LK147 - world map, China

With these bigger games, I am perfectly fine if it takes longer to finish a turn, so you don't need to rush for on my account. My advice is to take the time you need. I find finishing 5 turns is often a good goal to reach if there are wars. 10 can be very time consuming.
 
Some of the war turns are very tough. My first couple had stacks all over the place to clear out. At least now it is mostly push on India and fish for leaders.

The FP leader is a big help. A few more rushed factories would do wonders for our production. Especially if we get Hoover Dam to boost factories.

Feel free to peel a few more workers off / cash rush in junk cities. We still have a LOT of internal land to fix, plus most of India has to much food. At least the productive cities need shields.

Hopefully the Indian ciites will keep starving down as we break resitors. I had some progress, but with more cities we may need to draft junk units to speed it up.
 
I'm done playing. I have finished 9 turns. I don't have time to post the report now. It will be up later tonite, sorry for the inconvenience.

Bare bones summary: Scientific Method is due in 2. No one has it yet. No one has completed suffrage yet. India has 3 core cities left, their capital and the two southermost core cities. I have founded whale city. More later.
 
Sounds like I was right that my turn saw India's back broken. :)
We may have to pick our next target on Greebley's set. :)
I can't look at the game, so I'm not sure where next. Egypt is a threat for culture, so we need to do something there at some point. However, what I care the most about is nice even front lines.
As I've already mentioned, the big land mass won't be enough.
I'm in no rush for Indian peace. I would love to keep island hopping in the Indian Ocean. It is really appealing if we are still getting good chunks for cash for taking cities. After all, we will need upgrades to infantry at some point.
The more Indian jungle we take; the better odds of rubber. A lot of those Indian islands had jungle at game start. That is another reason for island hopping.
 
PRETURN ANALYSIS

OK, at this point, this is a very time consuming step. Lets analyze tech first. I PRESUME India is still the top dog, but Russia also has the same 3 visible techs that we lack (Corporation, Communism, Facism)

The next level is Egypt, Argentina, and Persia, up just Corporation and Facism.

Finally, Germany is up only Facism.

Babylon and Aztecs and French are at the next level, having nothing we do not have, lacking Electricity. Iros are just behind them, also missing Industrialization.

Australia and Venezuela are Industrial, and potentially useful for cash deals, but total non factors in the eventual outcome.

America, Brazil, Songhai, and Zululand are hopeless and useless.

What we really need is for one of the civs that lacks Electricity to discover the Corporation for us.

------

Wars we're in

India, Russia, Persia (all the top dogs except Egypt and Arentina, who's not expecially useful to us being accross the ocean), America, Brazil, and Venezuela, or about 1/3 of the world.

------

Egypt:

We're sending 4gpt to them for an ROP... I renegotiate it to a simple no pay RoP. I knew we need to attack them soon too, but with them being the only one of the leaders we're not at war with, I don't think the next 20 turns is the time to attack them.

We're getting 28gpt for Silks from Cleo. Renegotiated to 38gpt.

We're receiving coal from her for 2 more turns...

Argentina:

We're getting dyes and 156gpt for the next 9 turns, and 32gpt for the next 13 turns.

Babylon:

We're getting 25gpt for an alliance vs India for the next 8 turns.

Aztecs:

We're getting 39gpt for 4 turns, and we're PAYING 50gpt for an Alliance vs India for the next 13 turns.

Australia:

We're getting Incense and 103gpt for 2 turns, and 108gpt for 5 turns, 12gpt for Iron for 13 turns, and 5gpt for 14 turns.

France:

We're getting 23gpt for 2 turns, 7gpt for horses for 8 turns, getting 15gpt for an alliance vs India for 13 turns, getting 107gpt for 14 turns, and PAYING 28gpt for an alliance vs Persia for 14 turns.

Iros:

We're trading Silks for Spices for 9 turns.

Zulu:

We're getting 2gpt for 7 trns.

Takeaways:

1) No peace with India or Persia during my turnset. Period.

2) We have some MAJOR gpt expiring with Australia shortly, but fortunately, we have more techs to sell them. We're going to lose the money from Argentina shortly, and unfortunately, we have NOTHING to sell them presently

------

The Wonder Race: will we get ToE?

I was plesantly surprised to see this:

lk147-y1-2.jpg


Those are the only 4 cities building Sufferage. Yes, there is still the possibility of the AI leader rushing it, but otherwise...

Lets have a look at hose 4 cities...

I search forever for Kahun, and finally give up and decide to look for it after the others, which is fortunate, because I find it right next to Hanover. Turns out, it's in Ireland, and Hanover is in Wales...

lk147-y2-1.jpg


Kahun has ZERO chance of ever completing a wonder, and Hannover isn't much better... so, where's Rosario?

lk147-y3.jpg


OK, this city has a few hills, but is still over irrigated and has no rails. Being Argentina was late to the party for Indiustrialism, it's probably either got no factory, or, it has just started the wonder. I'm not afraid of this city either. I doubt it can outbuild us, which leaves...

lk147-y4.jpg


OK, this city DOES scare me, but fortunately, both it AND another city would have to have enough shields to complete ToE in 13 turns, and that's IF they have Scientific Method...

Again, not guaranteed, but I think we're probably ok...

-----
War

OK,, now. how about the war?

Todd Marshall should hopefully be able to sweep south of Hyderabad and take the Peninsula.

That's the goal, and I think it should be achievable as...

lk147-y5.jpg


We all know the quality of our own military. Not cardboard cutouts, but hardly world beating (yet!) Now, keep in mind, they also have some island cities with units in them... Yeah, they're toast. Persia is still strong compared to us.

I've changed my mind after seeing this India cities, and vote for a rushed FP in New Beijing.

Personally, I'd prefer it a little farther west, like, near their capital, but that would involve more raze/replace, and as I said earler, you've played the map before so I'll trust your judgement there and try to rush it there with our next leader.

Iron Now is starting to collect a navy. I would like to be able to start island hopping so with India and Persia having so many of the nearby islands. IIRC Eurasia and Africa are NOT enough for domination. We will need those islands, and most should at least pay for themself in research ability. The only one I want to raze and replace is New Calcutta as the idiot Indians just missed 3 whales. I like food positive cities when we know they will be science farms.

Naval warfare is not something I remember much of anything about... :( I'll see what I can do though...

One thing we lack is enough units to break resistance in multiple towns. We may need to draft some conscripts to speed the process up.

Well, I intend to address that by drafting 5 rifles before hitting next turn... we have 5 cities at size 12 that are either maxed, or nearly so, so now's the time...

OK, that's about 3 hours of preturn analysis... time to actually start playing :lol:

(continued next post)
 
OK, that's about 3 hours of preturn analysis... time to actually start playing :lol:

(continued next post)
Next post please...
I about to go to bed and like to see this before then. ;)

I know the alliances were complex mess, but I was trying to avoid a total dog pile AND keep our GPT on the way secure.
 
1250AD - Inherited Turn

Renegotiated deals with Cleo as mentioned above.

Beijing: Draft Rifle
Ta-tu-Two: Draft Rifle
Ningpo: Draft Rifle
Shanghai: Grab the wheat back from New Darhan so it can grow in 3 turns and peel off a Rifle.
Canton: Draft Rifle
Swap New Darhan from a Worker to a Market: The way this place grows, we can draft some here but we need more happy.

I note that this has increased Sci Meth to 13 turns, but am confident we'll make it back.

I Move Drafted units into Hyderbad to quell resistance

And... I click next turn...

Aztecs show up wanting to trade TM. I see no reason to say no.

Germany and America sign an embargo against us.

Aztecs and Egypt ally vs Iros

Ta-tu-Two: Cavalry -> Rifle
Canton: Rifle -> Rifle
Xinjan: Rifle -> Rifle
Chengdu: Worker -> Grainery
Paoting: Cavalry -> Worker
Anyang: Galleon -> Frigate

1255AD - I figure the city of Pune is going to be a royal pain in the ass to take because of the unroaded jungle blocking access for our cannons. I can either wait around and take like 5 turns to roll the cannons into place to attack, or just move the fast movers in and roll the dice. Considering this is the ONLY city that is blocked like this, I decide to just sacrifice a couple of units to keep the attack going.

Sword Army vs Rifle wins 7-4
Vet Cav vs Vet Rifle Retreats dealing no damage.
Vet Cav vs Vet Rifle wins 4-3
Vet Cav vs Vet Rifle Retreats dealing no damage.
Vet Cav Vs Vet Rifle wins 4-0
Elite Cav Vs Vet Cav wins 4-3
Elite Cav vs Vet Cav wins 4-0 and

LK147-y6.jpg


And, uhhh, the RNG did't even let me sacrifice anyone :lol: The city is ours.

We capture 2 workers and "liberate" 447 gold. K'uang-vin takes the 4:15 up to New Beijing and rushes the FP.

IT - Indian counter attack loses 2 cavs but he kills a vet Rifle. Persia retreats one of his cavs.

America and Egypt ally vs Russia.

This happerns:

LK147-y7.jpg


1260AD - Nationalism to Australia for Incense, WM, 15g, and 87gpt. Then I notice this deal is available. Having seen where she's building Sufferage, I think we're safe to do this.

LK147-y8.jpg


With the Corporation learned, I scan around to see who has Steel and/or Refining and the answer is... No one... yet. So, yeah, we're basically caught up for the moment minus the 2 government techs, which are nearly useless

Time to take Indus.

Cav Army vs Vet Rifle wins 4-3
Cav Army vs Conscript Rifle wins 2-2
Vet Cav vs 1hp cav (wounded by Persia) wins 1-0
Unfortunately I neglected to move Elites into range last turn... oh well
Vet Cav vs 1hp cav wins 1-0 and the city is ours. We capture 4 workers and "liberate" 309g

I'm ready to load the ships now, and I notice we have a "problem" Nearly all of our cavalry is elite! We have virtually no Vets to load :lol:

I do a little housecleaning/leader fishing, but no luck... I even have a cav DIE trying to kill a conscript Persian rifle, but then a elite sword finishes the rifle off and

LK147-y9.jpg


I send Sun Tsu back to Shanghai to build an Army.

Note. I'm going to take some heat for not rushing lots of Factories. Probably deserved. I honestly didn't see the note till this morning. It's been a very bad week for me personally, and I hadn't logged on and seen it. Still, Cav armies are pretty useful for a long time, right???

I rush the frigate in Anyang and a Cav in Hovd. We need more units badly...

IT - I watch an Indian Cav kill a rifle in Zohak, which WE will be attacking next turn :lol:

Our wounded Elite sword is finished off :( Oh well, he did his job.

Beijing - Coal Plant -> "Sufferage" Looks like we'll have Sci Meth 2 turns before ToE would be able to be completed...
Hovd - Cavalry -> Worker
Anyang - Frigate -> Frigate

1265AD -

Battle for Zohak.

Cav army vs vet Rifle wins 4-2
Cav army vs 3/4 vet rifle wins 3-2 and...

the city is ours. We "liberate" 2g and destroy some Persian navy.

Battle for Madras.

Our insanely large stack of cannons goes to work... There are only 3 rifle in town and 2 are only regular :lol:

Elite Cav vs 1/3 rifle takes a cannon hit, then wins 1-0
Elite Cav vs 1/3 rifle wins 1-0
Elite Cav vs 1/4 rifle wins 1-0 and

The city is ours. We "liberate" 468 gold, andcapture 2 workers and a cannon.

Corporation to the Irros for Ivory, WM, and 59gpt.

Venezuela only needs 20g for peace... Why not?

Turns out to be 20g well spent.

LK147-y10.jpg


Draft at: Ta-Tu-Two, Ningpo, Shanghai, Iron Now, New Darhan,

IT - India drags Songhai in against us. We quake in fear :lol: Songhai also declare war on Azteca.

Venezuela declares war on Azteca

India counter attacks Madras, killing a rifle of ours, 2 cavs or theirs, and promoting a rifle to Elite.

Songhai declare war on Egypt.

Argentina betray us and ally with Songhai against us...

Germany and Brazil embargo us

India and Persia battle near Kaifeng... and here comes another wave from Persia. Big stack rides in near Kaifeng. Looks like we'll need a little housecleaning this turn.

American and Egyot ally vs Iros

Ningpo riots over the lost Argentinian dyes :(
Iron Now: Market -> Factory
Canton: Rifle -> Rifle
Macao: Cavalry -> Cavalry

1270 - Well, crap. This will slow the war effort down. India now has Replaceable Parts... Well, at least it'll slow things down if they have rubber...

Drop off a force at New Calcutta

Elite Horseman kills a redlined Persian Cav, but no dice.

Battle for Kolhapur

Cannons redline 2 rifles, and reduce the other to 2hp

Elite Cav vs 2Hp rifle takes a cannon shot, then wins 2-1
Elite Cavs vs 1HP rifle takes a cannon shot, then wins 1-1
Elite cav vs 1hp rifle wins 1-1 and...

The city is ours. We "liberate" 460g and 2 cannons.

An elite MDI takes on a 2HP rifle near Hovd and we get another leader (the picture came out all screwy looking, so I didn't post it)

Hmm... Maybe I can make an Army? I still haven't gotten the LAST army loaded yet... I'll have to do a city count... Yeah, looks like another Army it is..

Lincoln will give us his 120 for peace. sure.

Cathy will now give us peace for 20g. I bite. Indo-Persia should keep us busy for most of 20 more turns, and we could use a few turn respite to our advantage if "forced"

Steam to Venezuela for 100g and 86gpt

IT - Egypt and Argentina make peace. Egypt and India make peace... not good. Songhai and Germany make peace. Germany and Persia embargo us.

A gurella attacks us on the island... and... I see no infantry. India appears to lack rubber.

Zulu and Egypt make peace

Hovd: Worker -> Library
Yangchow: Worker -> Library

(concluded next post)
 
1275AD

Battle to raze New Calcutta

Vet cav vs 3/4 rifle redlines rifle and retreats.
Vet cav vs regular rifle redlines rifle and retreats
Vet cav vs 2/4 rifle wins 3-1
Vet cav vs redlined rifle redlines but wins
Vet rifle vs redlined rifle wins and, holy crap, this island city stil has MORE defenders?! There is a regular cav in the city. We will NOT take the city this turn, PLUS a rifle and a longbow will reach the city next turn...

We will need to ferry over more units later in the turn.

Battle for New Madras

Cav army vs Vet Rifle wins 4-1
Cav army vs Vet Rifle wins 4-3
Different Cav army vs Vet Rifle wins 4-6 and...

The city is ours. We "liberate" 641g in the process.

Elite Sword dies trying to kill an immortal :(

Draft a couple of Rifles. Rush the market in New Darhan so we can draft it more quickly, rush a couple of cavs...

Steam to Australia for 110 gpt.
Notice Russia and Cleo now has Replacable Parts
Make Peace with Brazil

IT - Russia and Argentina embargo us

We lose a rifle to an Indian counter attack.
Persian Cavalry kills one of our two Rifles at Testerleg... Persia needs to be dealt with soon.

Babylon destroys Songhai.

Mandalgovi: Cavalry -> Rifle
Hangchow: Cavalry -> Cavalry
New Darhan: Cavalry -> Cavalry
Kaifeng: Worker -> Worker
MacaoL Cavalry -> Cavalry

Persia is building Sufferage

1280AD

Persia has several Cavs on our boarder, and a big stack of like 10 Rifles headed (I think) to Terterleg. Maybe this will slow them down a bit

LK147-y12.jpg


Egypr wanted a lot more, so I went the cheap route. I don't think this ultimatelt helped, but it was cheap enough...

Battle for New Calcutta Part 2

Frigates bomb down the top 3 units then:

Elite Cav vs 3/4 rifle Redlines rifle and retreats
Vet Rifle vs 3/4 rifle Wins 3-0
4/5 Cav vs 3/4 Guerilla wins 3-3
3/4 Rifle vs 3/4 Guerilla wins and

The city is Razed to the ground. We capture 484g and 5 workers.

Lee's Whaling wharf is founded to grab the 3 whales.

More leadernesss from this desolate area.

LK147-y13.jpg


We have enough cities to spare still, so I make another army. Cav armies are yummy.

Battle for Bombay

Cav army vs 1hp rifle Wins 1-0
Cav Army vs 1hp rifle wins 1-2
Elite Cav vs 1hp rifle wins 1-2 and

The city is ours. We "liberate" 739g, destroy an artilery, and capture

Rush a couple of Rifles, draft several more. (By this point I was tired and trying to get this turn over with)

IT - Babylon and Venezuela make peace.France and Venezuela make peace. Azteca and Persia make peace

Persia suicides a couple of Cavalry.

Ta-Tu-Two: Rifle -> Rifle
Ningpo: Market -> Cavalry
Canton: Rifle -> Rifle
Nanking: Rifle -> Cavalry
Testerleg: Rifle -> Rifle
Somehow Lonely Isle was starving and I never noticed? :( I'll fix it now...
New Shanghai: Harbor -> Temple

1285AD - Fairly boring turn actually... Not quite :sleep: , but close. No deals to make. Lots of units to heal up...

I've let a bit too much money accumulate so time for a spending spree... Draft Ta-Tu-Two and New Darhan, Rush a Harbor at the Whaling wharf, a Rifle at Mandalgovi, a Cav at angchow, a Cav in New Darhan, a Rifle in Tatung, a Cav in Macao, and a Friggate in Anyang. Whew.

IT - Indian Cavalry kill a couple of rifles... :(

Persia and France make peace.

Persia suicides a cav...

Bablyon and Azteca make peace

Shanghai: Factory -> Rifle
LWW: Harbor -> Temple
Mandalgovi: Rifle -> Rifle
Xinjan: Rifle -> Rifle
Hangchow: Cavalry -> Cavalry
New Darhan: Cavalry -> Cavalry
Tatung: Rifle -> Rifle
Shantung: Galleon -> Galleon
Macao: Cavalry -> Cavalry
Anyang: Frigate -> Frigate

1290AD -

A little housecleaning near Madras produces this result

LK147-y14.jpg


A city count reveals that we're still good to make one last army, so I send General Tso off to do so.

Time to take Banglore... It's a tough cookie. $ Rifles and a Cav! Cannons redline all the rifles and scratch the cav. Then..

Elite Cav vs 3hp Cav wins 4-1 and then this happens

LK147-y15.jpg


OK, I have NO IDEA WTH to do with this leader :lol: I ninally settle on rushing a factory in New Darhan

Elite Cav vs 1hp rifle wins 1-0
Elite Cav vs 1hp rifle wins 1-0
Elite Cav vs 1hp Rifle wins 1-2
Elite Cav vs 1hp Rifle wins 1-0 and...

LK147y-16.jpg


Yay for faster ships

Persia has a 12 unit stack wandering our territory, or rather they did. nothing 3 Cav armies can't handle :)

Rush a Rifle in Ta-Tu-Two, a Cav in ningpo, a Cav in Nanking, a Rifle in Testerleg,

IT - Australia declares war on Germany. France and india make peace. India shows up offering peace. We decline, of course.

Persia kills another Rifle :(

Our Alliance with Babylon expires, I decline to extend it.

Ta-Tu-Two: rifle -> rifle
Ningpo: Cav -> rifle
Nanking: cav -> Rifle
Testerleg: Rifle -> rifle
New Darhan: Factory -> rifle
Chinan: Walls -> courthouse

India is building Sufferage, Australia is building sufferage

1285AD -

Renegotiate Horses to France for 19gpt
electricity to Iros for 42gpt
Nationalism to Venezuela for 34gpt


Cannons do a job at Calcutta. I decide to Attack anyway.

Cav Army vs 3/5 Rifle wins 3-0
Cav Army vs 2/4 Rifle Wins 2-2
Elite Cav vs 2/4 rifle wins 2-3
Elite Cav vs Vet Cav wins 4-3 and

The City is ours. We "liberate 815g

Cav armies do more housecleaning of persian units.

I had some notes for the next player typed up, but they appear to have dissappeared... I'll post them in a bit. I see Lee is in a hurry

EDIT: Notes for the next player

There is a stack of 20 cannons under an Army next to Banglore that still have movement. I figured you could decide where to attack next.
Breaking resistance is a ROYAL pain in the ass. We could still use more units. I've been hesitant to overdraft in case we lose luxuries, but maybe I've been too conservative. I also figured we'd prefer to have Conscript infantry, which shouldn't be that far off.
We've been losing a rifle here and there to cav attacks.
Make sure to leave at least 2 vet rifles in all the cities along the north boarder. Persian cavalry keeps attacking one at a time out of the darkness.
You have a LOT of cash, because the last few cities are raking it in about as fast as I can spend it. You WILL want to rush stuff. At this point, I'd suggest rushing a few factories honestly.
It looks almost certian that we will get ToE as no one has completed sufferage, and no one has Sci Meth yet.
Only Egypt, Russia, and India have Rep Parts so far. I've yet to see Infantry, maybe we're lucky and they have no rubber.
Personally, I suggest we attack Persia next (like, now) before they pull Rep Parts. With the Cav armies we can probably just start running over cities with rifles. City flips will be problematic of course.

This is all of the things that I can think of that dissappeared from my notes... aparently I didn't save before shutting down... If I think of anything else, I'll post it. For now... :sleep:
 

Attachments

We got 5 workers on the island city - NICE. We can't have enough at this point in the game.

Glad to see the last leader used to rush a factory. We really need to start rushing factories to increase production. IMO volume of units will be our limitation as this point.

A bit confused by the "cavalry armies in cleanup mode" comment. Are all our cannons on the front? I know I was using cannons to weaker stacks to leader fish with all out obsolete units.

More comments in the morning - heading to bed now.

WOW - India still has 28551 gold!

ROSTER:
LKendter
Todd Marshall (just played)
Greebley (up)
CKS (on deck)

There is a 5th slot still open if somebody interested.
 
Next post please...
I about to go to bed and like to see this before then. ;)

I know the alliances were complex mess, but I was trying to avoid a total dog pile AND keep our GPT on the way secure.

No one's complaining. Looks like you did great to me. It was confusing as heck with this many AI's at war with a different laundry list each thought. I was attempting to make a post that sort of summarized my thoughts and gave the lurkers some idea what was going on.

Edit: Yes, cannons are on the front. Two stacks. Redlining everything in two diffetent cities, then the elites come in and make leaders. There was no Persian presence for a long time Then two big waves came. There are 20 cannons unmoved, as I noted in the edit above, so the next player can do with them what he wants. I was using two stacks so I could redline two cities and move forward faster. However, with THIS MANY cav armies now, the cannons are probably not better than cav armies... There were 12 mostly rifles in a single stack, so when they moved out of the forest, I hit them with 2 recently loaded cav armies.

EDIT 2: I agree on rushing factories now. We have 3 in production, and with Indian cities coughing up a grand when we take them, I'd rush all of them right now, but I believe in letting the guy taking over make that call. He's got a sick ammount of money to spend right now. I've been buring through 1.5 to 2 grand a turns and our cash piles are going UP.

EDIT 3: Not telling anyone how to spend all that cash. I didn't rush anything so the next player could make the choice, but my suggestion at this point would be that we can rush 5 factories this turn and STILL have close to 4 grand in the war chest. That would put a factory in 8 cities, and that's most of our really productive ones.
 
At this time there are 5 civs above us in tech - India, Egypt and Russia (1st tier) - Germany, Persia (2nd tier). At this point we've already decimated India so they won't keep that position over time. We are at war with Persia, and based on their tech position we want to keep it going.

Resistors are major problem with 44 of them right now. IIRC more than one unit per unit doesn't help. I'm Civ3 rusty, so can somebody confirm? If so, we have too many troops in Madras and should move those junk troops somewhere else.

Greebley's plans are pretty straight forward barring Egypt declaring on us. It is time to simplify the lines:
India: Jaipur, Punjab and Delhi to take over India proper and kill 3 more of his good cities.
Persia: Tyre and Sardis. This will shorten our lines. Tyre is crap. Sardis with irrigation can use a good chunk of the hills.
Karachi (India) is a stray with lots of hills around. It will never be great, but it doesn't hurt our lines.
Add the Persian homeland to the list, and Persia will be broken and a second tech threat gone.
 
We also want to get back to island hopping. There are still plenty of Indian and Persia cities to grab on those islands.

We have WAY too much cash at 7 grand. Let's rush more units in our weak cities. We are the point with rails in play that rushing temples / libraries pay for our Indian cities. We don't a railroad surprise behind our lines. Whale city can use that temple rushed, along with a harbor and granary. This city is a science farm and we want them growing fast.

Please chance all those builds in former India to border expansion buildings. We need to avoid railroad surprises.

The odds look good for Greebley to build ToE. :)
 
Argentina is also ahead of us , and may be in 2nd place, we just can't see that till they talk to us.

I still think rushing 5 factories (3 already in production and 2 others that could be chanhed from units) would be worth the 3 grand. I've been rishing units every turn recently, and we're still going up from all the money from taking Indian cities.

I hadn't swapped everything in India to library just because they aren't going to actually build anything till starved, so I was being lazy. I did swap over cities that are starving down.

Making like 800g per city from Inida has us rolling in gold. Do keep in mind Persia is broke so we won't get windfall profits from every city.

Is it only 1 per resister? I thought it wss two... Sorry if that's the case. I haven't played in so long I've forgotten or confused things.
 
Making like 800g per city from India has us rolling in gold. Do keep in mind Persia is broke so we won't get windfall profits from every city.
Another reason I've mentioned the island hopping campaign. A good chunk of those cities are Indian.

Is it only 1 per resister? I thought it was two... Sorry if that's the case. I haven't played in so long I've forgotten or confused things.
I'm not 100% sure myself - that is why I asked.
 
lurker's comment:
For quelling resistors, each unit has a certain chance to quell one resistor, so the more units you garrison in resiting towns, the better chance you have of ending resistance. The 1:1 rule comes in when the resistors' civ is extinct, the you are guaranteed to quell one resistor per unit.

edit: but you will never quell more than one resistor per unit.
 
I played before reading the above.

I have gotten to 1320 AD. We are working on Hoover now at around 10 turns. We have traded away up to Atomic Theory - We got all known tech and a bunch more cash including the trade of Atomic Theory exclusive for 22770 gold from Egypt. We have spent maybe 6k on unit upgrades (Rifles and Cannon), and rushed about 15k worth including factories and other buildings.

This gives us about 21k remaining and 600 gpt at 100% science.

We have not gone island hopping yet. The problem is units like Cavalry are scarce.

I think what I will do about the islands is rush Armies at around 1.5-1.6k and put only 3 cavalry in them so we can go after islands. Steal is 27 turns so transports are still far away. The problem is we need to starve the cities since we can't take the AI out entirely. For example, India has no core but maybe 20 cities scattered around the world.

I am currently starting the research for the next tech. I was thinking of going for 16 turns for Espionage and the ability to steal tech, investigate cities, etc. The alternative is about 27 turns for Steel (though this will go down) - Maybe 40 turns for Transports, to research on our own. My thought is the AI will get it before 27 turns because the leaders may already be working on it. We can keep cash to buy/steal it.

Any opinions? I will rush maybe 3 armies (may have to disband a sword one) and send them on boats for town hopping. I will research Espionage unless there is a vote for Steel.
 
No clear preference on tech.

The one area I really wanted was the ToE -> Hoover play. It sounds like that worked out well. No question the ToE play paid big time based on your comments. The human edge knowing to get factory and coal plant, and rail that city to the max, is very strong in Civ3.

I very much understand the short of units comment - I was cash rushing units / workers in our crappiest cities just to get some. Even our small navy was mostly a cash rushed navy.

Back to Rat45...
 
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