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250 AD
I fire the scientist at 's-Gravenhage. This city is all about production, so I don't want to keep it on GP duty. I also switch to a sword to insure we have enough troops to take out the last of the Zulu.
I don't know why the granary wasn't whipped at Rotterdam.
265 AD
Ulundi has been captured, but the price was high. We lost a sword, and an axe. OTOH I don't argue with 3 more workers.
(IT) Shaka's archer commits suicide against Ulundi.
280 AD
I just stumbled onto the sleeping GG. I am going to send him to 's-Gravenhage to a military instructor. I've had it with losing track of GP, and have instituted a new house rule to stop this.
385 AD
The assault on Nobamba begins. I sacrifice our 3 catapults to weaken the 5 archers. That is sufficient, and Nobamba is captured. With 2 food resources and plenty of hills I didn't want to raze this one.
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New Updates
We have hit a point I want to *halt* the game for a bit, and come up with a plan that is at least mid-range. With lacking contacts there is a very real danger of falling badly behind in tech. I suffered a loss in the LK series due to an isolated start, and this is effectively just that.
Improving the economy is critical, and I have 3 courts in process to help with that. The biggest danger in being isolated it to stop placing new cities. We must avoid being in a position where we have to stop expansion to long.
I see the following decision needing to be made before proceeding.
1) Normally I don't like to adopt a state religion until I know the world religion situation. However, in this case generating 2 prophets for shrine will take forever. We really need pacifism to generate the GP fast enough, and that needs a state religion. What religion do we want to adopt? I can get a Taoist mission to Zimbabwe the fastest.
2) I normally hate pacifism, but with being isolated this is the rare case I feel it will pay off. 2 shrines will go a long way to offset the lack of trade routes.
3) We need to divert to priesthood to let Zimbabwe build temples for more prophet points. After that I this we must beeline to optics. We need to find the rest of the world. Are there any other techs that are worth delayed badly needed first contact? If you feel there are, what techs and why.
Roster
LKendter
Yena
Meiz (currently playing)
Njorls (on deck)
Tatran
Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.
Win target: open
Planned wars - eliminate the Zulu as soon as we have enough troops.