(0) 750 AD - Tonawanda has slow growth - change to Spearman.

Salamanca had a useless entertainer - switch to Settler - High food city.
Grand River has to good tiles to use - switch to marketplace.
Cattaraugus was stuck on ZERO growth -
Guys we need to grow our cities
It switchs to mw - harbor is useless
(I) No AI attacks.
(1) 760 AD - We kill a bab warrior, but almost lose a mw (1 hp left).
(I) Still no ai attacks - I can't figure out what the Bab stack is up to.
(2) 770 AD - Kill to bab units by Eridu, 1 barely.

Compared to these guys (Babylon) our military is weak!
(I) Just lots of units coming our way.
(3) 780 AD - Our mw retreats from a spearman.
(4) 790 AD - Kill a bab bowman - capture a catapult - hopefully the mw lives.
The AI workers are so pathetic - I see workers irragting a mine.
Lost 1 mw attacking a spearman in the forest.
(I) A mortal and a swordsman commit suicide against our cities.
(5) 800 AD - We kill a Persian spearman that was trying to contact Babylon.
I get my favorite leader - cornplanter

I don't care how many times I read the name - I still laugh.
Instant Marketplace in Salamanca - I appreciate the improved revenue.
The overdue dye road is started.
Our MW SoD razed Zariqum - A Babylon Iron Source - killed 3 units at no cost.
It generates 2 new workers.
We kill 3 stray units around the former city.
Of course, we don't see the workers we spotted last turn.
Our spearman army finally gets unit #3.
Not enough damage - we are still weak vs. Babylon.
(I) Persia killed a spearman in gr.
English are clueless again.
(6) 810 AD - A scary turn coming up 4 immortals in position to attack GR - just 2 spearman left after the 1 died.
Our mw SoD is resting and doing a reorg.
(I)
We suffer a blow as Persia captures GR - Thank god it wasn't razed.
(7) 820 AD - We recover GR, for the moment.
Centralia is formed.
No luck attacking Nimrud.
(I) Our mw SoD is destroyed.
GR holds with mw as defense.
(8) 830 AD - We kill 2 units from the English 8 unit SoD - This is a key round.
(I) Gr holds - we get a leader.
(9) 840 AD - Tecumseh rushes marketplace in nf - again we need revenue - We have to be ready for when we start our own
research.
(I) I see the first attack of my turn vs. St. Regis.
(10) 850 AD - No real action.
Summary - A LOUSY TURN - Our weak production base continues to haunt us.
Continue the push to kill Babylon. This is our only path to victory.
Will the blast civs learn Engineering - these rivers are killing our ability to move
The babs have a 15 unit SoD that keeps floating around Eridu - Don't form the next city until multiple defenders available -
and instant walls can be ordered.
Things have calmed down some - we can consider starting a new settler somewhere.
I am building another mw SoD by Centralia - when it gets to 8 or 9 mw - attack a bab city.
Don't repeat my mistake - after razing one retreat away!
We must keep expanding at all cost. We have way to small of a production base
Keep one city building a settler - If we don't expand - game over
Also, we lead a larger number of cities for the free unit support
Why I feel this game is going bad - LK21 had 10 cities as of 530BC - we have just 12 at 850AD.
LK21 had the fp before 500 AD - we are nowhere close to a spot worth the fp.
We are just starting to get some slave labor.
http://www.civfanatics.net/uploads/LK22-850AD.zip
LKendter
Garsonga (currently playing)
Jersey Joe (on deck)
BrianJ
Dark Sheer
24 hours for got it - 48 hours totals to respond