4000 BC (0)
We go for writing @40 turns, as it is the most expensive thing we can research.
3250 BC (15)
We meet our first neighbor of America. Pretty funny since I think we started around China for territory. With our second location being broken, and begging for a granary, I give him alphabet for pottery and $10.
2950 BC (21)
We build food overload.
2150 BC (21)
We dial up America and give writing, burial, $51 to get masonry and bronze working.
Summary:
Based on lack of contacts, I'm not sure how valuable going for literature and the GL is.
We already can build ships once we get a coastal city. However, to ship settlers to the islands (Japan) will need galley (map making).
I have no clue if we could be first to philosophy.
Code of laws is only appealing being a third level tech.
With just 2 cities, I don't see needing math to plan for war.
I won't waste our 40 turn research on level 1 tech.
That is how I picked iron working. No time is invested yet if you want to change it. The bad news is America knows this already.
Rio will be a settler / worker pump. Salvador is production heavy. Keep building stuff, as exploration is far more important than a typical map.
Remember to toss out any expectations this game. Venezuela is typically lame in the WM, but could turn out the powerhouse this game. If the Sioux get a tundra start, then can be a dud.
I expect to find a handful of powerhouse civs.
Our starting area:
The American start:
Summary:
ROSTER:
LKendter
Greebley (up)
Northern Pike (on deck)
CommandoBob (waiting on confirm)