Preturn: Buy Mil Trad for 255 gpt and 1000 gold. I kept more of our cash for the Knight upgrades. Buy Physics for dyes, Mil Tradition, and 470 gold.
We have both Physics and Mil Trad while Venezuela does not. I end up trading BOTH techs for Navigation, printing press, 58 gpt, and some gold and map.
Buy all maps from all civs using old techs and then buy/selling maps to those that have our techs. All technological civs including us now have full world maps. We also got some more gold and gpt doing this.
I really disagree with keeping one of our best cities at size 6 while we have size 12 cities that could easily pop off a settler and haven't. I am letting Rio grow again and starting in on a bank. I also start building Pentagon in 19 in one of our high shield cities and Mil Academy in the Capital. We do as NP suggests and will build Back in 4.
America is mostly well contained - I don't see any really hard to get to cities so I think I will start keeping them and living with the flips. This means I hope to kill them off as the sooner we do so the more big science farms we get. It is hard to do this on this map with all the small islands.
Several cities at size 12 switched to Settlers. Brasilia, the Capitol, and Herbert West will be the exceptions and won't build a Settler until the finish Bach, Mil Academy, and the Pentagon respectively.
Babylon is in the next Era and there is a possible two-fer with the Sioux but we don't have the cash to get it yet, given that its an Monopoly tech.
IBT: India and Sioux ally vs China and the Aztecs and India declares war on both .
Aside: Full gold for the farms in that game I mentioned indicate it already took an hour+ to do this preturn. A set of 4 Long Bow show up near Ezequiel.
750 AD: End up building the town CBob mentioned this turn called Ford Prefect. The reason is that I can then upgrade the Knights near Seattle this turn which gives me more time to get into position for the attack.
Attack on Long Bows is miserable. We win 2 and lose 2 Knights. They did have a mountain, but still two losses is annoying.
Our attack force near Paulo Alto has enough Artillery, that I decide to go forward rather than trying to upgrade. There is no nearby barracks.
We have a decent amount of cash even after upgrading all our Knights. A I remember a steal is around a 50/50 chance but we gain a lot more than double if it succeeds. Not really afraid of a war with them - even if they ally it means we get back gpt and I think our relationship is likely good enough for no war in any case. In any case, I feel like a bit of a gamble so I decide to try. It is successful and we then trade for Magnetism to put us into the next Era. I then trade about to pick up more gold, gpt and Democracy. Surprisingly, Babylon already has two Industrial techs - Steam Power and Nationalism (one tech was expected but they learned the other the hard way). Now I want to try again with a careful steal of Steam but we don't have the cash for that of course. I drained all but the Sioux of gpt so it won't go to Babylon. I even sell Code of Laws for a buck (1 gold).
One Army pillages a bit and moves next to Boston which isolates the Indian Peninsula.
IBT: American Cavalry show up. They attack our Muskets with us winning one and losing one and 2 retreats.
760 AD:
We Attack Boston with one Army and then Capture it with our first Cavalry Attack. Bombard Paulo Alto - we have enough exactly to red-line the Long Bow and capture it with our Knights without loss. Paulo Alto has a Barracks so I upgrade the Knights into Cavalry. Lose one Cavalry vs a Knight and kill 3 other units that we can safely attack.
IBT: Lose a Musket to a Cavalry, one of our Cavalry holds off one of theirs.
770 AD: We red-line the Muskets but still lose a Cavalry to one of them.
We also capture Chicago with an Army and Cavalry losing one Cavalry.
We also get a new first; a Cavalry Army:
Note that Boston and Chicago are held lightly; if they flip or are captured we can capture back at a smaller less size (less flip).
The Cavalry Army goes after Minneapolis in the mountains.
IBT: Only one Long Bow attacks a Cavalry in the Hills and loses.
We build Bach's Cathedral and enter our Golden Age.
Our completing Bach's makes Egypt complete Magellan.
780 AD: We make a few more trades and get some gpt back we are now at +691 gpt.
This amount isn't enough to buy Steam from Babylon. Likely if I get the gold, I will go for another steal.
I attack Baltimore with a healthy Army and it goes to 3 hp. Cavalry attack the other Muskets and Capture the city with only one retreat.
Cavalry Army easily kills 2 Muskets in Minneapolis in the Mountains and then drops to 2 hp vs a Cavalry.
I build the town Sarah Jane Smith on the site of a now gone American town.
All our armies need healing now.
IBT: Sioux are building Shakespeare's.
We win 3 Musket attacks and lose a Cavalry heading for Albuquerque to a Long Bow.
790 AD: We Capture Albuquerque which pushes the East-most American town past Minneapolis to Portland and shortens our Front Line. We also attack and Capture St. Louis to own all of India. Both these greatly straighten our front:
The Sioux seem to have traded Free Artistry for Steam as they now have it.
IBT: A stack of a Musket and Cavalry are attacked by two Cavalry and we lose both.
800 AD:
Capture Miami using the Army and Cavalry. After doing so I realize the only defenders of it are Cavalry which isn't ideal.
Well there is now a Nationalism for Steam 2-fer in the offering as the Sioux got Free Artistry and traded, but we are just a bit short of the cash needed for a careful. We can get it from Babylon - 1000 gold is enough at 65 gpt. If we fail we can try again in 5 turns or so. I go for it and we succeed again. Note I could have done the safe steal (Babylon had enough cash), but I looked it up and calculated that the careful steal was the better deal for the money.
Nationalism is taken which we trade for Steam and Free Artistry. I then try pushing up Indonesia to the next age, but they don't seem to get a new tech. I was following the civ guide and don't remember from last game if we got free techs/were scientific? So I try again with Persia. They get Medicine. I pick it up using Nationalism and then trade it to Babylon. I check and they have 1200 to 1250 gpt possible. We get 300 gpt from them plus about 500 gold. They also had gems, but I wanted to slow their research so I didn't take them. Note that I could have also done this with Russia, but they are a near neighbor so I wasn't sure whether I wanted to do it with them. We can now try a steal every 4 turns with 995 gpt coming in.
Babylon still has Communism.
IBT: We lose a single Cavalry in Miami. We get the Iron works message but the location is a disappointment, a max size 2 mountain/hills town of Ezequiel.
810 AD: Armies are now healed. I move them up to Cleveland. The injured Army pillages and blocks so they can't attack Miami again.
Gah, the luck on the trades just balanced out. Our one and only Cavalry Army loses to a Musket attacking Portland. It had 9 hp which I thought was plenty. The Cavalry are able to easily overcome the other Musket and the injured one.
Build the city of Amy Pond to fill in a gap between Paulo Alto and Farnsworth.
IBT: No American Attacks. Indonesia land a substantial force next to New Washington on Indonesia. They might even have a chance to take it.
St Louis deposes us and we lose no units. The units were standing next to the city not in it.
820 AD: Artillery units next to St. Louis bombard it and we capture it with the Cavalry in the stack. We capture Cleveland but our Armies take 9, 10, and 6 damage and all need to heal again.
We have connected the Artifacts Archive to our Capitol with rails. We have been building Workers since we got rails.
Our deals only involve world map this turn. I can get the smaller amounts of gold for it or territory map. Even the bigger civs pay us something for the whole known world.
We have enough now to try an Immediate Steal but still only Communism is known. Tried to make embassies, but I can't with Mongols. I think they are down to only a Settler.
Did a bit of drafting as conscript units are good resistance suppressor units.
IBT: Cleveland gets attacked by 3 Cavalry. Our single Musket wins, but two Cavalry lose. I was hoping we would have an Army to defend Cleveland, but with them all losing HP, it wasn't possible. Newtons is built.
830 AD: A nothing turn as our Armies heal. Work on defense of our cities and getting up the rail. We can now afford an immediate steal but only communism is known.
On whim I have started a prebuild for Smith's. Economics is still not known and I think there is only one more Wonder before the wonder cascade breaks.
IBT: Mongols are now destroyed by Babylon. We win against an attacking Cavalry in Cleveland.
840 AD: Investigate cities building Shakespeare's and they are 30 (Avaris) and 28 turns(Berlin) so we could get Shakespeare's at our 10 turns if Economy isn't known by then. Shakespeare's isn't bad with the ability to grow past size 12 and lots of contentment, we could make Brasilia have lots of shields.
IBT: No attacks - we are not getting Elite chances if there are no units. Lots of workers flee into Philadelphia for us to capture next turn.
850 AD: We use two Armies to attack Philadelphia, and finish it off with Cavalry. There are units in Philadelphia to suppress resistors that need to be moved next turn.
Start a slower force toward San Fransisco. It is their current capital, so while the Cavalry could attack right away, its likely to be expensive to take.
Go through and grab the gold from the AI using our World map. Russia has real cash and we sell them a tech for 85 gpt and change.
Notes:
We have a force headed toward San Fransisco as our only current attack. Armies are near Philadelphia. There is a force on a mountain to pillage it.
We have boats near Warehouse Memories to take the American cities on Indonesia. Note that Longbow are on the island so take a Rifle.
Did a bit of drafting for units to suppress resistance but we could use a few more to free up muskets.
I did NOT upgrade all our Muskets. I think we have enough cash to do so - maybe even some on the Preturn.
Only tech we don't have is Communism.
I am still shrinking American cities by building Workers. Eventually we can keep the cities at full size when we get closer to destroying them, but its still a ways a way. I think keeping the cities is worth it for their aqueducts and other improvements.
I did not sell all barracks as Sun Tzu might flip.
I did not have time to go through the cities and adjust them. I woke up many random units to but maybe not all.
Our settlers are next to the Capitol.
Ran out of time for making a final picture. May post later if I have time.