LK146 - We love our roads

Got it, looking at each city

Babylon can grow one more after worker then should look to use 2 scientists
Akkad could build a library for scientists or another settler or continue military
Dur Ku need to get second gems hooked up should also whip library after growth.
Nippur need to connect up and whip monument.
Borsippa need to hook up pigs whip granary and barracks,monument.

Im not sure we can afford another city currently so maybe wise to build either workers or look to avoid city growth past happy cap.

As regards research I think currency is too expensive for us at the moment maybe better to switch to Aesthetics to head towards GLib?? When should the research slider be moved up??

Any thoughts??
 
As regards research I think currency is too expensive for us at the moment maybe better to switch to Aesthetics to head towards GLib?? When should the research slider be moved up??

Any thoughts??
I shut of science and picked currency so that we can discuss the tech path.
 
I'm back earlier than expected.

I thought the scis could be hired in akkad as babylon has nice commerce tiles to work and akkad should have enought food surplus.

I like going for the GLib. We'll then have at least 3 GPFarms, but who cares? :p
 
I would build one more city (remember that we have another gems online soon as well gold down the road, these will keep research going fine). With Caesar moving north, maybe the GP farm site in the NE corner, 1N of the wheat, should be a priority?

I'm still not so sold on the great library, but Aesthetics does make great trade fodder as it is often a low priority for the AI's.
 
Back. Should prolly let Dwaarf ply. I can skip this turn if you so desire, LK.

I like the wheat spot but I need to get aquainted with the game. GLIB- where to build? Would we have the production?
 
Actually, I'm against the GLib. It's usually a real boost to GP-Generation, but on a rainforest map, you don't really need it. I'd rather have the AI spend hammers on it and only tech aesthetics.
 
Moving on 15...

Turn 0 - Changed research upto 50% and to Aesthetics, -1gpt.

Turn 1 - Whipped Library Dur Kur

Turn 2 - JC has settler party moving into jungle to our east.
Civ4ScreenShot0023.JPG

Turn 3 - JC founds Ravenna right on our border :confused:
Civ4ScreenShot0024.JPG

Turn 5 - Nippur grows to 2, whip monument and is now connected no more unhealthiness. Spot a Praetorian JC has Iron :(
Civ4ScreenShot0025.JPG

Turn 7 - Nobody likes Wang Kon so cancel borders with him
Civ4ScreenShot0026.JPG

Turn 9 - 2nd Gems online

Turn 13 - Buddhism spreads to Akkad

Turn 15 - Barb Axe killed near Dur Kur, WK converts to Hindhuism, Find Greek border to south.

We are 3 turns from Aesthetics.
We could take Calendar next if we get Maths and Sailing in trade.

Babylon has two scientists hired as is at current happiness cap.
Akkad finishing settler
Started Axes rather than swords to counter Praets.

We could convert to Buddhism to increase happy cap in Baylon and Akkad, we would gain diplo with De Gaulle but lose with WK. If we get Meditation in trade we can build monastries in these cities.

View attachment LK146 BC-0350.CivBeyondSwordSave
 
Roster
LKendter
Quotey
Mighty Dwaarf
Mystyfly (currently playing)
Timmy827 (on deck)

With Rome building Ravenna like it did, I expect war at some point. Close border tensions will become a problem.

The northern cities sites should be available for awhile. I think we need to push the next city toward France. At 60% (-3) we can clearly keep expanding.

I agree to bag the Great Library. We just don't have the production. Military, buildings, and settlers all have priority at this point.



Variant:
The first improvement on any land tile must be a road.
NOTE: Clearing forest / jungle is considered an "improvement", so even that action requires a road before doing it.

Remember about 15 peace (including phony wars) / about 10 heavy war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Remember the use of the BUG mod is prohibited due to its destruction of the in game log. The use of BUG will result in your being ejected from the game.
 
:eek: I didn't expect it to be my turn again already..

Planning to play tomorrow. I'll start some military, settlers and workers and try to run some GS. I don't want to build the GL as we can easily get lots of GPP via the huge GPFarms you can get on this mapscript.
 
Whip granary in Borsippa

IBT
Our warrior gets killed by a barb sword, we save 3gpt :goodjob:

(2)
Spot a roman city near where we want to settle.


(3)
Aesthetics > Poly

(5)
Whip library in Akkad, put on scientist duty a turn later

(6)
Poly > Lit

Sippar founded


(7)
Now the overflow as been applied into literature, I select sailing for one turn at 0% research.

(8)
... so I can get it by trade from JC:


(10)
I was always a bit uneasy as we still haven't found 2 civs. At least one of 'em is Izzy, living side-by-side with barbs. I sent an axe to investigate but still no contact.


(13)
JC converts to buddhism

(15)
Literature > Hunting
Start GL as requested, in our strongest production city, Babylon

---

I teched towards GL as requested. I don't think it's a good idea, we don't even have marble. We have one forest to chop though. Wait until we have mathematics. GL due in 59 at current speed.

As mentionned, Akkad is on scientist duty too. I'd have preferred it to be whipped for the library much earlier though.

Gold is hooked up, most cities are at :) cap again.

We have no gold in the treasury. LK won't like it.

Our axe that went "investigating" to see if we could get contact with izzy found a brand new barb city on it's way back. I started moving units out to raze it.

We're researching hunting to hook up that deer. Health is really needed.

The AI is teching extremely bad. No one has aesth or ABC yet :eek:. Probabely izzy has or the mysterious civ out there. If someone breaks one of the monopolies, trade it around, at least for maths and probabely calendar too.

View attachment LK146 BC-0125.CivBeyondSwordSaveIHT
 
I agree to bag the Great Library. We just don't have the production. Military, buildings, and settlers all have priority at this point.

Start GL as requested, in our strongest production city, Babylon.

I teched towards GL as requested. I don't think it's a good idea, we don't even have marble. We have one forest to chop though.

I don't know where the miscommunication game from. I don't want the GL. With our garbage production this is a waste of time IMHO.
@ Timmy827 - please cancel this build. It won't survive my round no matter what. We don't have the production to support it.


We have no gold in the treasury. LK won't like it.
You are correct. I've been burned several times do to lack of gold including a few nice events. Can we please start working toward positive cash again?


Sippar founded
How did you pick this site? I see no unique resources, and nothing much for production.

We are already at risk of long-term problems with Rome due to close borders, and this city makes it worse.

I would have been happier securing a city toward France and the furs at they clearly gain our empire something.
 
Got it. Have to get to work, but I can give some quick thoughts -

The spot 1W of the chariot on the oasis (2 rice, incense) is still open, I'll have Babylon pump out a settler (firing the scientists temporarily once the GS is born in 2 turns). I may whip the capital too, I don't want us to get burned again on just missing a site we want.

I'm assuming the GS should be academy in the capital.

I agree with breaking Aesthetics monopoly now, we should be able to get Calendar with some part-research into it. Construction could probably be obtained too - we can trade Wang Poly for Masonry now. What does the rest of the team think about this (concerned about WFYABTA for a cheap tech, and invoking wrath of DeG and Alex)?

What are I think our next major tech target should be CoL as the other AI's deprioritize it so it's usually hard to trade for.

Planning to play in ~12 hrs (my Tuesday is very full so I want this done tonight.)
 
I'm assuming the GS should be academy in the capital.
If it is the clear science leader go for it. The gems site may also have good revenue.


we can trade Wang Poly for Masonry now. What does the rest of the team think about this (concerned about WFYABTA for a cheap tech, and invoking wrath of DeG and Alex)?
We've already done one cheap tech, so I'd prefer to hold off. We are in no rush for tech at the moment, and we still haven't decided if this is a space win which wants late game tech trading.


What are I think our next major tech target should be CoL as the other AI's deprioritize it so it's usually hard to trade for.
Not only that, but it is a wonder tech.
I can't look at the game right now, so I don't know what are maintenance cost are. I tend to go for currency first for the immediate benefit.
 
LKendter said:
I don't know where the miscommunication game from. I don't want the GL. With our garbage production this is a waste of time IMHO.
@ Timmy827 - please cancel this build. It won't survive my round no matter what. We don't have the production to support it.
You said you wanted to "bag" the GL. I understood this as build it. Seems it misunderstood you. This is due to my limited english skills. The build has no hammers invested at least.
BTW most cities (besides the newest) have all granaries, libraries and rax. Settlers we could use but I don't like to build settler in the cap when it's running two scis as the production is quite slow. And we clearly have anought workers and military imo.

How did you pick this site? I see no unique resources, and nothing much for production.
I took it as it is the only strong GP site I see. I don't understand why borsippa was placed there btw. It is decent production wise but not strong. We didn't found the 4pigs site so I picked a spot that has several food resources so we'll be able to run a decent GPFarm. I don't really spot troubles with rome tbh. we can easily birbe alex vs him who is quite backwards (though I'm not sure if we could already now, as BUG is prohibited - someone please check sometime soon). Also he and alex are military targets #1 imo as they're in our backyard. I don't like nasty surprises...
 
You said you wanted to "bag" the GL. I understood this as build it. Seems it misunderstood you. This is due to my limited English skills. The build has no hammers invested at least.
That I can understand. The biggest problem understanding another language is the slang. In this case "bag the GL" was as in throw it in the trash bag...
 
Limited english skills? You aren't a native speaker, myst? Whoa.

On the limited production of Sippar- slaaavery! We just need to whip a Granary, Library, then let it run specialists until we have another specialist enabling building.

Suggestion: How about an early push to MC then Guilds for workshops? That's the only way I can think of to produce things on the Rainforest map. We might even be able to leave Slavery (why couldn't we have gotten a Spiritual leader!)
 
Roster
LKendter (on deck)
Quotey
Mighty Dwaarf
Mystyfly
Timmy827 (currently playing, and already got it)


Variant:
The first improvement on any land tile must be a road.
NOTE: Clearing forest / jungle is considered an "improvement", so even that action requires a road before doing it.

Remember about 15 peace (including phony wars) / about 10 heavy war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Remember the use of the BUG mod is prohibited due to its destruction of the in game log. The use of BUG will result in your being ejected from the game.
 
Inherited turn:
Whip the granary in Nippur (FP city). Swap Babylon to settler - Mysty is right that it's slow with 2 scientists but they can be fired in 2 turns once the GS is in. Swap D-K to a sword so it can be 2pop whipped when it grows unhappy. Open borders with Julius for relations and trade routes, I don't see any city sites that he is being blocked from.

Alex is willing to declare only on DeGaulle, but we do have enough tech to bribe him. Reason for not on JC is "we would have nothing to gain", will keep an eye on this as they should share a border soon.

T2 - Whip settler in Babylon, costly at 3 pop but we will regrow very fast and I really do not want to lose that site.

T3 - Meet Brennus, he's very backwards:

Worker completes in Akkad, scientists temporarily fired as it can grow 2 sizes. Enrico Fermi academizes Babylon (was a little ahead of D-K and will be further ahead once Bureacracy was in)

Hunting in (was running up gold surplus to start). As we are not going for any wonders I see no harm in breaking Aesthetics monopoly, esp since the other AI's cant broker it around yet (no alpha). So I set research to Masonry as to not blow WFYBATA so I can trade for Math and Construction (hopefully Calendar, but if I'm reading the AI files right only 2 knowing is not enough.

T5 - Good thing I waited to finish Masonry as DeGaulle breaks Alpha monopoly. Send Alpha to Alex for Math (he goes from Pleased to Cautious - ???). Roman city appears south of Nippur:


T6 - Argh, 3 AI's are not willing to trade Const, forgot that for some reason the monopoly setting is higher for this tech. Wang is willing to trade Calendar, but Alpha + Poly is not enough, he must be close to Alpha. I send him Aesthetics + Poly. Yes, both monopolies are broken but I think Calendar is critical and this is worth it.

Worst enemy is really random, Wang is worst enemy of Brennus, DeG, Alex. Brennus gets mad (-4) for this but that's ok as he's remote. DeG and Alex - nothing.

I switch to Buddhism as JC has converted as well. Tech Meditation as some missionaries would be helpful.

T7 - The Black Dot city is founded:

The barb city Mysty found is razed with loss of one axe.

T9 - Meet Izzy, she has only 3 cities:

Korea gets an "improved axeman" event - IIRC all axes now have Shock. Monument whipped in Sippar.

T10 - Izzy's GP bulbs Theo to found Christianity. We finish Meditation->Currency, capital starts on a monastery.

T12 - Alex has a conspicuous stack for this no-production map:

But he doesn't have enough on his hands. He's also Buddhist now:D
Borsippa is unhealthy, so I whip library->worker.

T14 - JC demands one of our Gems and I happily oblige.

T15 - I finally rehire one scientist in Babylon (both cities had much room to go with the religious conversion and Calendar resources. Akkad starts a settler. JC puts a city in a silly location:

Looks like those close borders were destined anyways. Recommend whipping the library when it grows next turn, as the extra culture + twice-as-soon next expansion might let us flip that city or at least keep control of all those cottages.

There's a barb city of interest here:

One axe won't cut it but we might poach it if an AI attacks and fails. No way it's going to grow above size 1 though so it will autoraze.

Techs:

We're about halfway to Currency and have a decent bankroll. Recommend Preisthood->CoL next (beaker discount from knowing Priesthood will at least make up the cost of researching it, and we can probably trade DeGaulle Aesthetics for Monarchy as well)

Settling suggestions:

Recommend the cow/stone first as the other two are completely safe (have some units fogbusting the desired sites). The other two signs have been left unchanged for many ages, I like the top one - it loses 3 tiles from off-the-edge of map but would also lose 3 tiles overlap with the southern site if it was moved 1S as was suggested a while back.
With the 3 nearest civs Buddhists it seems like peaceful approach direction good for now.

Scouts have mapped out much of Rome, France, and Greece. Also, road to France nearly done so we can benefit from more trade routes when Currency comes in.

One more thing - I purposely didn't build monument first in the city I founded partially because all its bonuses are first ring. Recommend capital sends a missionary there if we don't get a random spread.
 

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