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1100 AD
I hate having science turned off, but it will continue to stay off until every axe is upgraded. I expect more war problems, and need every unit optimal.
I would like horses, but I have nothing to offer Izzy. I hope that eventually Corinth will steal horses from Portugal, or Sparta from Spain.
I change research to pikes, as we need to continue to improve the military.
1110 AD
We need to work worker paths. Workers that were on go to pass in range of Evora, and we can't afford to lose anymore.
1120 AD

Izzy just completed Angkor Wat.

All the frelling wars just delayed our prophet big time.
1140 AD
The only good thing from losing Angkor is we got enough cash to finish the axe upgrade cycle. I turn the slider back up.
1150 AD
Zara will talk peace, the question is when is the time right.
1170 AD
(IT) Frederick saves us 6 turns on pikes, for philosophy.
1180 AD
We gain another GG that will be merged into Chichen.
I don't want to deal with Zara's attack, so I take his map and $100 to end the war.
1200 AD
We have recovered Evora.
1210 AD
(IT) UGG - we get a vote to stop the war with Joao. Of course, I vote no.
1220 AD
(IT) This almost feels abusive, but I take Joao's $310 for peace. I just heard the war horns, and can see have of a peace message.
I was right the war horns were the AP vote to end the war.
1240 AD
(IT) Cathy demands incense, and gets it to have 10 turns of peace.
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New Updates
I've changed my mind on first targets, and want to take out Portugal's holding on the continent. I didn't think about the fact that it gets us even more happy points (Norte Dame), a little more trade (Great Lighthouse), and the Hindu shrine (#1 religion in the world).
I am building up troops for another push at Joao in around 30 turns.
Lakamha intentionally has citizens, as I don't want that city to grow and hire specialists.
Despite all peace for the moment, IMHO we still need to stay in military mode. I have no question another war is on the way.
Please get Hindu to our capitol, and build a third temple. I want to hire another priest.
Roster
LKendter (swapped)
Refar (on deck)
Sweetacshon
Kodii (currently playing)
Variant: The lazy Mayans
We may build exactly ONE worker. After that, we can only get workers via capture / settler kills.
Remember 15 peace (including phony wars) / 10 heavy war turns per round. STRICT 24 hours got it, total 48 hours to complete.
Win target: Domination, as the constant wars have ruled out space, diplomatic and cultural.
Planned wars - open to discussion when the workers appear.