LK127, Monarch, Vikings, Hub Map

Sorry no screenies ... nothing interesting anyway ... plus the fact that I am wide awake in the wee hours of European early morning ....

Anyway, changed a few builds, basically I see no rush in getting casings up. Its the heavier parts that we should get them started with. So, I started in a few cities the heaviest part they can build in less than 35 turns.

I had also upped culture to 30% and research to 50%.

Workers are sleeping where clearly there are some tiles that could be changed to produce more hammers? I got them scambling.

I continued to draft Mech Inf from Birka at a slower rate, since it is also building casing. But now that we learnt all the techs, we can afford to run 0% science and gather 500+ gold (non-GA) per turn, so instead of drafting, we could buy some armies. I did contemplate on revolting to bureacracy but deemed not worth the anarchy. We may still want to keep nationhood for emergency drafting. Plus it is highly possible some civics get passed that force us out of bureaucracy anyway.

Speaking of which, the last turn HC elected to go for Free Market. I voted no, we need to be in state property, so cross your fingers and pray that it does not go through. If it does, most of our prod cities will be plunged into starvation, and get ready the workers to change some tiles back to farms just in case.

I triggered golden age at my 2nd last turn, so next player have 8 turns of golden age. We still have 4 more parts not started. I suggest that Sigtuma to start the Life Support after completing Engine, Nidaros, Tonsberg, and Lodose to start a casing each after building their current parts.

>>> The Save (1835AD) <<<
 
Re Heroic Epic: its simply a matter of not fighting any wars to get the lvl4 unit. Good stuff on Space Elevator.

Have we tried to trade for copper? Can't think of anything else to speed up spaceship except with nothing to research as well as using cash for unit upgrades we could increase culture to boost happy and consider if any civics are more production friendly.
 
If we raise culture we can also trade away happy resources, whichever is cheaper.
 
http://forums.civfanatics.com/uploads/1898/LK127_AD-1845.CivWarlordsSave

1835 AD
$83/turn for copper is a bit high, but anything to shave a turn or two off builds is worth it.
(IT) Open markets just passed.


1839 AD
(IT) Single currency just passed.


1841 AD
(IT) We finally complete a space part.


1842 AD
(IT) Our GA is over.


=======================

Summary:
We are almost there...

Heroic Epic -
Globe Theater - Birka
Wall Street -
Oxford - Nidaros
Forbidden Palace -
National Epic - Mycenian
Iron Works - Sigtuna

Planed wars - None

==============

Signed up:
LKendter
Swiss Pauli (currently playing)
Pigswill (on deck)
Kodii
GreyFox

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Space
 
No-one else has fusion so barring war or sabotage its victory in 13 turns (Jelling might save a turn or two by converting lumbermill to workshop and getting the chopping bonus).
 
Got it and switched stuff around to complete the last part in 12 in Birka, probably going down by a turn when the cottage get bulldozed for a workshop.
 
Predictably uneventful turns: the adoption of Environmentalism by the UN necessitated a retooling of Sigtuna but didn't change our win date. HC, Hatty and Vicky would no longer trade for Fusion by turn 3, but our lead was enough to see us home, er, away, er, whatever:

Civ4ScreenShot0016.jpg


Civ4ScreenShot0017.jpg


Middle of the road end stats...

Civ4ScreenShot0019.jpg


...but I wipe my nose in your general direction, Capac (who only completed Apollo in 1853):

Civ4ScreenShot0021.jpg


Replay: http://forums.civfanatics.com/uploads/96651/LK127_AD-1856_19.rar

Save: http://forums.civfanatics.com/uploads/96651/LK127_AD-1856.CivWarlordsSave
 
A good result from a difficult map. Well played team!

Its a decent end date in the circumstances. Augustus Ceaser is nice. Score of 20k shows how irrelevant score is.
 
Considering our start I am glad we even got a win.

Seems weird to win when your are dead last in score...
 
I agree, it was hard to predict a victory with our circumstances. Congratulations everyone; I've decided that the LK SG speed is definately something I would like to get involved in the future. Thanks all! :)
 
My Good Things to take from this game are the power of beelining (compare this finish date to LK125 and then the relative power in each), and how smart diplomacy can keep you alive ('sponsoring' Cryus with some generous tech trades was perfect as he got a large enough military to protect us in the end), and how tech trading in general, as GreyFox wrote, is great if done well. And even late Fishing villages can pay out: weedy little Odense was giving net 25gpt at the end.

My Lessons Learned are: if you don't have mining and fail to get copper, best get those horses in the first ring of city 2, or bite the bullet and learn archery. Don't let cities get too big, too soon: keep going for good sites (with the whip for settlers) as long as possible, as we struggled to support our big city pop for quite a long time. Finally, 30 degrees can be pretty damn limiting on hub maps!
 
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