LK38 - PTW, Deity Challenge

1325 (0) Look at our current deals. 6 turns left in a Dyes and 16gpt for Gems and Saltpeter deal with the Mongols. Also have 10 turns of a trade embargo vs. Persia. Attempt technology steal only to fail, but avoid being caught and stay under cover.

1330 (1) Spy caught and killed. Trade Electronics to Korea for 139gpt and 340 gold, to India for 39gpt and 30 gold, and to Scandinavia for 510 gold. The extra 200 gpt will help in building more military quickly.

1335 (2) Spy caught and killed again. Bomber attempting to bomb Persian Ironclad gets destroyed by Fighter plane. Oops. Artillery blasts down the ironclad and several more in the next few turns who attack.

1340 (3) Spy caught and killed again. I have no luck.

1345 (4) Palace expands. Spy caught and killed again. Persia is in Communism. That explains a lot.

1350 (5) Spy finally planted. He fails to steal a tech but is not caught. Military alliances cancelled.

1355 (6) Goods deal cancelled with Mongolia. Four more turns remain of a Trade Embargo and then we can declare.

IT- Mongol troops move into our territory. Deity ROP Genghis?

1360 (7) I take the opportunity to tell Genghis to remove his troops or declare war. He declares war. Excellent, the stain of breaking the trade embargo is not on us. Tank kills two Cavalry without a scratch (with artillery support) and upgrades to elite. Another Tank takes out two Infantry and upgrades to Elite. Taejon falls without a scratch and the Oil is ours. A tank upgraded to elite on its attack and now rests there. Core switches production to tanks. Kaesong falls and an elite town rests there. One tank dies in Moscow, taking the Infantry to its final HP. Moscow falls. Lose one tank in the taking of Dalandzadgad, which is then razed with a settler founding Calaris in its place. Ulaanbaatar falls with the loss of one tank. I wish we had a few settlers lying around so I could raze and replace. In any event, we now control 3 dyes.

Conclusion- I am handing over the reins now, after only 7 turns, because I have a bunch of school work to do, and that last turn took a long, long time. There are still a bunch of tanks in Leptis Magna that can move this turn if you want to continue the attack, or if you think Ulaanbaatar should have a larger MP. I have never seen a city flip the first turn after it is captured, and a settler will be produced in Nora next turn, so Ulaanbaatar should probably be razed and replaced. There will be enough cash next turn to try another tech steal from Persia, although I don't know how successful it will be. As I think about it, it might be a better idea to just leave the spy there for when they start building their spaceship. I would definitely recommend mobilizing, even if only for a few turns (peace with Persia can end the mobilization). We could really stand to produce a lot more artillery. When I inherited the game, we only had something like 30, and I built a whole bunch in the first few turns, getting us up to 55 now, but some of them are in the former Germany. There is a stack of 17 near the oil and two stacks of 9 near Moscow, a few in cities in that area, and the rest are up north. We should probably try to consolidate the former Germany lands as quickly as possible and get some cultural buildings in there to keep the borders, and then be able to focus all of our attention on the Mongolian homeland. We should probably save our money and use it to rushbuy, rather than throwing it away trying to steal Radio from Persia. Good luck to the next player.

LK38, 1360AD
 
All right, Oil for the ghost of Mc Gothmog. I have a question here, is is a reputation stain to make peace with a country you have an embargo against? I didn't think it was, but I have been wrong before. IMO, we need to make peace with persia as they have no cities we are likely to capture and we have significant WW due to our persian war. That is what I was trying to say in my earlier posts - all our MA's against Persia were about to expire, leaving only trade embargo's against them. Still, it's great that the Mongols declared against us, the reverse WW will certainly come in handy. Oh, also I have heard that if you fail to plant a spy you will not be able to plant one for the next four turns. IME, this seems true but I don't have a large enough data set to be sure. Good job Speaker - take it to our former friends :hammer:
 
Making peace doesn't affect embargoes. I will often around turn 19 of an alliance sign embargoes just to keep screwing my enemy. I then make peace after turn 20. The embargoes stay in place, so there is no question on rep stain.

I have my work cut out tonight - I will turn it over with how ever many turns I complete. 10 turns of modern war is very slow.


I do plan to cleanup all the German lands. If nothing else, I should capture a ton of workers, and we need to increase that count badly.
 
1360 AD (Pre-turn) - I really wish we razed Ulaanbaatar. 11 resistors is a virtually guaranteed flip, yet I can't afford to lose a city as that is the worst cause of war weariness. I hate leaving large stacks of troops in a high flip risk city.

On the diplomacy front, now it is India paying us for rubber - $1/turn more then Korea would pay.
In addition, India will give us $11/turn for Gems - However, that is to low for the happiness he gains - NO SALE.

We need to concentrate on one front, so I sign a peace treaty with Persia - all I can get from him is wm and $15 :(

1) I switch several of the corrupt cities to settlers and rush them - I need the ability to back fill the Germany territory with ZERO flip risk.
2) We have way to many cities with huge amount of resistors to deal with - it won't be popular, but I abandon Moscow to free up troops - I can fill that side of the board back in no time.
3) Nalayah, Leipzig are razed to start the cleanup of former Germany. I simply don't have the troops to deal with this many flip risks.
4) Saynshand is very small, so I will risk keeping it - one resistor should go fast.
5) I desperately need cash to get more tanks in one turn, so I feel Korea flight for $1959.
6) I plant a spy in Mongolia - They have 96 infantry, ZERO tanks, and 19 cavalry.

Time to hit the dreaded enter.
(I) Persia is building the UN :eek:
No real counter-attack by the Mongols except for artillery strikes on a few border squares.

1365 AD - Arvayheer, Berlin, and St. Petersburg are razed.
At size one I will risk capturing Novgorod - it has a Russian citizen!
We control 100% of former Germany.

We formed a few new cities - Tingis, Lol (this name came up on it's own), Rusguniae, and Thaenae. Once the temples are rushed, we will control most of former Germany.
We abandon Ulaanbaatar, and replace it with a Carthage city - Rusuccuru. The city has a very nice bonus of giving the Mongols ZERO dyes.

I do like one thing in the Diplo screen - Persia needs coal.
(I) A decent stack of Mongol units cross the borders. It is time to go unit killing.
We add a new section to the palace.

1370 AD - The results of the Mongol invasion - we lost NOTHING and got a few promotions.
The Mongols lost 4 cavalry, 1 guerilla, and 10 infantry - please Mr. Khan, send some more.
I perform a mass temple rush in former Germany.
Our healthy worker force (thanks to razed cities and a ton of captures in former Germany) begins the job of building a thick rail-net in former Germany - Persia will be a target, and I want it very hard to break the connects to the future invasion staging area.
al-Kaf is formed, to fill in a gap in former Germany.

1375 AD - Mandalgovi is captured along with a couple of workers and a couple of artillery.
I capture Odessa - I hope it still has some Russian citizens - just **7** resistors.
I capture Almarikh - again a ton of resistors, but this city will let me cleanup up 3 cities in the northeast including another source of oil. It breaks the only source of Saltpeter for the Mongols. After I get the city I spot a ton of workers, and set in the cavalry to liberate them.
I take the corner cities of Choybalsan, Tblisi and Tsontsengel.
I hate conscripted troops with a passion, but we are hurting big time for warm bodies to kill resistance ASAP. I draft out of most of the major cities and hope to kill resistance quickly.
(I) - The Mongols want to talk, I wonder why? They will already concede three cities, but I want to knock them down a lot more. In particular, I want to break their hold on wines, the nearby oil, and destroy their size 31 capital city.
The Mongols attack Almarikh with their cavalry army, and I get to watch it die :)

1380 AD - Well it is about time - Lee's Tank is formed, and we get to build our first army. [dance]
It is victorious, so I need to find a city to build military academy and heroic epic.
Ta-Tu is captured for about 30 seconds - Zouchis is built to replace it one square closer to the Mongol capital.
I don't believe it, but Persia managed to raze a Mongol city on our landmass.
(I) Lee's Tank 2 is formed, then the leader is destroyed a couple of battles later :cry:

1385 AD - I am probably going to regret this, but I capture Karakorum. Double strength chapels from Sistine will really help us. A few citizens accept us, so I can begin immediate starvation. The Mongols lose their only source of wines.
(I) Our troops have quell eight resistors WAHOOOOOOOO.

1390 AD - Darhan is captured for a very short while - we can now push the borders in range of Kazan.
Tacape is formed.
War weariness has finally raised its ugly head - unhappy cause includes give peace a chance.
Kazan is captured, and an immediate library is rush to get those furs under our control ASAP - this will help a lot with war weariness.
The Mongols are really screwed - Persia took another city in the far north.
(I) I watch Persia take Ereen - the very city I WAS sending a stack of units at.

1395 AD - A quiet turn of positioning the troop.
(I) India / Korea sign an mpp.

1400 AD - Choyr, Erdenet, and Hovd are captured. The Mongols are totally fizzled.



Summary - We have a ton of cities that can produce a tank sooner by rushing a worker - maybe even an explorer / settler after that. Cadiz with 40 shields before corruption can get a tank in 2 by rushing a settler first.

We started with 34 tanks, and end with

This was a very time consuming set of turns - I was even mm totally corrupt cities to grow at the maximum rate to get another settler faster.

Speaker's artillery SoD really helped kick some Mongol butt.

LKendter
Reagan (currently playing)
Sirian (on deck)
Gothmog
Speaker (loved the artillery SoD)

Remember, up to 10 turns per round from now on - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads3/LK38-1400AD.zip
 
Just to give you an idea how screwed the Mongols are.
Everything north of the yellow line was gained between 1360 AD and 1400 AD.
LAK-255.jpg
 
Good set of turns General Lee :soldier: , it will be nice to have some armies if we end up invading Persia. I don't think they will be winning by Diplo, but you can never tell. Looks like Persia is a good tech steal target for us. Great to see the Carthaginian Red finally dominating the map. The Oil is ours, the ghost of Mc Gothmog is pleased indeed... :mwaha:

Re Speaker: the way I read your turns they are consistant with the four turn hypothesis. You failed to plant a spy in 1330 AD. Then you continue to fail for the next 3 turns (thus four turns that you cannot succede - including the initial one). Then you succede on the next turn. I have noticed that when I fail to plant a spy I will never get one in the same turn. It also seems impossible the next couple turns, although I have less personal data to mine here. I have it from reliable sources (on the S&T forum) that it is impossible for 4 turns. Admittedly, this is anecdotal evidence, but let's call it food for thought.
 
Actually 2 oils are ours - we have a spare if one dries up.

On armies - the military academy is being built.
 
Yes, two oil... I was refering to all the mongol oil. That is all of it, yes? If not - it's upto you reagan!
 
Ummmm -- Don't got it. The .zip file is empty, my friend.

Today's the :bday: o' my "female dating companion," which means I'll have other games besides Civ on my mind tonight. :groucho: After you either re-post the save or tell me where I'm going wrong with the current version, I'll reacquaint the Mongols with Carthage's might and post sometime tomorrow. :tank:
 
Pre-turn: Starting GDP of 664gpt increased almost 50% to 954gpt through the “Omnibus Clown-to-Taxman and/or Productive Citizen Retraining Act of 1400” and by decreasing lux to 0% while temporarily hiring an entertainer in one non-core city. Furs came online two turns early by using a Mongol worker to form a colony, which saved some lux $$$. I also added two new Mongol workers to our ranks without leaving any of our units in Mongol territory. Several outlying settler cities were working low/no-shield tiles to no gain, so I MM them to increase growth. That was an un-enjoyable but productive thirty minutes.

1405: Korea and Persia are now at peace. Persia completed the Manhattan Project. India renegotiated our Iron-Dyes deal and can only pay us 6gpt (their entire GDP). Our leader-fishing Cav hit a good RNG roll and spawned GL Hanno, who immediately trained an army! Tabriz and Ulaangam were razed/replaced with only two tank casualties against redlined infantry.

1410: Carthage completed the Military Academy and began production of an army. Someone sabotaged production in Rusicade. Bathshireet, Tsetserleg, and Bayanhongor captured without casualties.

1415: Persia completed the UN. Positioned troops for the next assault.

1420: Captured Baruun-Urt without casualties. Our Spices deal with Korea ended. I chose not to renew it because I didn’t want to restrict us from attacking Korea. If we choose not to go after Korea immediately, this deal would help us get some happiness back, although it appears we’re OK without it for the most part.

1425: Persia and Vikes are at peace. Completed many tile improvements in our new Mongol territory. Repositioned our fighters to try to ward off Persia bombers, if necessary. They are set for air superiority missions. Sold Flight to the Vikes for 43gp +23gpt.

Looking forward: I played five turns, which happened to correspond with the demise of the Mongols and the discovery of Radio. We can go after Persia or Korea next. Korea should be a much easier target, but Persia is clearly our main competition and is a threat to start a space program in the near future. I left the army in Carthage unfilled so it can be transported easier. We clearly did not need it in the fight against Mongolia and it will not be nearly as useful as homeland defense as it would be overseas. I grouped our troops/workers by unit around Carthage, with the healing elites in Carthage. I also left almost all of them with movement points remaining, so Sirian can put them wherever he wishes. I misfired on a go-to command and dropped an infantry in Persian territory, so you’ll get to see Jerxes’ bright, smiling face interturn. I didn't change many of the build orders in corrupted cities, except to suggest construction of harbors near Persia in order to build/rush naval units. We are behind Persia by a ton of techs (at least three from the Modern Era), including Computers (Mech. Infantry). I tried to leader fish as many times as possible but came up dry after my initial success. We have a few elites now, so the fishing should be better in the future. We have a lot of cash and a strong GDP. We have enough for a tech steal attempt (Computers would be pretty sweet) and/or to build-up infrastructure and/or transports on the Persian front. It may be time to start our own research, although it’ll still be slow going (Ecology in 16 w/o a deficit).

http://www.civfanatics.net/uploads3/LK38-1425AD.zip
 
If we were to capture Korea, we would probably approach the Domination limit, right (at maximum, we would then have to take a few Viking or Indian cities)? Korea has no rubber. Do I dare surmise that they are protected by nothing but rifles? Can we please take one city, raze and replace with a settler, rush an airport, drop 30 tanks, and clear out Korea in one turn? Just an idea....
 
On the question of domination - we now control 1010 of the needed 1662 tiles (Yes - beta mapstat seems good).

Taking Persia and cleaning up are culture boundaries would get us close.

I suspect we need to take **two** other civs out to dominate the board.
 
If we are that close, wouldn't taking out two of Korea, India, and the Vikes (who don't yet have tanks) be easier than taking on Persia (who will soon start cranking out MechInf)? We should be able to wipe them all out before Persia completes its spaceship.
 
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