Sirian
Designer, Mohawk Games
Mapstat? Boo, hiss! We don' need no steeking mapstat. 
After reading through the team's posts, I opt for the Invade Korea Plan. I open the save, however, and find that we have no navy. None. Nada. Zero. Ain't got any. Couldn't even find an ironclad hiding under the bed.
Hrmm.
The "airport plan" isn't going to cut it. If we had airports in every core city, maybe, but we don't. An airport in Korea might help, but there is NO WAY that we can take over Korea within a dozen turns using just our seven or eight airports to airlift reinforcements. If this is going to be done, it will be done with transports.
After considering several options, I decide to go with Sverdlovsk (a city I got from Russia in the peace deal after bullying Cathy). That will be the port on our side. Four tiles across to Pusan, but I NEVER EVER (ever) EVER land a modern age invasion in an enemy city. Got to be our settler, forming a new town that will serve as our military base down there. I choose a site halfway between Ulsan and Pusan. Bless whoever left me an empty army. That will be filled with infantry and anchor the landing.
OK, now we actually need ships. Four turns minimum to get enough to land in force, rushing one every turn. Well, actually, rush a harbor on the first turn, but I can rush another transport from a nearby town, plus upgrade our one galleon. That will be five ships. That's 20 units per turn, average. Yeah, OK. Four turns just to string together a cutout navy, blowing large chunks of our budget, then I'm going to have to conquer all of Korea in about six turns? Alrighty then. I'll see what I can do.
Inherited Turn: Plant Spy in Korea. Ooh. They have about a dozen destroyers? Two battleships. A few submarines? Subs? As in under the water? Hrrm. Don't know who said they only have rifles. I'm looking at a fat load of infantry here. OK then.
I rush a battleship out of Paegam, just to get SOME KIND of tin can out there with a gun on it. 700g cost. One ship. Heh, we cannot afford to build a navy this way! I set up our west coast cities to build ships, not going to be much. Persia's couple DOZEN b-ships will only snicker at us. But every great navy starts with the first ship, right? Right.
By the way, friendly reminder: need 2/3rds of world population, as well as territory. We might yet have to invade Persia AFTER taking over all three of the other AI's. At least they don't have reams of food and size 35 cities. Still, might be a good idea to pay a little attention to population in captured Mongolia. The more people we grow there, the less likely we'll have to invade the Persian mainland to knock out their best population centers. Population is not based on people, but size. One 30 city is worth a couple of 20's and dozens of 6's. Dozens. Most of our land is recently captured and sparsely populated. Some of Persia's is, too, so that helps, but don't eye up the territory and expect us to be done the moment we're over the line.
On that note, I rush a few granaries, a couple of courthouses, a couple of temples, and set the towns on higher food.
We've got plenty of units. Lots of slaves, enough native workers to make pollution duty easier, big ole SODs of artillery, and quite a SoD of tanks, too. We're light on infantry, which is not good for making beachheads, but I'll pull enough from our protected core to get it done, and prioritize training more on my round.
We're going for Korea, then India, then the Vikings. If our pop is high enough, that may do it. Irrigating our core and driving some of our cities up to 25 or so might be enough, too, as Persia's core only has a certain number of strong cities. I'll also see what I can do about holding on most of Korea's population.
Well, here goes.
- Sirian

After reading through the team's posts, I opt for the Invade Korea Plan. I open the save, however, and find that we have no navy. None. Nada. Zero. Ain't got any. Couldn't even find an ironclad hiding under the bed.

Hrmm.
The "airport plan" isn't going to cut it. If we had airports in every core city, maybe, but we don't. An airport in Korea might help, but there is NO WAY that we can take over Korea within a dozen turns using just our seven or eight airports to airlift reinforcements. If this is going to be done, it will be done with transports.
After considering several options, I decide to go with Sverdlovsk (a city I got from Russia in the peace deal after bullying Cathy). That will be the port on our side. Four tiles across to Pusan, but I NEVER EVER (ever) EVER land a modern age invasion in an enemy city. Got to be our settler, forming a new town that will serve as our military base down there. I choose a site halfway between Ulsan and Pusan. Bless whoever left me an empty army. That will be filled with infantry and anchor the landing.
OK, now we actually need ships. Four turns minimum to get enough to land in force, rushing one every turn. Well, actually, rush a harbor on the first turn, but I can rush another transport from a nearby town, plus upgrade our one galleon. That will be five ships. That's 20 units per turn, average. Yeah, OK. Four turns just to string together a cutout navy, blowing large chunks of our budget, then I'm going to have to conquer all of Korea in about six turns? Alrighty then. I'll see what I can do.
Inherited Turn: Plant Spy in Korea. Ooh. They have about a dozen destroyers? Two battleships. A few submarines? Subs? As in under the water? Hrrm. Don't know who said they only have rifles. I'm looking at a fat load of infantry here. OK then.
I rush a battleship out of Paegam, just to get SOME KIND of tin can out there with a gun on it. 700g cost. One ship. Heh, we cannot afford to build a navy this way! I set up our west coast cities to build ships, not going to be much. Persia's couple DOZEN b-ships will only snicker at us. But every great navy starts with the first ship, right? Right.

By the way, friendly reminder: need 2/3rds of world population, as well as territory. We might yet have to invade Persia AFTER taking over all three of the other AI's. At least they don't have reams of food and size 35 cities. Still, might be a good idea to pay a little attention to population in captured Mongolia. The more people we grow there, the less likely we'll have to invade the Persian mainland to knock out their best population centers. Population is not based on people, but size. One 30 city is worth a couple of 20's and dozens of 6's. Dozens. Most of our land is recently captured and sparsely populated. Some of Persia's is, too, so that helps, but don't eye up the territory and expect us to be done the moment we're over the line.
On that note, I rush a few granaries, a couple of courthouses, a couple of temples, and set the towns on higher food.
We've got plenty of units. Lots of slaves, enough native workers to make pollution duty easier, big ole SODs of artillery, and quite a SoD of tanks, too. We're light on infantry, which is not good for making beachheads, but I'll pull enough from our protected core to get it done, and prioritize training more on my round.
We're going for Korea, then India, then the Vikings. If our pop is high enough, that may do it. Irrigating our core and driving some of our cities up to 25 or so might be enough, too, as Persia's core only has a certain number of strong cities. I'll also see what I can do about holding on most of Korea's population.
Well, here goes.
- Sirian