing coast, and one where Carthage use to be. The third one was in case the AIs try to sneak a city in the razed zone.
Smith's completes is 1 turn, and is a lock. The leader is in Adrianople to rush a bank before starting the pre-build for Newton's. I intentionally did Metallurgy before Physics to give us time to at least get a small pre-build done.
Our goal for the early IA is pretty easy. Rails for mobility, and to work toward suffrage. We also want corporation to build Wall Street in 20K. While I don't see building many armies, we also want to slip in Military Academy in Adrianople. That could be another nice rush from a leader. Stronger armies are a good for us, and it is another point of culture.
A stack of knights is building by Huamanga. The army is ineligible to attack, but it can protect the stack building up. We need to keep spamming out settlers toward the Inca.
I have a lot of workers on hills and mountains hoping that I may pre-connect coal.
Signed up:
LKendter
Sanabas (currently playing)
Gyathaar (on deck)
Tatran
Kaiser_Berger
Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
Additional restrictions:
Armies may NOT be used more then 5 tiles from OUR cultural borders.
This is very intentional to discourage armies. The first army is encouraged for the high culture of heroic epic. The preferred use of other leaders is to rush buildings such as heroic epic, forbidden palace, etc. Even a university is good to rushed between wonders.
The goal is to keep the 20K city on wonders and not have to divert to secondary buildings. However, a lot of those buildings will really speed up the end date. Guess what the leaders can help with?
The game MUST be won by 20K - period.
This is the standard LK AW type game with NO initial trading.