Preturn: We have worker stacks within 3 of squares we cannot see. This is risky - I draft a few conscripts or use units in towns far from the front lines to defend these worker stacks.
Go through all the towns as discussed and MM based on the number of expected turns left in the game. In addition to mentioned points, I also set low shield towns to settlers (accumulated shields would reduce cost if we rush later and combat settlers allow for faster expansion) and since we have a bunch of cash, I consider rushing shield bonus buildings if they allow us to build whippets or infantry a turn faster (or in some cases where I don't want to lose many shields)
I also spent cash on planting spies for capital locations and trying to get world maps, but only had a single success.
I also used two Great artists on towns I felt would speed up our advance with expanded borders. I may also use them to grab squares we otherwise could not reach such as desert or mountain.
Science to 30% still gets flight next turn after MM.
IBT:
Totally missed the fact that our units near Frankfort needed more defense. An attack stack is killed off, we lose a lawyer and stack of workers and Dresden was nearly taken. There simply weren't enough defenders to hold.
1954 AD: Capture Greek city of Argos from Greece. Last city is on an island that is not easy to get to.
From Aztecs, capture Texacoco and Tula. Capture Hlobane. Casualties amongst the 3 hp units is pretty high.
I attack Aztec capital with stealth but it has over 20 units, so I will wait until next turn in hopes some units leave.
Started building bombers. Air units can stop the bombardment from the ships. We have to be careful though as I think they get killed by bombardment so they need to be in nearby cities and not the bombed ones.
1955 AD: Lose 3-4 units capturing tzintzunzen from Aztecs
Lose nearly 30 units taking the Aztec capital tenochtitlan.
Got a leader but saved it for after we switch govts.
GA is over so we revolt.
From Magreb we capture
IBT: Fast units kill all the defenders in Hamhung and autodestroy the city. It was a recent build to push the borders forward.
Mycenae flips back to Greece.
1956 AD: Attacking Aztec pulls Italians into war with us.
Capture Tlaxcala from Aztecs losing 2 tanks
From Magreb capture Hippo.
Regain Mycenae without loss.
Upgraded a ton of older defenders. I want redistribute the defenders so we can use the veteran ones on the front lines.
IBT: Attacks near Frankfort remain dangerous with speed 2 units. We lose some defenders.
1957 AD: Use leader for 5 year plan in Capital.
Capture Frankfort with one loss. Also capture Munich losing 2 regular whippets vs adventurer and 1 hp defender.
We have landed next to Maldev last city, but they have a settler out in the ocean. So I don't attack the city.
Move toward Aztec Chiconaulta by going through a mountain (have to road enemy square).
IBT: Lose some defenders still near Germany/Frankfurt. They have Armored cars and can pick which unit to attack.
Complete 5 year plan.
1958 AD:
Capture Leipzig from Germany, killing off the surviving armored cars that attacked us in the IBT. Requires use of combat settlers to get to.
Also capture Chiconaulta without loss.
I send some Infantry into the mountains near Berlin. This is mostly to see if Germany is still attacking every accessible unit. If they attack they will take heavy casualties - if they don't then we can move in attack units to take Berlin in two turns.
Notes:
African front has been stable
Aztecs have 3 cities left: we can see two and the last appears to be in the fog to the south.
For Germany we are near Berlin and should be able to attack their core. They have been annoying with their armored cars.
Note that a big stack of Dutch slower units showed up. I killed off some of the defenders. It has rarer weaker units for lawyer bait.
The Persian front has been stable I did not push forward. I did road all the mountains so we can keep off Adventurers from penetrating inward via the mountains.
Finally, I made progress against Magreb, they have a settler way out to sea. We could let them land, try to catch up with the one boat we have, or delete the unit.
There is an airport on the small island and worker on the bigger one to build an airport next turn.