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LK151 - WM, where are we?

Discussion in 'Civ3 - Succession Games' started by LKendter, Mar 26, 2014.

  1. Northern Pike

    Northern Pike Deity

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    Jul 29, 2003
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    Nine elite victories this round didn’t produce a Great Leader.

    Congratulations to the team. :banana: :bounce: :banana: The most interesting passage in this game occurred around 600-770 AD, when exact timing allowed us to capture the Great Lighthouse and build Bach simultaneously, so that we triggered our Golden Age early enough for it to be important when that seemed almost impossible. Our difficult first war with America was also a dramatic (and possibly unwise ;)) episode.
     
  2. vmxa

    vmxa Deity Supporter

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    348 hours, yeah I remember that stuff.
     
  3. LKendter

    LKendter Exterminate, exterminate, exterminate!!! Supporter

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    If anybody wants another game, I put a note up in the LK planning thread.
     
  4. Greebley

    Greebley Deity Supporter

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    Good work with finishing in one turn. Finding cities that could be abandoned was a bit tricky, though being able to abandon higher population cities probably helped a lot.

    I thought the initial war with America went well. We took out key cities that allowed our growth and prevented flips that would have been costly and made peace before they could damage us. They were really in our face at the time.

    The large forest near our capitol still amuses me. Its like we really did have a national park and sacrificed a city spot to do so.

    One thing that would have helped near the end. We had some cities on the home continent with no culture. This made abandoning cities much harder because you couldn't assume control of the 20 surrounding squares. I would advocate building culture in all towns to make abandoning easier in the late game.
     
  5. Northern Pike

    Northern Pike Deity

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    In the event, certainly, our first war with America went well. I call it possibly unwise because the risk/reward ratio was much worse than we usually accept; to gain three city sites we risked outright defeat in the game, which might have occurred if the Americans had persisted for another 3-5 turns rather than granting us peace. So in a sense the decision-making process was questionable even though we got away with it.

    I agree.
     
  6. Greebley

    Greebley Deity Supporter

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    In this case though we knew the armies were off on the other side of their empire. The amount they had to move and the stupidity of their movement makes me think the chance of loosing a city before they were read to make peace was zero, or very close to it. This is especially true due to the fact they by-pass close cities to go for empty ones. Besides if we took 3 cities and then lost one we would still be ahead. We may have had to abandon a city at worst. Also if I remember correctly, I could make peace at the end of my turn so we did have 3 turn or so buffer already.

    I think you got to play the scary part, but on my turns it was smooth sailing and looked pretty safe.
     

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