LK26 10 turns
preturn:
(0)950ad
France Metallurgy-WM/768gp
Iruquois Physics-Metallurgy/WM
India Magnetism-WM/1024gp
Aztecs MT/WM/26gp-Magnetism
Babylon ToG-Magnetism/WM/34gp (they are the only ones with Nationalism-4413gp i hold off)
Up science to 90% - SP in 9 turns. Could achieve 8 turns but we need that 10% lux
oh yeah -182gpt atm
**holds breath and hits enter**
(I)Starvation at a island city, couple border expansions
South American post harbor-barracks
(1)960ad
Adjust final coast to gain 11 turns on harbor- we give up one coin to lux
Not really sure where these 2 knights were headed. Moving one to Lonley island, and the other to Geelong
Also assuming the 2 caravels in the pacific where headed to SA ?
Adjust Perth to grow 3 turn earlier with no production time loss
Adjust Adelaide scientist-tile worker and switch production from calvary-library
Egypt/Babylon now has Nationalism
Greece worker/1gp(all they had left)democracy-physics
WM trading=103gp
(that was a new experience, by using the enter key to shift in and out of AI trades i was able to set up what i thought was the max trade values. Took almost 20 minutes)
(I)Sydeny Settler-musketman, Darwin Settler-library, Couple border expansions
!!New Tatung has flipped to us!! Temple ordered
(2)970ad
Irrigation at cairns is completed-switch city to gain growth to 10 (from no growth)and give up 9 turns on production
More Spices changed off barracks and onto harbor (the spice road is hooked up) and im rushing it for 288gp
We are screwed with the galley nearing the southern tip of SA, it was being chased by a barb galley. Now i just ran into another one *sigh*
Science turned down to 80% saving money still have same research time
Egypt/Babylon/France/India/Greece/Russia/Germany has Free Artistry now
France has Nationalism now
LOL .. i asked germany for WM/FA-WM.. acceptable trade.. taking it
WM trading=68gp
(I)Holy shamoly.. the Galley won...
Brisbane Musket-Musket (adjusted tile usage for increased growth in 3 turn with +1gpt and no production time loss)
Derby Temple-Bank, More spices Harbor-Barracks (adjust tiles here for growth in 3 turns sooner with loss of 4 production time +4gpt)
(3)980ad
Dispatch another caravel with settler/musket east
*sigh* another barb galley at the tip of SA
Rush barracks in SAP for 152gp (btw this city just got its first expansion)
Babylon WM/8gpt/133gp-Spices
WM trading=50gp
(I)wow.. SA tip galley took out 2 barb galley's this turn with 1hp, Greenland galley took out a barb galley losing 1hp.
Broome Courthouse-library, Adelaide Library-University, Bathurst Aqueduct-Library, Geelong Settler-Musket, SAP barracks-worker
(4)990ad
Upgrade 2 caravels for 80gp
Aztec Worker-26gp
WM trading=94gp
(I)Zulu's want WM-WM, counter and they have absolutely no money so i agree
Canberra Bank-Library (wall street is available), Melbourne Bank-Library, New Castle Aqueduct-Musket
(5)1000ad
Iron hooked up at Townsville
Border Town formed - Temple
Greece Worker/WM-WM/10gp
Bah rome is the only civ left without Iron and they can't afford anything

Guess we have extra iron now.
WM trading=81
(I)Freemantle Market-Library
(6)1010ad
Upgraded 1 caravel for 40gp
Turned science down to 70% no research time loss
WM trading=129gp
(I)Brisbane Musket-Musket, Perth Bank-Library, Ballarat Market-worker, Two Fish Barracks-Market
(7)1020ad
WM trading=103gp
(I)China and Babylon sign MPP, Sydney Musket-Musket, Townsville Market-Musket, Ballarat Worker-Library, Geelonga Library-Bank, Wellington Harbor-Barracks
(8)1030ad
WM trading=87gp
(I)Galley heading back up north on the atlantic side of SA finially died
Steam Power - Industrilization Science turned back down to 10%- we have 2 sources of coal atm

Bah no one has any money to even remotely pay for it either

Canberra Library-University, Hobart Bank-Library, Cannot Be Geelong Library-Bank, Dark's Isle Harbor-Worker, Meldor's Place Harbor-worker
WOOT IRON WORKS !!!!!
City near Gold founded - temple
(9)1040ad
Brisbane changed to Iron Works (14 turns), Just noticed we have one more source near Freemantle that needs hooking up
Border Town temple rushed 224gp, Isle of Man rushed 184gp, Fishing Isle rushed 192gp
WM trading=87gp
China Medicine/Nationalism/55gpt/110gp-Steam Power
Egpyt Ivory/52gpt/6gp-Steam Power
Egypt 42gpt-coal
Russia 49gpt/20gp-Steam Power
Upgrade 6 knights for 120gp, 25 Muskets for 1000gp
(I)India and Germany sign a MPP
Melbournse Library-Anzac, Joesville Aqueduct-Barracks, Isle of Man Temple-Harbor, Fishing Isle Temple-Harbor, Border Town Temple-Barracks
Multiple WLTQ days going off
(10)1050ad
Silk Passage changed from colussem to market
I didn't do any trading this turn, So the next person up should do all the trading. There are 2 caravels moving toward SA also exploring along the way. There are also 2 Galleons doing the same thing toward SA, though i was going to have the galleons drop there settlers off on some small islands between here and there.
The Knight in SA finially got outa the jungle ( why was he here ?? ) last turn and has finially started exploring the rest of SA for us. 2 galley's still surviving, One up near England the other moving South Along SA in the Atlantic.
As for map trading, I have found it best to go with Aztec's then russia. You might want to rush the Barracks in Border Town next turn.
Well have fun

time for me to sleep
LK26 1050ad
P.S. i almost forgot, I moved a stack of Workers onto the Coal at Brisbane to RR that city up first.