- Joined
- Aug 15, 2001
- Messages
- 20,124
(0) 1640 AD - Far excess irragation going on. I can't tell you how many workers I stop.
We are destroying a mine with irragation.
Cowtown is building a swordsman ???
I slide the science slider down - one more turn to mt, but we have a TON of pikeman to upgrade.
Not to mention knights to cavalry.
Catapults to cannon also are needed - cannons have a better chance to hit.
I find several newly conquered towns with NO CULTURE buildings - this is always the #1 priority - start locking the borders.
Workers on the incense road by St. Regis are NOT protected, even though there is a knight 2 squares away.
I can't believe it is 1640, and we are only half way through the middle ages. Science has been unreal in slowness this game.
(1) 1645 AD - Upgrading troops, the theme for these ten turns.
(2) 1650 AD - During the slaughter of a hugh English stack by Steve's - Tecumesh appears.
I can't use him to next turn. Oh, I kill all but one of the stack an NO cost. The cannons really helped.
(3) 1655 AD - After much debate, Tecumesh rushes a university in Salamanca.
We are not at all in the position to advance past the wall for awhile.
(4) 1660 AD - The RnG is not nice - we lose 2 knights around Steve's
(I) The Indians land a settler with Spearman escort behind our lines!
(5) 1665 AD - We have 2 new workers thanks to India.
The upgrades are completed - 100% musketman. 100% cannons.
Gayagaahe is formed.
(I) Begin researching Banking.
Cavalry are available.
I need a leader for Military academy.
(6) 1670 AD - The cavalry has arrived.
(7) 1675 AD - I love India, there land another settler in the same area - again plus 2 workers.
(I) India wants to talk, but won't even give us Astronomy.
The Diplomat is sent back in a body bag.
(8) 1680 AD - We begin a new game plan. Let the AI get past Grand River, but in just one spot.
The offensive mode has changed - forget chasing away the units.
Let them come into our KILL ZONE!
I love 3 movement points - we can make sure the cavalry doesn't attack across rivers.
(I) Egypt contacts us
I would have preferred to wait awhile before adding another enemy.
Cleo is unaware of Persia / England - GOOD!
We get her to give us $66 for a wm trade - then declare war.
I couldn't get Astronomy / Music Theory / Banking without giving up metallurgy or communications.
War is then declared.
!!!The Egyptians are building Magellans - they have gotten up to Navigation.
(9) 1685 AD - Enter the web said the spider to the fly :flamedevi:
(I) Persia contacts us - he is still backwards in tech
He is hurting - pity I can't take $638 from him.
(10) 1690 AD - We have our first Egyptian slaves.
Scratch 6 war elephants - no cost.
Summary - I have set up a killing zone by Grand River - let the AI enter.
If we can kill enough units, we can start think OFFENSIVE someday.
Plus we can now go leader fishing - attack with the elites first.
I have gotten Steve's walled off.
LEAVE THE CAVALRY FORTIFIED AROUND THE EDGE OF OUR EMPIRE.
I almost lost a city to a raid due to limited offensive units.
Science goals - ECONOMICS! I want Smiths - Our economy will then start to really rock.
I am actually starting to build some forts in the mountains - with multiple musketman to protect those workers.
Cavalry vs. Pikeman in mountains is still a bad fight - avoid it.
I am trying to building infanstructue by Ahsur - Marketplace / library.
http://www.civfanatics.net/uploads/LK22-1690AD.zip
LKendter
Garsonga (currently playing)
Jersey Joe (on deck)
BrianJ
Dark Sheer (skipped)
24 hours for got it - 48 hours totals to respond
We are destroying a mine with irragation.Cowtown is building a swordsman ???
I slide the science slider down - one more turn to mt, but we have a TON of pikeman to upgrade.
Not to mention knights to cavalry.
Catapults to cannon also are needed - cannons have a better chance to hit.
I find several newly conquered towns with NO CULTURE buildings - this is always the #1 priority - start locking the borders.
Workers on the incense road by St. Regis are NOT protected, even though there is a knight 2 squares away.I can't believe it is 1640, and we are only half way through the middle ages. Science has been unreal in slowness this game.
(1) 1645 AD - Upgrading troops, the theme for these ten turns.
(2) 1650 AD - During the slaughter of a hugh English stack by Steve's - Tecumesh appears.
I can't use him to next turn. Oh, I kill all but one of the stack an NO cost. The cannons really helped.
(3) 1655 AD - After much debate, Tecumesh rushes a university in Salamanca.
We are not at all in the position to advance past the wall for awhile.
(4) 1660 AD - The RnG is not nice - we lose 2 knights around Steve's
(I) The Indians land a settler with Spearman escort behind our lines!
(5) 1665 AD - We have 2 new workers thanks to India.
The upgrades are completed - 100% musketman. 100% cannons.
Gayagaahe is formed.
(I) Begin researching Banking.
Cavalry are available.
I need a leader for Military academy.
(6) 1670 AD - The cavalry has arrived.
(7) 1675 AD - I love India, there land another settler in the same area - again plus 2 workers.
(I) India wants to talk, but won't even give us Astronomy.
The Diplomat is sent back in a body bag.
(8) 1680 AD - We begin a new game plan. Let the AI get past Grand River, but in just one spot.
The offensive mode has changed - forget chasing away the units.
Let them come into our KILL ZONE!
I love 3 movement points - we can make sure the cavalry doesn't attack across rivers.
(I) Egypt contacts us

I would have preferred to wait awhile before adding another enemy.
Cleo is unaware of Persia / England - GOOD!
We get her to give us $66 for a wm trade - then declare war.
I couldn't get Astronomy / Music Theory / Banking without giving up metallurgy or communications.
War is then declared.
!!!The Egyptians are building Magellans - they have gotten up to Navigation.
(9) 1685 AD - Enter the web said the spider to the fly :flamedevi:
(I) Persia contacts us - he is still backwards in tech

He is hurting - pity I can't take $638 from him.
(10) 1690 AD - We have our first Egyptian slaves.
Scratch 6 war elephants - no cost.
Summary - I have set up a killing zone by Grand River - let the AI enter.
If we can kill enough units, we can start think OFFENSIVE someday.
Plus we can now go leader fishing - attack with the elites first.
I have gotten Steve's walled off.
LEAVE THE CAVALRY FORTIFIED AROUND THE EDGE OF OUR EMPIRE.
I almost lost a city to a raid due to limited offensive units.
Science goals - ECONOMICS! I want Smiths - Our economy will then start to really rock.
I am actually starting to build some forts in the mountains - with multiple musketman to protect those workers.
Cavalry vs. Pikeman in mountains is still a bad fight - avoid it.
I am trying to building infanstructue by Ahsur - Marketplace / library.
http://www.civfanatics.net/uploads/LK22-1690AD.zip
LKendter
Garsonga (currently playing)
Jersey Joe (on deck)
BrianJ
Dark Sheer (skipped)
24 hours for got it - 48 hours totals to respond






A bank is rushed in Steves.