Note to all: This is my first turnset in a "normal" SG so comments are appreciated.
T0 - open borders with all but JC as suggested. Let capital grow as whip anger will be gone next turn.
T2: Akkad worker->settler as it still has a ways to go whip whip anger. I'm moving the chariot northwards to try and see whether that land to the west is closed off or not. Send healed warrior at Dur-Kur to the gold hill to fogbust the planned city site. Worker joins the crew building a complete road to Dur-Kur and gems (I know the tile next to Akkad isn't necessary for trade route connection due to river, but want road in place in case we need to rush a military unit down there.
T3: Trying to compromise between military, library, and settlers, I put an axeman into queue at capital. Said 'man is 2-whipped into settler. Plan is that library will be whippable by end of my set as the gems lift the happy cap.
T5: Axe is sent towards Akkad. Will probably move it to D-K as Akkad could self-whip defender if needed.
T7: Geez, lack of barbs is total and eerie, not like a normal monarch game at all (and there's lots of unexplored territory). Are the barb settings somehow different on this map, or are we just lucky that the wandering AI scouts are fogbusting perfectly for us?
Here you can see workers converging on the gems. Warrior has made it safely to fogbusting position.
T8: Exploring chariot in the west finally runs across a barb warrior but it declines to suicide itself.
T9: Sigh, make that 214 jungle tiles we'll be clearing in this game
Swap settlers in both cities to Libraries so their growth will synch with the gems coming on.
T10: Warrior suicides on our chariot in the west. An unknown civ Oracles CoL and Confuciaism. No one has converted by the end so it was DeGaulle or one of the unmet civs. 2 workers at Akkad (having just finished the mine) start on roading/clearing the pig tile under the watch of the axeman I built.
T11: With gems we are up to breakeven 24 sci/turn. Since the borders have not popped and there's only one warrior, use the workers to clear jungle from the 1W tile for a couple turns. Put both cities back on settlers as they have grown.
T13: Borders pop in 2nd and 3rd cities. Workers at D-K sent to chop forest to complete its Granary and mine the 2nd gems (with the appropriate roads first of course). Capital settler->lib, heads towards yellow dot with the axe as leading escort.
T15: The chariot finally confirms that the west is our backyard:
Settler is near destination (yellow dot remarked for clarity):