Continuing 1864 AD:
MM some cities. Short rush 3 Power Plants to get Rangoon, Delphi and Mandaly building Tanks in 1 turn.
Trade Gems to Poland for 12 gold per turn.
Trade Imperialism to Korea for 480 gold and 140 gpt.
Trade Improved Ammuntion to Australia/Oceania for 166 gold and 229 gpt.
Trade Napoleonic Age to China for 223 gold and 151 gpt.
Sell Imperialisn to Italy/Rome for 3455 gold.
Send Elephants to Egypt for 25 gpt.
Near Lahore, Horse Artillery kills 3 Indian Crossbowmen (3, 0); Armored Car kills Crossbowman (3,0).
IBT: The Mongol’s want to make peace with us, but they will not give me a town, so I politely refuse their request.
1866 AD:
Annexing Chittagong: Armored Cars kill 2 Indian Musketeers (5, 0). Chittagong is added to our Collective. As a bonus we capture 2 Workers.
Annexing Bangalore: A bloody battle ensues at fortified Bangalore, we lose 4 Armored cars killing an Indian Musketeer and a Late Pike (7, 4). Bangalore is added to a Collective.
Annexing Lahore: eDragoon kills Indian Musketeer (8, 4); eArmored Cars kill a Musketeer and a Pikeman (10, 4). Lahore is added to our Collective.
Time to fish for Slaves, Monks, Entertainers, and Great Leaders before we annex the last Indian city.
We did not lose any troops in our fishing, 4 of the 5 Enslavers were successful. They brought us 4 new slaves. 3 elite Armored Cars, 2 elite Dragoons and an elite Horse Artillery participated in the fishing which did not produce a great leader. (21, 4).
Annexing Bengal: eHussar kills Indian Musketeer, eArmored Car kills a Late Pike, and eHorse Artillery kills a Late Pike (24, 4). Bengal is added to our Collective.
India's nation has been added to our Collective.
IBT: Arabia stops buying Horses from us.
Korea wants to stop paying us for gold ore. I drop the price from 10 gpt to 9 gpt and renew the trade.
Poland wants to swap world maps so I agree, also I agree to send Poland Coffee in exchange for 14 gpt.
Arabia declares war on the Germans.
1868 AD:
I politely ask Japan to cede ownership of Sapporo to our charming Collective. They rudely refuse our gracious offer saying “Not in your lifetime …”.
So I had no choice but to declare war on them.
Annexing Sapporo: eTank kills Japanese Rifleman (25, 4); eTank kills Musketeer (26, 4); eTank Kills Adventurer (27, 4); Tanks kill 2 Medieval Infantry (29, 4); Tank kills Spearman (30, 4). The seaside community of Sapporo is added to our Collective.
1870 AD:
We steal Great War experience from the Maghreb.
Trade Improved Steam Engines to Scandinavia for 140 gold and 119 gpt.
Sell Coal to China for 33gpt.
Sell Gold ore to Brazil for 30 gold and 2 gpt.
Sell Gold ore to Britain for 42 gold.
Except for the elite, we upgrade all our Early Tanks to the 3 move Vickers Mark E and some of our WWI Infantry.
After upgrading and adjusting who can build the more expensive Infnatry, I decide to see if we can learn to plant trees.

I successful steal Atomic Theory from the Maghreb.

We are now studying Radio and waiting for the Maghreb to learn Interwar Period. Then with a little luck we maybe able to build Hoover Dam before they do.
1872 AD:
By Ephesus, eEarly Tank kills Mongol Musketeer (31, 4).
Trade Marine Engineering to Russia for 282 gold and 196 gpt.
Trade Incense to Canada for 20 gold and 4 gpt.
Trade Gems to Italy for 111 gold and 4 gpt
Trade Coal to Britain for 2 gold and 170 gpt
Trade Oil to Poland for 208 gpt.
IBT: Spain and the Lowlands sign a MPP.
1873 AD:
Annexing Tsetserieg: eArmored Car is killed by Mongol Musket Infantry (31, 5); eTanks kill 2 Musket Infantry (33, 5). The city is added to our Collective, and renamed Fort Sugar.
Annexing Erdnet: Lawyer kills Mongol Pike (34, 5); eHussar kills Mongol Musket Infantry (35, 5). Erdnet is added to our Collective. Ernet is renamed Fort Internet.
Annexing Arequipa: eDragoons storm Arequipa, we lose 1 Dragoon and kill 3 Asian Musketeers and 1 Late Pike (38, 6); eTanks kill 1 Cavalry and 1Musket Infantry. (40, 6); eHorse Artillery kills a Musket Infantry (41, 6) and we get a Great Leader. The Great Leader will rush a University next turn.
Armored Cars kill a Pikeman, a Rider and a Cavalry (44, 6); Lawyer signs Pikeman to an acting contract(45, 6); Armored Car kills a Musket Infantry (46, 6); Missionary converts a Crossbow (47, 6); Vickers kills a Horse Artillery and biltz kills a Horse Artillery (49, 6). Arequipa is added to our Collective and renamed Fort Khatovar.
Clean up near Fort Khatovar: Adventurer kills Lawyer (50, 6); We lose 2 Armored Cars (50, 8); Armored Cars kill a Camel Musketeer, 6 Musketeers, 4 Grenadiers, 2 Musket Infantry and a Catapult (63, 8); At Gun kills a Musketeer (64, 8); Heavy Artillery kills 3 Musketeers and a Pikeman (68, 8); Horse Artillery kills a Crossbowman (69, 8); Infantry kills 3 Pikemen, 1 Warror, 3 Crosbowmwn, and an Archer (77, 8); Vickers kills a Crossbow and blitz kills a Musketeer (79, 8).
Annexing Tabriz: eArmored Car kills Mongol Cavalry (80, 8); Vickers kill 3 Musket Infantry (83, 8) and Tabriz is added to our Collective and renamed Fort Gator.
Vickers kills Musket Infantry (84, 8), Vickers is killed by Musket Infantry (84, 9); Vickers kill 3 Musket Infantry (87, 9); Horse Artillery kill 2 Musket Infantry (89, 9).
IBT: I expected the Mongols to try and retake Khatovar Camp. Instead they only attacked with 2 Cavalry, one retreated and on died at the gates (90, 9).
1874 AD:
Great Leader rushes a University in Phnom Penh.
Near Fort Khatovar: Horse Artillery kills Mongol Crossbow (91, 9); Armored Car kills Musket Infantry (92, 9); Armored Car kills Crossbow (93, 9); eEarly Tank kills Musket Infantry (94, 9) and gets a Great Leader. The Great Leader rushes a University in Saigon.
eEarly Tanks kill 2 Musketeers (96, 9); Horse Artillery kills 2 Musketeers (98, 9); eDragoon kills Pike (99, 9); Enslaver captures a Pike (100, 9); Lawyer signs Crossbow to acting contract (101, 9); Armored Car kills Cavalry (102, 9); eVickers kills a Musketeer, blitz kills a second Musketeer (104, 9) and gets a Great Leader.
The Great Leader rushes a University in Vientiane.
eVickers kills a Musketeer and kills 2 more with blitz attacks (107, 9); Missionary kills Pike (108, 9); Armored car kills Catapult (109, 9).
Annexing Ulaanbaatar: eVickers kills Mongol Musket Infantry (110, 9); Vickers kills Musket Infantry(111, 9). The city is added to our Collective and renamed Fort Gold.
Annexing Karakour: Vickers kill 2 Musket Infantry (112, 9); Vickers killed by Musket Infantry (112, 10); Vickers Kill 3 Musket Infantry (115, 10); eHussar kills Lawyer (116. 10). The city is added to our Collective and renamed Fort Wheat
AT gun kills Musket Infantry (117, 10).
Annexing Daidu: Vickers kills Musket Infantry (118, 10); Vickers killed by Musket Infantry (118, 11); Horse Artillery kills Musket Infantry (119, 11); Vickers kills Musket Infantry and blitz kills Cavalry (121, 11). The city is added to our Collective and renamed Fort Tobacco.
Vickers kills Horse Artillery (122, 11), eArmored Car kills Musket Infantry (123, 11); Flamthrower kills Grenadier (124, 11).
Annexing Dalanzadgad: Vickers kill 2 Musket Infantry (126, 11); eArmored Car kills Musket Infantry (127, 11). The city is added to our Colective and renamed Fort Green.
eVickers kills Musket Infantry (128, 11); eHeavy Artillery kills Musket Infantry (129, 11).
IBT: Scandinavia and the Lowlands sign a MPP
Turkey declares war on Scandinavia.
Scandinavia declares war on the Russians.
1875 AD: Byzantium completes Heavy Tank Factory and starts build an Airport as a pre-build to Hoover Dam. I think the Maghreb will learn about Interwar Periods in the next turn or 2. If I can steal the knowledge I think we will out build them.
By Fort Khatovar: Lawyer signs Inca Lawyer to song and dance contract (130, 11).
Annexing Kazan: Heavy Artillery kills Mongol Musket Infantry (131, 11); eHorse Artiller kills 2 Musket Infantry (133, 11); eEarly Tank kills Musket Infantry (134, 11); and we get a Great Leader.
The Great Leader rushes a University in Da Nang.
eEarly Tank killed by Musket Infantry (134, 12); eVickers kills Musket Infantry (135, 12); eArmored Car kills Musket Infanrty (136, 12). The city is added to our Collective and renamed Fort Elephant.
Annexing Choibalsan: eHussar kills Musket Infantry (137, 12); eArmored Car killed by Musket Infantry (137, 13); eArmored Car kills Musket Infantry (138, 13). The town in added to our Collective and renamed Fort Twin Peaks.
eVickers kills Musket Infantry (139, 13).
Annexing Almalik: eArmored Car kills Musket Infantry (140, 13); eArmored Car killed by Musketr Infantry (140, 14); Armored Car kills Musket Infantry (141, 14). The town is added to our Collective and renamed Fort Oasis.
Annexing Darkan: AT Guns kill 2 Musket Infantry (143, 14) and capture a Supply Shipment. Vickers kill 3 Musket Infantry (146, 14). The town is added to our Collective and renamed Port Oceanus.
Annexing Hovd: Vickers is killed by Musket Infantry (146, 15); Vickers kill 2 Musket Infantry (148, 15). The town is added to our Collective and renamed Fort Potato.
Annexing Mandalgovi: Vickers kill 2 Musket Infantry (150, 15). The town is added to our Collective and renamed Fort Coffee.
Enslaver enslaves Mongol Worker.
IBT: The Maghreb have started building Hoover Dam.
1876 AD:
In general, I do not think a safe steal is worth double the price of an immediate steal. However, a failure to steal will more than likely mean we will not get Hoover Dam, so I cough up 12,196 and go for a safe steal.
Success!

Now, I wonder if I could have paid less to steal it.
Near Fort Khatovar, Lawyer signs a wounded Inca Villista to a singing contract (151, 15).
Annexing Baruun-Urt: Heavy Artillery kills 2 Musket Infantry (153, 15). The town is added to our Collective and renamed Port Nereides.
Near Fort Coffee, Heavy Artillery kills Musket Infantry (154, 15).
West of Fort Internet: eDragoons kill 4 Mongol Musketeers and 1 eDragoon is killed (158, 16); eEarly Tank kills Musketeer (159, 16) and we get a Great Leader. The Great Leader rushes a University in Hanoi.
Near Port Oceanus, Horse Artillery kills Musket Infantry (160, 16).
Annexing Malmo: eVickers kill 3 Musket Infantry (161, 16). The town is added to our Collective and renamed Fort Omega.
The Mongol civilization has been assimilated into our Collective.
Trade Marine Engineering to Korea for 719 gold and 513 gpt.
Trade Naval Power to Austria-Hungary for 185 gold and 108 gpt.
Trade Tobacco and Coffee to Russia for 16 gpt.
Trade Tobacco to Britain for 375 gold.
Trade Tobacco to Poland for 13 gpt.
Trade Fascism to Australia/Oceania for 306 gold and 330 gpt.
Trade Imperialism to S. Africa for 198 gold and 253 gpt.
Trade Elephants to Arabia for 25 gpt.
Trade Horses and Tobacco to Arabia for Silks.
Trade Coffee to Arabia for 10 gpt.
IBT: S. Africa wants to stop paying us 128 gpt for Saltpeter.
We renegotiate and trade them Saltpeter plus Hardwood for 66 gpt.
Lowlands declares war on the Maghreb.
Israel wants to stop paying us 11 gpt for Gems. I thank them for their timely payments and the deal ends.
Maghreb and Inca have signed a peace treaty.
Spain declares war on the Turks.
Scandinavia declares war on the Maghreb.
Spain declares war on the Italians.
Scandinavia declares war on the Italians.
1877 AD:
Near Fort Khatovar, eEnslaver tries to capture a pair of Inca Workers. He kills one and captures one.
Annexing Chicago: Lawyers arrive at Chicago’s gates to repatriate the lands which the Greek people own based on ancient Land Grants. Unfortunately,

the USA takes this as a Declaration of War.
Lawyers kill one of the Spearmen was squating on our lands the other Spearman wisely agrees to go into acting. (163, 16). The city is added to our kind Collective and renamed Port Scylla
IBT: S. Africa does not want to continue to buy Gems from us. I do not attempt to renegotiate.
Korea wants us to enter into a MPP with us. I respectfully decline.
Scandinavia wants to stop buying Iron from us. I do not attempt to renegotiate.
West of Fort Khatovar, our Enslaver is killed by an Inca Adventurer (163, 17).
Italy stops sending us Furs.
Bysantium finishes building Hoover Dam, which provides Power Plants to all out cities.
A couple of our cities fail into disorder as a result of the 1 unhappy face provided by Power Plants.
1878 AD:
Once again the Maghreb fail to secure their technological secrets

and we learn Radio.

I start to Study WW2 Ships, in anticipation of our having to transport many troops across the ocean.
West of Fort Khatovar, Lawyer signs Inca Adventurer to acting contract (164, 17).
Notes and Suggestions (my thoughts and suggestions on attacking Israel and the other land mass are in my next post)
:
- I did not check for Trades this turn. A few well paying trades we had expired (Spain 475 gpt, Britain 319 got, Korea 279 gpt, and Russia gpt.
- Our sending Coal and 705 gpt to Poland did not get canceled.
- Learning Radio made Town Clocks obsolete. I did not notice, until I was writing up notes, that Pharsalos was not building a Vickers in 1 turn. I short rushed it so it would be done in 1 turn.
- To “fix” Pharsalos I suggested that You use the Steamroller Thermopylae builds this turn to plant a forest at Pharsalos and use 1 of the mining teams to build a mine. This should be enough to get Pharsaolos back to building Vickers in 1 turn.
- The Vickers in the desert by Fort Gold are preventing the Scandinavian horsemen from entering further into our Territory.
- All worker stacks, with 1 exception, take a single turn to do a task (mostly build a mine or a railroad).
- The exception is 3 slaves by Hanoi that take 2 turns to irrigate a tile.
- Also, there is 1 slave fortified by Athens. That slave was part or an irrigation stack that was used this turn to build a road. He is fortified because I consider having him work by himself for 5 or more turns is the same as an extended goto.
- There are a few stacks scattered around that build both a road followed by a railroad, or a mine and Railroad.