Oh I may have left some rail builders fortified. I intended to use them but forgot.
Also the Capital has units that will heal for next turn and something horse ranch just to the north has units already moved so need another turn to heal. Separating the "this turn heal" from the "next turn heal" is something new I tried as sorting through them is hard at this number of units.
Also the Capital has units that will heal for next turn and something horse ranch just to the north has units already moved so need another turn to heal. Separating the "this turn heal" from the "next turn heal" is something new I tried as sorting through them is hard at this number of units.