LK21 - Japan, always War.

Some thoughts:

We have to be careful of war weariness. With no luxuries to help we are very suseptible to unhappiness. We need to use our religious attribute and build cheap temples and cathedrals. (I forgot to note if Rome might have any luxuries on hand that we might be able to take). If we start to lose units or our cities get to be too big we are going to have to start to kick in some entertainment tax.

The Romans had 3 techs that we didn't, we had 1 that they didn't. Our workers can help by building roads to increase our revenues. We also will need to get Literature so we can build libraries and possibly rush the Great Library with a great leader. But as long as we only know one civ the GL won't help us. I would think that our first great leader should build an army so we can win a battle and build Heroic Epic, our second leader can be considered for rushing a wonder. But this decision could be a close call depending on the situation.

Right now we seem to have a fairly good position on the northern end of this peninsula with a narrow area that we can defend far from our main cities. This may allow us to build our infrastructure while we send a few units south to the frontlines. Some spearmen would be helpful down there (Tokyo could be changed to produce a spearman on the next turn), fortified in the forest. The small stack that we have should probably be moved one square south to get a better sense of what we are up against. This may also give us a better position in that we will still be in forest (25% defensive bonus) while attacking units may be in an unprotected terrain, but from the fringes of the squares it appears that there is more forest for them to hide in down there.

We need more workers. It might make sense to switch Edo to a worker and then produce a settler. The worker(s) up there should improve a couple squares with mines and roads and then we can produce workers and settlers fairly quickly.
 
Originally posted by Readylander
Some thoughts:

We have to be careful of war weariness.

I would think that our first great leader should build an army so we can win a battle and build Heroic Epic, our second leader can be considered for rushing a wonder.

War weariness won't be a factor under depotism or Monarchy.
I suspect we will stay under those goverments most of the game.

I agree on the Heroic Epic comment. Watching the game with Arathorn leader galore, and the Epic helps there.


I think ALL Great Wonders should be rush builds.
We need 100% of our strength in military and infastructure.

The good news - we can build horseman. We need to start using them.


Good Luck to Rowain deWolf
 
One of the reasons I wanted this variant was that I am not a big warmonger and knew that I would learn from this game. I didn't realize that depotism and monarchy don't suffer from war weariness at all. I usually defer war until after I am in Republic and avoid Monarchy all together.

Thanks lkendter for pointing that out.

After reviewing the attributes of these two governments it appears that we would want to convert to monarchy when possible, especially once most of our cities are over size six. I certainly wouldn't advocate straightlining to Monarchy, we need many other tech advances first, but it certainly moves up Monarchy on my research priority list. This is especially true since we are a religious civ and there won't be the lost production during an extended anarchy period.

One thing that keeps my interest in this game is there is always something to learn.
 
Originally posted by Readylander
One thing that keeps my interest in this game is there is always something to learn.

Even those of us at it awhile still learn a few things.
 
I know I am not in this game but...I am with Readylander on the war issue, I try to avoid it in
my games...however, I was wondering why you would
prefer monarchy over communism?
I figured that would be the best government when at
war but perhaps I am wrong? :eek::confused:
 
Originally posted by Dragoten
I know I am not in this game but...I am with Readylander on the war issue, I try to avoid it in
my games...however, I was wondering why you would
prefer monarchy over communism?
I figured that would be the best government when at
war but perhaps I am wrong? :eek::confused:

The problem with Communism is that if you conquer a lot of cities, the corruption increases back in your core cities. This cuts production significantly, and makes it nigh-impossible to both conquer and build Wonders (unless you're GL-loaded). With Monarchy, your non-core cities are practically useless (except for border-filling), but at least your core cities can still produce (albeit at a lesser rate than Rep/Dem).
 
Originally posted by Dragoten
I know I am not in this game but...I am with Readylander on the war issue, I try to avoid it in
my games...however, I was wondering why you would
prefer monarchy over communism?
I figured that would be the best government when at
war but perhaps I am wrong? :eek::confused:


ChrTh sums it up well.
Monarchy with a well place fp can still have a decent amount of usefull cities. I played communism once - will never do it again. There was a large amount of cities and every one was produceing about 5 shields max. Kind of hard to build a tank with that type of output.
 
~2500 years after the founding of the japanese empire Rowain-san becomes Shogun (later generations will refer to the date as 1525 BC). During a short visit in all the cities he ordered a production change as suggested by his predecessor in Edo (worker instead of Settler) in addition he found two Governors whuich get quickly beheaded (the new Shogun don't trust Governors :) ).

During the following 1500 years the House of Rowain-san ruled but had little success in military-terms. Some roman archers got slain some of our Horsies got slain too :(

during the reign of the Rowain V. ( 1375 BC ) a Scout was cought near the roman-border. He brought news of a distand tribe called Americans. this scout loughed about our knowledge and refused to trade any of their secrets (Masonry, Alphabeth, Iron W. and Mysticism). For this insolence he got beheaded and war was declared against America.
75 years later (1300 BC) the wise-man of JApan stormed into the bedroom of the Shogun and cried: We got it we know the secret of Iron-Working! We can now start to create Sword and drill our Soldiers in the Art of Swordmaking! 'Great' answered the Shogun 'Why are you then disturbing me. start with right now' 'Uhm, your Highness, we have not found any Iron' the Sages whispered. The Shogun wouldn't believe it he ordered that maps without any Settlements are to be drawn but still no Iron.

:eek: NO IRON :eek:

The sages were sent to research the art of letters (Alphabeth).

After this sad moment the decline of the House of Rowain began.
but 2 new citys were founded
Kagoshima next to the orange dot in 1275 BC and Nara (lightblue dot in 1200 BC) both with a Spear as Guard. After the discovery of Alphabeth the research of Writing was ordered. With the death of the Rowain XX. the House of Rowain ended and a new House rose to power.
 

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Originally posted by lkendter



ChrTh sums it up well.
Monarchy with a well place fp can still have a decent amount of usefull cities. I played communism once - will never do it again. There was a large amount of cities and every one was produceing about 5 shields max. Kind of hard to build a tank with that type of output.

This has absolutely nothing to do with any discussions on this thread.. but why is the posting time on Lees last post 4:00 PM today? :confused: he should be in the same time zone as me! :lol:

EDIT: Oops after I posted the time corrected itself.. now you will just think I'm nuts.. :lol:

Back on topic:
I just finished reading both Arathorns war game and this one.. great variant! I'll look forward to reading more of this as it progresses.. :)
 
Additional Information.

In Munith is a Settler. I suggest the blue dot. The two workers near Osaka will finish a road next turn so that Osaka can build Horse instead of Archer. The Warrior in the South is Elite :)
and the Romans next to it are a Settler/Spear. I tried to intercept them but sadly the Horsie died and the Roman-Spear got promoted :(

Good Luck Dark Sheer

Rowain


http://www.civfanatics.net/uploads/LK21-1000BC.zip
 
Arggg - Bad first luck with the settler / spearman pair.
I suspect most of our workers will be slaves.

Warning for all - don't have workers by our front lines!
That Satsuma worker - road through forest :confused: - will become a target. My suggestion - cancel the worker - send him south to connect to Toyko for horses.

I agree - switch Osaka to horseman next turn - Horseman are our ONLY chance in this one.

We need to destroy / capture Neapolis first.
Potential Roman horses and our first chance for luxuries.

LKendter (on deck)
Arizona_Steve
Readylander
Rowain deWolf
Dark Sheer (playing) <<<<<

When I wanted a challenge - I didn't think it would be this extreme - NO IRON :cry:

EDIT: Fix the science rate 29 gold with -2 a turn?
We can't afford to go broke
 
Can definitely tell you are on the other side of the world -
for me it is 1 PM.
 
1000BC(0) - Pre-turn. Science spending drop to 60%.
950BC(1) - Killed a Roman Spearman and the Japanese Horseman is immediately promoted to Elite.
900BC(3) - Another dead Roman Spearman and another Elite Horseman. Our elite warrior dies after killing an archer.
875BC(4) - Nagoya founded.
850BC(5) - Izumo founded. Hispalis burned to the ground by our elite horseman. This will teach the barbaric Romans to settle in our holy land!
775BC(8) - Our Shinto priest discovered writing and is now looking into something called Mysticism. London completed Oracle.
730BC(10) - Moscow completed Pyramid.
710BC(11) - Neapolis burned to the ground.
650BC(14) - Shinto priest discovered Mysticism and starts to learn the skills of writing scrolls. American starts Great Library.
550BC(19) - Captured a Roman settler for slavery.
530BC(20) - Pompeii destroyed and 1 worker captured. Shogun Dark Sheer step down from the hot seat of power and past it to Shogun Lee. ;)

So far our war goes quite well against the Romans. Somehow the Horseman works well against spearman but not so good against Archer. :confused: It looks like they also do not have Iron or Iron Working. We still need more workers. A settler is being build in Munith and completing the next turn. I will attach a map of the scene in the next message.

Here is the savegame.
 
The small circle is a good city site with 3 games. The big circle is our forward war camp with a Spearman. Our injured units rest here. It could also be a good site for another city as it has 3 dyes. Roman obviously has another source of horse as I have met up with Roman horseman and horse at Neapolis is not connected.
 

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I am also glad to hear we are starting to get some slave labor :)

I would prefer NOT to home grow workers.
Military/ infastructure will strech us enough.

How long to our first leader?
 
Well leader fishing works again :)

Why I go through the headache of right clicking and attack with leaders first ...

5 turns to literature, guess what the leader plans to build???
 
2nd try
 
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