Pre-turn
I don't know why we start Colossus - City has 2 lousy shields - Change to spearman for city defense.
20% luxuries let's us fire enterainers - We need producation above all.
510 BC - Kill a Roman spearman.
490 BC - Where are the Roman troops?
470 BC - See 490BC - They better not wait to long, we are recover hp.
450 BC - I have better luck, dead Roman Archer - learn the exact location of Veii.
Check trading screen - learn that the Greeks, Babylon, and Egypt are on this continent. We are behind in tech by Masonry, Philosphy, Literature, Map Making. There are 6 total Roman
cities. They don't have Iron. Even though we can't have peace, still a usefull knowledge tool.
430 BC - All these rivers are nice for trade - but, I can't wait for Engineering.
410 BC - Nagaski founded - one immediate game - two more with temple, temple started.
Our first Roman slaves start building a road by Izumo.
390 BC - America shows up - OH NO - 2 warriors.
I find one of the demon archers - dead horseman on offense.
OUCH - Elite horseman drops spearman to 1 hp, then loses 3 hp and dies.
2nd attacks - [dance] We get Tojo - Oh, cumae destroyed in the process.
That archer is truely demonic - another horseman dies trying to kill it.
370 BC - Despite 20% luxuries - Edo goes unhappy - problem is lack of road for revenue.
Our leader heading back with two horseman for escorts.
The archer from h... is finally dead.
Our regular

horseman frags a barb camp - plus $25 - now veteran.
American warrior attacks out spearman - we lose 2 hp - he dies.
Palace expansion - front of the palace looks nice.
350 BC - We kill the other warrior. Oh no - a third American warrior.
330 BC - Emperor Lee slams dinner - back to war soon.
310 BC - ARGGGGGGGGGG - Rome lands a horseman by Osaka - Our new Kyoto horseman attacks and LOSES.
Waste shields - switch Osaka to spearman are pray. Only hope - horseman took hp of damage.
Attack another American warrior - Japan 3, America 0.
Roman horseman attacks our horseman - and promote use to elite.
The Roman horseman by Osaka attacks - and fails
![Party [party] [party]](/images/smilies/partytime.gif)
- heart beat returning to normal.
Kagoshima starts - The Great Library.
290 BC - Tojo slam dunks - The Great Library.
Our warrior counter attacks the horse - and kills it

First crisis is survived.
We will have no choice by contact with Egypt shortly - they have a warrior by Veii.
Make that Japan 4, America 0 - killed an American archer.
Elite horseman attacks Veii - Dead Spearman.
Another elite horseman attacks - dead spearman, Veii destroyoed - $17 plundered.
Yokohama formed - the whale city with temple - temple ordered first.
I have to check - but I think I see a sliver of Iron by Veii.
Most of our attack forces needs rest - badly.
The Great Library completes - No techs yet

Egypt, America are producing the Great Wall
Some people called the Egyptians send a Diplomat to our capital -
They want to sell us useless technology - We do get a map of there territory, however then won't sell us a map of the known world - The Emperor is very annoyed by this and declares WAR.
The FP is offered to be built.
What a turn.
270 BC - Wahoo - Roman settler / spearman spotted.
Nagasaki on our road net.
Shimonoseki is formed.
OK the GL is not defective - Masonry, Math, Philosphy, Code of Laws, MapMaking, Polytheism,
Construction.
China completes the Great Wall.
250 BC - What is with our luck and Spearman / Settler pairs? We fail again.
Science to 10% - let's milk the library while we can for cash.
230 BC - Our archer attacks the Spearman / Settle pair - more workers

First dead Egyptian - a warrior.
America gets it's first kill - an archer.
210 BC - American warrior fights what? A barb? I love watching one side of a battle.
170 BC - Elite Horseman attacks American Spearman - just a dead spearman.
Elite Horseman losses 3 hp attack another Demon Roman Archer.
Elite horseman kills an American archer.
Warrior vs. Warrior - American losses - we have 1 hp.
Barb horseman dies attacking our horseman.
I found the source of regular troops - Edo.
150 BC - Matsuyama is formed.
Summary -
Don't attempt to build any wonders except for leader rushed.
Getting defenses have improved - cities have spearman - still need a second.
Keep the 2 horseman behind our lines
fortified - I want defense against another raid.
We could have had Osaka razed - Leave the troops fortified by Osaka.
Don't bother with science reasearch until the great library is useless - cash reserve will be important under Monarchy.
Dot map below -
1 - Secure a second source of horses - I don't think our source will get pillaged, but better to
play it paranoid.
2 - This city along with city #1 will provide a nice choke point for land troops coming at us.
3 - Two cows - I know this one is packed tight, but I want secure lines to the Iron.
4 - Iron - need I say more?
The number order is my suggested building order.
cities #3 and #4 build temple first - wide culture borders are good for defense!
Red lines is suggest road net - Should be safe.
Next leader - I don't know what to do with another leader right now.
The FP should wait for at least city #4 - Monarchy will extend the usefull range of the Capital.
Based on how long this took -
15 turn max, expect it to drop to 10 soon.
This game is to intense for rushed moves
http://www.civfanatics.net/uploads/LK21-150BC.zip
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