Micromanage into huge empires is always brutal but sometimes it just needs to be done.
Ainu: Remove the citizens working on a windmills and put them on cottages.
Leiria: Swapped from grassland farm to a cottage. Also engineer is fired and a merchant is hired instead for a turn as the library is whipped and a scientist next turn willl be hired.
Oporto: Remove the mine in favor of a cottage. Spy is fired and an engineer is hired instead.
Lisbon. This city has three great military instructors inside the city so I will change this city into production. It also has Scottland Yark so the spy is kept.
Constantinople fires the engineer and sets him onto a lumbermill.
Thessalonica: I am impressed with this city now that it got the TLC it rightfully deserved. The spy is fired in favor of a scientist.
Nicea: I fire the spy in favor of an engineer. This place also needs a lighthouse.
Antiloch: We're up to 45 hammers a turn here. After the two buddhist buildings, it will start on galleys for the (eventual) removal of Lincoln.
New York: Spy is fired in favor of a scientist.
Washington: Fire the spy in favor of an artist and whip the buddhist missionary.
Guimaras: Swapped from courthouse to granary.
Overall not to bad. Just nixing the overall spies in favor of science and economy to get the ball rolling.
I drop the tech slider down to 10% for a little bit of cash surplus and the eventual promoting of our CR3 maces into rifles. Rifling still due in one.
The technological front: As expected, the vikings went for chemistry and by the looks of it, sold it to the Incans. I would expect Ragnar to next get grenadiers and we should leverage replaceable parts and a few turns invested into military science for that. Saladin will declare on Ragnar now, but that does not help us much and we don't have enough to offer him to get him to declare on the Incans. I suspect that to change when we can trade him replaceable parts.
I change all espionage into the Incans, we can see what Saladin is teching and we will see the following tech which is all we need (for now), but that should be slightly changed once his new tech is discovered so we can keep an eye on what we should tech and be able to trade him.
We took a big hit from Ragnar switching from Jewish to Buddhist as well. Big hit as in we can not trade with him. Depending on what comes available, we may wind up switching in and out of HR just for some practical trades with him.
Turn 347: Rifling is in and I start us up on music (pre-req for cavalry). Nicea: Treb -> lighthouse. Washington: Buddhist missionary -> Buddhist Temple. Leiria: library -> university.
Science slider set to 50%
I upgrade our two macemen into CR3 rifles.
I trade Joao banannas for cow and 3gpt.
Turn 348: Ouch, Guimaralas took a Portugeese revolt. Will station more troops in there. Washington whips a buddhist temple.
Turn 349: Music is in. Military tradition started, due in 8. Constantinople: spy -> spy. New York: Buddhist temple -> university.Washington: Buddhist temple: -> Buddhist missionary.
Turn 350: Saladin asks us to cancel deal with the Vikings. No can-do buddy. He has some techs that I will want to trade for in the future. The same time, the Incans ask us to adopt hereditary rule... right, you can puff on that all you like. Thessalonica: Buddhist temple -> aqueduct. Nicea: lighthouse -> rifleman. Antiloch: Buddhist temple: Buddhist monastery. Oporto: library -> bank. The odds were in our favor and we get a great prophet. And the prophet is spent on a Taoist shrine.
We can now see what Incans are researching - scientific method. Also, Saladin is going for printing press so signing him up for war is sooner than I had anticipated (I thought for sure he was after military tradition after doing music as well). Washington whips a buddhist missionary.We roughly have 20% of the vote in AP resolutions. Still not high enough for comfort for me.
Turn 351: Constantinople: spy -> rifleman. Washington: Buddhist missionary -> Buddhist Missionary. Guim comes back out of revolt. I forgot to change the 3 prorphets last turn but fix it this time. Two scientists, an engineer and a spy hired (would have been more in favor of a merchant, but we lack a market/grocer). Oporto expanded giving us control of gold now as well. I sell Lincoln theology for 200g and a WM.
Turn 352: Dai Miao gets created only gaining us 6gpt, but that should raise as we get more missionaries out. I toss Joao banking hoping to get a +1 modifier from it and apparently I was a turn or two to late. Ah well. Ragnar now has grenadiers as well. I hope to be able to make the stretch to that tech once I sign up the war with Saladin and the Incans.
Turn 353: Nicea: rifleman -> rifleman. Washinton whips another missionary.
Turn 354: Antiloch: Buddhist monastery -> galley. Washington: Buddhist missionary -> Buddhist missionary. New Boston: lighthouse -> grocer. Lisbon: Buddhist temple ->
Sometimes the game has it out for you as Ragnar becomes a vassal of Incans. Ok - brief break from me to think on how I want to handle this. Will finish playing later tonight.