(0) 1750 AD - Some minor tweaks on production.
Any city that has claimed all they can with culture borders stop building culture based buildings.
Switch temples to libaries where possible - they are cheaper.
My first goal - clean out the pocket above Niagra falls.
Every single American city is size 1
Cancel all tatical nukes - I just don't want to go that way.
Change production to mostly mech inf - we lack occupation troops.
Plus I need units to cover new cities to be built.

A one shield city building a factory?
Since the Zulu have completed ZERO parts...
Why not - I give the Zulu the laser -
We get Satellites, Superconductor, $162, wm.
The cash rushes a library.
I drop science to 10% - we don't need anything else to win.
@Jbob42 - Protect our workers! - I found workers in America OUTSIDE our borders without escort.
I think the problem - Shift-P is dangerous in a war zone.
(I)The Iroqoius still have a minor amount of punch left.
Size 22 Grand River has an ABSURD # of resitors - why I never capture cities that large.
(1) 1752 AD - We destroy an Iroqoius tank army.
We are still killing barb camps

Cities captured: Detroit, Tyendenaga, Nara (with ships in port)
Cities formed: Greenland-21
(I) Iroqoius recapture Cincinnati
(I) The Japanesse are building Longevity.
(2) 1754 AD -
Cities captured - Akwesasne
Cities formed: Siberia-24, Forward Base, Greenland-22, SpaceFiller, CoupleOfSquares
(I) Why I HATE taking large cities - GrandRiver flips - 3 units lost.
(3) 1756 AD -
Cities razed - Hanzhong (auto), Grand River,
Cities formed - Bochum, Atlantic City, Siberia-25
(I) I can't figure how the Iroqoius got in, but they take Calix...
(4) 1758 AD - We clean the northern pocket.

Cities captured - Calix..., Gagnogeh
Cities formed - Border Locker, Greenland-23
(5) 1760 AD - The Aztecs are DEAD!
Cities captured - Cincinnati, Providence, Toyko, Tamiun
Cities formed - Rocky Mountain
(I) To late, but the Zulu start Longevity.
(6) 1762 AD -
Cities captured - Tonawanda, Gewauga, Baltimore, Albany, New Orleans
Cities formed - Meat Head, Gold Island, Chunk of Ice
Summary - The fleet by Tyendenaga is for the eventual invasion of the northern islands.
Phoenix only has a rifleman right know - Marines heading that way - once the rails head north.
The ship by Nara - Mech into drop in Nara -
Pick up the Modern armour - settler / mech in to the small island ne -
get the marines and assualt the Chinesse capital
OPEN GAME -
Take up to
TEN turns
Finishing up DOMINATION from a world map game.
No worker automation!
FOR WARMONGERS.
NO SPACESHIPS!
I would rather lose then "win" a spacerace.
I will burn the capital if needed to stop a spacerace attempt.
We need just 361 tiles! If Mapstat is right, then next person should end the game

There are plenty of rushed buildings coming up.
http://www.civfanatics.net/uploads/LK24-1762AD.zip