pigswill
fly (one day)
Unfortunately I started playing this morning before Swiss Pauli posted advice on whipping labs and by the time I came back from work to finish off the set our civ was already revolting.
Anyway. 15 turns of peace from 1625 to 1670.
1625.
Whipped grocer in Jelling.
Whipped grocer in Bjorguin.
Whipped rifle in Birka.
Changed build in Nidaros to galleon.
Traded physics to Cyrus for steam power. Two coal deposits in our civ.
1628.
Discover computers, switch to artillery and research to 0%. At the time only railroad was available for trade, I thought I'd let AI catch up techwise and use cash to upgrade our army. Meanwhile had a revolution:
Slavery to Emancipation.
FM to SP
Bureaucracy to Nationalism.
Stayed in HR and FR.
1631.Anarchy.
1634. More anarchy.
1637. The dust settles.
We have a visitor making an insolent demand:
1640. The Sisterhood in action:
1643-1655 zzzzz
1658. Jules discovers electricity. Other trades become available and are made:
Electric to Cyrus for railroad.
Electric +70gold to Brennus for artillery.
Army has been updated.
Research up to 80%, head for rocketry.
zzzz. Suddenly its 1670.
We're five turns from rocketry. We have an up to date army though power is still low.
Statement of Public Accounts:
Nobody hates us!!
Trading options are available. I thought I'd leave it to the team to decide if we wanted to trade radio away just yet.
Here's the save: http://forums.civfanatics.com/uploads/90414/LK127_AD-1670.CivWarlordsSave
Anyway. 15 turns of peace from 1625 to 1670.
1625.
Whipped grocer in Jelling.
Whipped grocer in Bjorguin.
Whipped rifle in Birka.
Changed build in Nidaros to galleon.
Traded physics to Cyrus for steam power. Two coal deposits in our civ.
1628.
Discover computers, switch to artillery and research to 0%. At the time only railroad was available for trade, I thought I'd let AI catch up techwise and use cash to upgrade our army. Meanwhile had a revolution:
Slavery to Emancipation.
FM to SP
Bureaucracy to Nationalism.
Stayed in HR and FR.
1631.Anarchy.
1634. More anarchy.
1637. The dust settles.
We have a visitor making an insolent demand:

1640. The Sisterhood in action:

1643-1655 zzzzz
1658. Jules discovers electricity. Other trades become available and are made:
Electric to Cyrus for railroad.
Electric +70gold to Brennus for artillery.
Army has been updated.
Research up to 80%, head for rocketry.
zzzz. Suddenly its 1670.
We're five turns from rocketry. We have an up to date army though power is still low.
Statement of Public Accounts:

Nobody hates us!!

Trading options are available. I thought I'd leave it to the team to decide if we wanted to trade radio away just yet.

Here's the save: http://forums.civfanatics.com/uploads/90414/LK127_AD-1670.CivWarlordsSave