1325 (0) Look at our current deals. 6 turns left in a Dyes and 16gpt for Gems and Saltpeter deal with the Mongols. Also have 10 turns of a trade embargo vs. Persia. Attempt technology steal only to fail, but avoid being caught and stay under cover.
1330 (1) Spy caught and killed. Trade Electronics to Korea for 139gpt and 340 gold, to India for 39gpt and 30 gold, and to Scandinavia for 510 gold. The extra 200 gpt will help in building more military quickly.
1335 (2) Spy caught and killed again. Bomber attempting to bomb Persian Ironclad gets destroyed by Fighter plane. Oops. Artillery blasts down the ironclad and several more in the next few turns who attack.
1340 (3) Spy caught and killed again. I have no luck.
1345 (4) Palace expands. Spy caught and killed again. Persia is in Communism. That explains a lot.
1350 (5) Spy finally planted. He fails to steal a tech but is not caught. Military alliances cancelled.
1355 (6) Goods deal cancelled with Mongolia. Four more turns remain of a Trade Embargo and then we can declare.
IT- Mongol troops move into our territory. Deity ROP Genghis?
1360 (7) I take the opportunity to tell Genghis to remove his troops or declare war. He declares war. Excellent, the stain of breaking the trade embargo is not on us. Tank kills two Cavalry without a scratch (with artillery support) and upgrades to elite. Another Tank takes out two Infantry and upgrades to Elite. Taejon falls without a scratch and the Oil is ours. A tank upgraded to elite on its attack and now rests there. Core switches production to tanks. Kaesong falls and an elite town rests there. One tank dies in Moscow, taking the Infantry to its final HP. Moscow falls. Lose one tank in the taking of Dalandzadgad, which is then razed with a settler founding Calaris in its place. Ulaanbaatar falls with the loss of one tank. I wish we had a few settlers lying around so I could raze and replace. In any event, we now control 3 dyes.
Conclusion- I am handing over the reins now, after only 7 turns, because I have a bunch of school work to do, and that last turn took a long, long time. There are still a bunch of tanks in Leptis Magna that can move this turn if you want to continue the attack, or if you think Ulaanbaatar should have a larger MP. I have never seen a city flip the first turn after it is captured, and a settler will be produced in Nora next turn, so Ulaanbaatar should probably be razed and replaced. There will be enough cash next turn to try another tech steal from Persia, although I don't know how successful it will be. As I think about it, it might be a better idea to just leave the spy there for when they start building their spaceship. I would definitely recommend mobilizing, even if only for a few turns (peace with Persia can end the mobilization). We could really stand to produce a lot more artillery. When I inherited the game, we only had something like 30, and I built a whole bunch in the first few turns, getting us up to 55 now, but some of them are in the former Germany. There is a stack of 17 near the oil and two stacks of 9 near Moscow, a few in cities in that area, and the rest are up north. We should probably try to consolidate the former Germany lands as quickly as possible and get some cultural buildings in there to keep the borders, and then be able to focus all of our attention on the Mongolian homeland. We should probably save our money and use it to rushbuy, rather than throwing it away trying to steal Radio from Persia. Good luck to the next player.
LK38, 1360AD
1330 (1) Spy caught and killed. Trade Electronics to Korea for 139gpt and 340 gold, to India for 39gpt and 30 gold, and to Scandinavia for 510 gold. The extra 200 gpt will help in building more military quickly.
1335 (2) Spy caught and killed again. Bomber attempting to bomb Persian Ironclad gets destroyed by Fighter plane. Oops. Artillery blasts down the ironclad and several more in the next few turns who attack.
1340 (3) Spy caught and killed again. I have no luck.
1345 (4) Palace expands. Spy caught and killed again. Persia is in Communism. That explains a lot.
1350 (5) Spy finally planted. He fails to steal a tech but is not caught. Military alliances cancelled.
1355 (6) Goods deal cancelled with Mongolia. Four more turns remain of a Trade Embargo and then we can declare.
IT- Mongol troops move into our territory. Deity ROP Genghis?
1360 (7) I take the opportunity to tell Genghis to remove his troops or declare war. He declares war. Excellent, the stain of breaking the trade embargo is not on us. Tank kills two Cavalry without a scratch (with artillery support) and upgrades to elite. Another Tank takes out two Infantry and upgrades to Elite. Taejon falls without a scratch and the Oil is ours. A tank upgraded to elite on its attack and now rests there. Core switches production to tanks. Kaesong falls and an elite town rests there. One tank dies in Moscow, taking the Infantry to its final HP. Moscow falls. Lose one tank in the taking of Dalandzadgad, which is then razed with a settler founding Calaris in its place. Ulaanbaatar falls with the loss of one tank. I wish we had a few settlers lying around so I could raze and replace. In any event, we now control 3 dyes.
Conclusion- I am handing over the reins now, after only 7 turns, because I have a bunch of school work to do, and that last turn took a long, long time. There are still a bunch of tanks in Leptis Magna that can move this turn if you want to continue the attack, or if you think Ulaanbaatar should have a larger MP. I have never seen a city flip the first turn after it is captured, and a settler will be produced in Nora next turn, so Ulaanbaatar should probably be razed and replaced. There will be enough cash next turn to try another tech steal from Persia, although I don't know how successful it will be. As I think about it, it might be a better idea to just leave the spy there for when they start building their spaceship. I would definitely recommend mobilizing, even if only for a few turns (peace with Persia can end the mobilization). We could really stand to produce a lot more artillery. When I inherited the game, we only had something like 30, and I built a whole bunch in the first few turns, getting us up to 55 now, but some of them are in the former Germany. There is a stack of 17 near the oil and two stacks of 9 near Moscow, a few in cities in that area, and the rest are up north. We should probably try to consolidate the former Germany lands as quickly as possible and get some cultural buildings in there to keep the borders, and then be able to focus all of our attention on the Mongolian homeland. We should probably save our money and use it to rushbuy, rather than throwing it away trying to steal Radio from Persia. Good luck to the next player.
LK38, 1360AD