LK22 - Always War - Iroqoius

(0) 1640 AD - Far excess irragation going on. I can't tell you how many workers I stop.
:confused: We are destroying a mine with irragation.
Cowtown is building a swordsman ???

I slide the science slider down - one more turn to mt, but we have a TON of pikeman to upgrade.
Not to mention knights to cavalry.
Catapults to cannon also are needed - cannons have a better chance to hit.

I find several newly conquered towns with NO CULTURE buildings - this is always the #1 priority - start locking the borders.

:smoke: Workers on the incense road by St. Regis are NOT protected, even though there is a knight 2 squares away.

I can't believe it is 1640, and we are only half way through the middle ages. Science has been unreal in slowness this game.


(1) 1645 AD - Upgrading troops, the theme for these ten turns.


(2) 1650 AD - During the slaughter of a hugh English stack by Steve's - Tecumesh appears.
I can't use him to next turn. Oh, I kill all but one of the stack an NO cost. The cannons really helped.


(3) 1655 AD - After much debate, Tecumesh rushes a university in Salamanca.
We are not at all in the position to advance past the wall for awhile.


(4) 1660 AD - The RnG is not nice - we lose 2 knights around Steve's
(I) The Indians land a settler with Spearman escort behind our lines!


(5) 1665 AD - We have 2 new workers thanks to India.
The upgrades are completed - 100% musketman. 100% cannons.
Gayagaahe is formed.
(I) Begin researching Banking.
Cavalry are available.
I need a leader for Military academy.


(6) 1670 AD - The cavalry has arrived.


(7) 1675 AD - I love India, there land another settler in the same area - again plus 2 workers.
(I) India wants to talk, but won't even give us Astronomy.
The Diplomat is sent back in a body bag.


(8) 1680 AD - We begin a new game plan. Let the AI get past Grand River, but in just one spot.
The offensive mode has changed - forget chasing away the units.
Let them come into our KILL ZONE!
I love 3 movement points - we can make sure the cavalry doesn't attack across rivers.
(I) Egypt contacts us :(
I would have preferred to wait awhile before adding another enemy.
Cleo is unaware of Persia / England - GOOD!
We get her to give us $66 for a wm trade - then declare war.
I couldn't get Astronomy / Music Theory / Banking without giving up metallurgy or communications.
War is then declared.
!!!The Egyptians are building Magellans - they have gotten up to Navigation.


(9) 1685 AD - Enter the web said the spider to the fly :flamedevi:
(I) Persia contacts us - he is still backwards in tech :)
He is hurting - pity I can't take $638 from him.


(10) 1690 AD - We have our first Egyptian slaves.
Scratch 6 war elephants - no cost.



Summary - I have set up a killing zone by Grand River - let the AI enter.
If we can kill enough units, we can start think OFFENSIVE someday.
Plus we can now go leader fishing - attack with the elites first.
I have gotten Steve's walled off.

LEAVE THE CAVALRY FORTIFIED AROUND THE EDGE OF OUR EMPIRE.
I almost lost a city to a raid due to limited offensive units.

Science goals - ECONOMICS! I want Smiths - Our economy will then start to really rock.

I am actually starting to build some forts in the mountains - with multiple musketman to protect those workers.

Cavalry vs. Pikeman in mountains is still a bad fight - avoid it.

I am trying to building infanstructue by Ahsur - Marketplace / library.


http://www.civfanatics.net/uploads/LK22-1690AD.zip


LKendter
Garsonga (currently playing)
Jersey Joe (on deck)
BrianJ
Dark Sheer (skipped)

24 hours for got it - 48 hours totals to respond
 
Sorry for the late information. The phone line in the hotel that I was staying was out from monday until today!! :mad:

This is the first time I manage to get online in 5 days. :( I hope there is no more down time in the dang phone line.
 
@DarkSheer
Sorry to hear that.
It is amazing how many people have had temp access problems.
Of course, I was one of them with no laptop for a few days :(

[cheap plug]
If you want some Civ action -
LK24 is available
TEN turn max now.

Big war with China started.
Main goal - build mech inf, free up our defending ma.
Leader rush ships - Indian Ocean would be nice.
South America - fill it up!
16 new artillery heading to South America to help.
Aztec war is slow, but we are up to Central America ;)
[/cheap plug]
 
I don't have it guys. Some things have come up, looks like I'm not going to be able to keep up with this game. I've enjoyed playing, Good Luck!! I'll be checking in on you guys from time to time.

Thanks,
Garsonga :)
 
LKendter
Jersey Joe (currently playing)
BrianJ (on deck)
Dark Sheer


Garsonga (dropped)
 
1690AD preturn -- I do not change anything.

(I) Elephants attack GR, elephants die, we lose 1 musketman.

1695AD MMWM adjust science down to pick up extra gold still get banking next turn.

(I) We learn banking start on Economics. (5 turns)

1700AD MMWM

(I) India lands an invasion force of 1 elephant and 1 swordman by Cowtown.

1705AD Cavalry kills elephant and swordman by cowtown. Persia, England and India sending units piecemeal at GR. Mostly they are nice enough to walk between the mountains in the jungle where artillery can reduce them and cavalry can kill em.

1710AD Gewaugu founded on the western peninsula.
Great leader Red Cloud appears during the fighting against the Persians at GR.

NF rushes a Bank so Red will not waste shields when he rushes MA.
We start pushing south from Steve's with a small force taking vacant mountains.

(I) Persia lands an invasion force of 1 knight by Cowtown.

1715AD Red Cloud builds MA in NF. Cavalry kills knight by Cowtown.
We continue moving south from Steve's taking vacant mountains.

1720AD Goigouen founded.
More fighting around GR. Push south once more.

(I) England lands a pikeman on western peninsula.
We learn Economics, start on Astronomy. Drop Science rate and will still learn it in 4 turns.

1725AD We capture Cambridge, razing it gives us 2 English workers.
(I) Caesar wants peace, Rome has 11 cities it will not surrender so we will have to take them :)

1730AD Killing a Persian knight by GR gets us the GL Sitting Bull.

(I) 2 Elephants die attacking musketmen on mountains near where Cambridge used to be.

1735AD I begin to reinforce postions south of Steve's. Also, I bring up workers to construct road.
Sitting Bull builds Smith's in Centralia.

(I) 3 Persian Knights attack out southern position in mountains, 2 retreat onto plains wounded, the other dies fighting.

1740AD Our cavalry kills the 2 Persian knights and retreats back to the Mountain. By GR, we kill several English swordsmen & longbowmen and get the GL Shenandoah.



Shenandoah has used all his movement up and is now on a mountain between Centralia & Mauch Chunk. When I moved him there I did not realize it was my last turn. I was going to rush a bank with him next turn in the town where I rushed a market this turn. There are several other towns in his movement reach so feel free to build whatever.

The 3 elite Cavalry in Steve's are the 3 that Generated leaders for me.

All of the elite Cavalry in St. Regis was created during my turn and has not produced a leader. Also, the 1 elite cavalry south of Steve's on the mountain was created when I razed Cambridge and has not produced a leader.

I am not sure about any other elites.

Here it is: Always War
 
[dance][dance] Sitting Bull builds Smith's in Centralia. [dance][dance]


LKendter
Jersey Joe
BrianJ (currently playing)
Dark Sheer (on deck)

Bank rush sounds good - especially now that they are free ;)
Plus wall street someday.

Next goal - A **WELL DEFENDED** city around where cambridge was.
 
I took a quick look and Wall street is not that far off. NF has a bank, AShur and Salamanca almost have banks built + Catta is building a bank.

Also, I realized before I finished rushing the market it ws my last turn. What I had done was rush a cavalry to see if that + the shields from the town would get me a market. It was 2 turns to build the market.
 
Preturn:
Growth in GR is stalled, as one citizen is on a mountain gold square. Is this what we want?

I move the citizen onto a Plains at the cost of a few gpt. GR will expand in 12 turns.

(I) We learn Astronomy and start Physics.

(1)1745:
Shenandoah builds a Bank in Centralia.

(2)1750:
Persia lands a stack of 2 knights to our east shore by boat.

(I)We lose 2 cavalry in an attack by the Persian knights. Another lost at GR.

(3)1752:
More buildup.

(I)England wants peace, but Liz still stubbornly refuses to surrender all her cities. She says she has heard enough of my mad ravings! I'm insulted, she shall pay! BwaaaHahaha..

The AI seems to have realized our killing lane is not a healthy place to be. They have avoided it for the past few turns.

Persia has the audacity to build a city in the old Cambridge site.

(4)1754:
Our settler builds the poetically named Marble Canyon in the hills near Steves. Slight overlap but is right next to the new Persian city. The persian city is then destroyed by cavalry. I kinda wish now that I had destroyed the Persian city first. Too late now. Maybe Marble Canyon could be moved later.

(5)1756:
Killed a few more units.

(I)More victims, I mean, enemy stacks, move into our killing fields.
Egypt builds Bachs Cathedral! :eek:

(6)1758:
Indian soldier reporting to his commanding officer: Sir, yes Sir! General: Private, what happened to your unit? Soldier: Gone Sir! Gone? General: What do you mean GONE!? Soldier: Sir, it was horrible, I turned my back and next thing I knew, the whole army was dead. Elephants, pikes, swords, 11 units in all! General: AARRRGGHH! :)

(I)More victims in position, this time English. Oh No! Egypt lands a Swordsman on our west coast! :lol:


(7)1760:
We learn Physics an start Magnetism.

A Cavalry unit accidentally rolls over the Egyptian swordsman, crushing him to a pulp.

Cornplanter rises in the corn fields! :D A bank is rushed in Steves.

English soldier: Sir Sir, our entire army was destroyed in the Jungle! (You get the idea) :D

Our very own SoD moves towards Zohak (Persian).

(I)Many units die trying to take out or SoD (6 cavalry) They mostly succeed, 3 dead. :(
Our people want to build Wall Street! All enemy units retreat from our wall, probably so they can take out the SoD.

(8)1762:
The 3 remaining Cavalry beat a hasty retreat. Egypt lands a city near the one I was trying to destroy.

I dont have 2 more turns in me tonight, so I think I'll pass the torch here. A few just completed Cav. units are goto to the front, 1 turn left. We need a road/fortress/cannon emplacement in the mountains south of Marble Canyon as this is a major approach to our lands by the AI. A settler is being built in Marble Canyon. If you want to move it, you can do so, if not, change the production to something else.

My commando attack may have been a waste of resources, sorry about that. It looked like clear sailing to the city. I didnt know so many units would show up to beat on me. An escort of muskets would have been a better idea. Live and learn.



Good luck!


Always War
 
LKendter (on deck)
Jersey Joe
BrianJ
Dark Sheer (currently playing)

@Brian J - Yes, the Commando attack was a mistake. Any movement into AI territory needs MULTIPLE muskets escort.

Still more AI units slaughter, just what we need ;)
Another bank - gets us closer to Wall Street.

The real key, we are finally close to leaving the middle ages :crazyeye:
Forget the optional crap except navigation - I would like Magellans.

Once we get rails we can really get going - maybe they will show up on my turn.
 
That's 2 always war games you thought to abandon, LK, that eventually got pulled out of the fire. :)

Just goes to show, anything the AI can screw up, it will.
 
x
 
@Zed-F

Well with your abandon comment - I can tell I have to be even more careful with wording. It was NOT my intention to abandon the game at that point. However, it was looking very bad at the time. I did feel we should get a consensus on what would be a losing position. I know with the next always war; I won't be the first person to talk about a possible losing position. It was clearly taken the wrong way.
 
Heh, ok, I didn't read closely enough (going on memory didn't help,) you never actually mentioned abandoning the game, though you did comment on less than 20% chance of victory at one point. That's what I was referring to, as you figured out.

You're right to say, "in order to win we need to do X, we've consistently been behind the curve with respect to it," and trying to analyze flaws in your game plan or setup doesn't hurt. I think you'll agree, however, that it takes a lot more than one would initially suspect to turn an undesirable position into a truly irretrievable one. For that, on anything less than Deity, nothing short of the sacking of your core cities (by that I mean a large percentage!) is required.

OTOH, I've been known to be a pessimist in some of the games I've played in, so I certainly understand how you felt at the time. :)



As an aside, on Deity, if you're unprepared for just how fast tech races along and if you are not able to keep your economy up to speed, it's possible to get SO far behind in the tech race that you basically can't catch up. Even that's hard to do, however. After all, with a good enough starting position, a Deity OCC victory is acheivable; check RBD15 for proof. Not to say that there's not a deep hole to climb out of on Deity, but it takes some fairly bad management to muck up your economy in a normal expansionist game to the point where you can never catch up in tech.
 
Well the biggest frustration with LK22 was I could see us way behind where my other always war game was.

This game has been way behind the curve forever. I have NEVER struggled so hard for a working economy, as I did in this game early one.

I mean - late 1700s and still in the middle ages :crazyeye:
Worse - the AI isn't much better!
 
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