LK169, Italy, CCM 2.5, AWM

A Scout from Veii? 6-7 turns
There is a worker crew building a road just north of Antium
I think you under estimate the road system. Build Scout right now. Move from Veil to Antium, the extra road segment is built (end of 660BC). Scout moves from Antium to Mountain.
 
No, but I was overestimating the build cost. Scouts actually only cost 10!

So T0, change build to scout (red ring)
T1, scout builds and moves 1N of Antium (orange ring)
T2, scout moves 2N, next to the mountain (yellow ring)
T3, scout moves 2NW (green ring)
T4, scout moves N-W, onto the forest next to the iron (light blue ring)
T5, scout moves onto the iron (indigo ring)

Or, if we're unlucky
T4, scout moves N onto a forest tile (dark blue ring)
T5, scout moves onto the forest next to the iron (light blue ring)
T6, scout moves onto the iron (indigo ring)

sg_255.jpg
 
To what end? We don't want to explore more -- we just want to see the immediate surroundings of the iron to guide our next dotmap.

I could potentially move 2N from green, then go W the next turn. I wasn't trying to chart out all of those possibilities, only show where my "6-7 turn" estimate came from.

In light of this discussion, I am leaning towards using a Spear to scout the iron. The Spearman will still be useful after that's done. The scout...well, less so in an AW game -- and it only takes 1-2 extra turns.
 
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I was thinking of exploring enough to see where in a Fat Cross the Iron would go so we would need to see a little more than just getting to the Iron. My idea behind using a Scout was for their movement.
Follow-up with a Spear plus maybe an Archer all they are doing right now is playing Tonk. ;)
 
Here is a repeat of 2 of the city sites (Green Dot and Orange Dot) plus I added a Yellow Dot. The purpose was to show a couple of potential spots for the Iron city
The 2 potential spots, I choose, for the Iron city are marked by a capital i in either Yellow or Green.

s2eZzo.png


Yellow Dot trades 1 Tobacco for some river tiles, plus the Iron city spot gets the pig. Green D can build on the Iron at the cost of a few extra Hammers. I did not an Iron spot for the Orange Dot since its spots are coverd in fog.
 
Midset screenshot:

sg_256.jpg


Any updated thoughts on city placement? I'm waffling on where to send that Worker stack next -- maybe just straight towards the Iron regardless of next city site.
 
Spear to the iron hill next. I think the iron city spot is just in the fog.

I can't tell if there are spears guarding the worker stack. The one is to far forward to not be protected.
 
Yep! The Workers are protected. They haven't moved yet this turn -- that's why the Worker is selected. Also why I posted this turn instead of next :)
 
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My proposal for pig iron and tobacco city.
We will need at least 2 spears on the iron tile, as the AI will be obsessed with pillaging that tile.

 
Any thoughts on moving Orange Dot 1NE to gain 1 extra hill and 1 mountain for long-term production? It does lose 1 Tobacco in the short term, though.
 
I am always in favor of extra production, so I like the idea of moving Orange Dot 1 NE.

Pig Iron spot looks okay. I would likke to see behind the fog around the spot.

I vote for building Pig Iron first and back filling with Tobacco.
 
Pre-turn:

I put Rome's Scientist back to work. He goes on a roaded riverside tile (oops?). CoL now due in 11.
Veii doesn't need any changes.
Antium moves 1 worker from the BG 1S to a riverside BG to pick up 1 extra gold.
Cumae really confuses me. It's not working the Wheat which I thought was the whole point of settling it next to the Wheat :confused: I change the assignment which loses a shield (not a hammer, JJ, have you been playing a different game too much recently? :mischief:) and a beaker. It will grow in 6T instead of 8.

I wake up the fortified Spear in the west and move him on top of the Enslaver, just in case.

I wake up the fortified Spear on the Peat and move him to Antium, then move the Antium Spear.

I move the Enslaver from Rome towards Cumae.

IBT:

I spot an Enslaver movement animation N of Veii's forests.

Americans want an audience. Not in this game.
The British have been destroyed, making this guy really happy:

1757944164-survivor_braveheart.jpeg


Antium: Slavery > Academy

660 BC: I move our Enslaver to intercept the enemy, but he isn't where I thought he would be.

IBT:

An Enslaver attacks our Spear E of Antium. Our Spear survives the attack.

Rome: Archers
Veii: Spears
Cumae pops its borders

620 BC: The forest road near Rome completes. I move the stack to build a tactical road at the river fork.

580 BC: CA tells me that the Maghreb know Maths.

IBT:

A barbarian Archer from the USA moves onto the hill 3NE of Antium.

Rome produces a Clan.
Rome: Archers
Veii: Spears

540 BC:

Enslaver dies to the Archer :mad:
Second Enslaver captures him.

Cumae needs 4 food to grow, so I MM it to a BG, still grows in 2.

500 BC: Settler moves towards Antium.

IBT:

Rome: Archers
Veii: Spears

475 BC: Pause for comment before moving Workers...

IBT:

Another Native Archer from the USA appears near Antium
Two Enslavers die attacking Antium's Spearmen.

450 BC:

MM Cumae for growth again -- due in 6 turns.
The Settler move reveals another Enslaver next to Antium, so our Enslaver goes on the hunt and captures him

I vote for building Pig Iron first and back filling with Tobacco.

Sounds good to me.

IBT:

Enemy enslaver captures our Spear near Antium, leaving the road free for the US Native Archer :(

Rome: Archers
Veii: Spears

Veii's borders pop, and its pop grows! Good news/bad news: More commerce -- but sea contacts are more likely from coastal traffic, too.

425 BC:

Enslaver tries to get the IBT Enslaver...nothing there.
OK, let's go after the Native Archer...and kill an Enslaver? What a surprise! We promote but do not get a Worker.
Roman Archer kills Native Archer

IBT:

7 Carthaginian Warriors come out of the fog WWSW of Antium

400 BC:

I only move some troops this turn.

IBT:

THE CARTHAGINIANS GO AROUND!

Code of Laws > Mysticism
Rome: Archers
Veii: Spears

375 BC:

Enslaver kills Carthaginian Warrior
Roman Archer kills Carthaginian Warrior, promotes
Roman Archer narrowly kills Carthaginian Warrior
I leave the rest for capture-fishing next turn.

IBT:

In addition to the Carthaginian force, we see some US forces approach Antium and an Enslaver animate near the coast E of Antium.

350 BC:

Are you kidding me?! Elite Enslaver dies after redlining Warrior :wallbash:
Roman Archer finishes him off.
Enslaver kills Warrior
Enslaver captures Warrior

IBT:
US Archer kills our Spear
US Enslaver (by the sound) retreats from second Spear
Boat -- USA Scoutship -- shows up near Veii

Chasqui Scout shows up near the iron city site

Rome: Archers
Veii: Spears

325 BC:

First things first:

sg_259.jpg


Roman Archer kills US Archer
Roman Archer kills US Spear
Enslaver kills US Archer, promotes
Elite Archer dies to US Archer
Archer kills US Archer

IBT:

The only movement we see is the US boat moving south and into the fog along the coast.

300 BC: Zzz...

IBT:

Rome: Archers
Veii: Spears
Cumae: Temple > Christian Community

275 BC:

I switch Rome and Veii to Christian Communities

Sheepish Pig Iron founded on the pink dot. Building Walls.

sg_260.jpg
 

Attachments

Two Enslavers die attacking Antium's Spearmen.

I first read 2 dead enslavers, before realizing it was ENEMY enslavers that die. We should only be attacking defense one units. We really need more workers.



The British were destroyed? That was awful fast. I suspect there is a powerhouse civ out there now. :eek:

Yuck - we have another enemy. That is too many of them for this early. We haven't taken a single AI city to improve out production base yet.


ROSTER:
LKendter (up)
Greebley (on deck)
Jersey Joe
Elephantium
 
Extended turn set teaser. Bet you didn't think you would see this in an AW game.

 
275 BC (0)
For being AW, it seems weird to see no enemy units.

I up the science rate 10%. We won't go broke, and it shaves 2 turns off of mysticism. Tech is one way AW can be lost, so deficit research must be done as much as possible.

I switch Sheepish Pig Iron to Christian Community. A border pop is needed to get the iron online.
(IT) Persia completes their UW.


250 BC (1)
A veteran enslaver attacks a Chinese archer. The wimp retreats away.
An elite enslaver attacks a Chinese archer. They simply kill it. (1-0)
An elite enslaver attacks a Chinese archer. I gain a worker. (2-0)
An elite enslaver attacks the injured Chinese archer. They simply kill it. (3-0)


225 BC (2)
A veteran archer attacks an American archer. They promote to elite. (4-0)


200 BC (3)
An elite archer attacks an American archer. (5-0)
An elite enslaver attacks an Incan Chasqui scout. They simply kill it. (6-0)


175 BC (4)
I have contact with an Arabia scout. :wallbash: :wallbash:
We already have way too many contacts for having taken zero AI cities. Arabia is way ahead of us in tech.

An elite enslaver attacks a Chinese archer. I get another wimp that retreats.
An elite enslaver attacks a Chinese archer. It is scary watching the enslaver drop to 1 HP. (7-0)
An elite enslaver attacks a Chinese archer. They simply kill it. (8-0)
(IT) The next research project is the wheel.
The Aztecs complete Silk Road.
America lands an archer near Veii.


150 BC (5)
:sleep:
 
125 BC (6)
(IT) I lost an archer to an enslaver (probably American). (8-1)


100 BC (7)
An elite archer attacks a Chinese archer. They simply kill it. (9-1)
A veteran enslaver attacks an Arabia scout. They simply kill it. (10-1)
An elite enslaver attacks an enslaver. I gain worker #2. (11-1)
A veteran archer attacks an enslaver. (12-1)
Those 2 were probably from America.
An archer attacks American archer near Veii. (13-1)
(IT) Arabia is building Hanging Gardens.


75 BC (8)
(IT) Maghreb is building Hanging Gardens.


50 BC (9)
(IT) China wants to talk. :rotfl:
America is building the Oracle.


25 BC (10)
I gladly escort a supply shipment to the capitol.
An elite enslaver attacks a Chinese archer. They simply kill it. (14-1)
A veteran enslaver attacks a Chinese archer. I gain worker #3. (15-1)
(IT) The wheat tile is pillaged.
 
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