PT- The Indians have been eliminated, so no fear of a flip. Rush a Library in Madras, so it can grow. Rush aqueducts, temples, and granaries around.
1520 (1) I declare war against the Vikings and sign the Persians to an alliance in exchange for spices. I rout the Viking navy, losing one destroyer, but killing most of their ships. We are in serious need of a few transports to bring troops from our homeland to the former Korea. A ton of troop shuffling, getting troops into position for an attack next turn.
IT- Persian bombers go to town on Hyderabad. Wow, thanks guys. I don't want those roads anyways. Leader is spawned on defense and then killed two attacks later.
1525 (2) It is a lot of fun watching a Cavalry army fall without taking off a hp. Persia has completed 2 parts of the spaceship. Newly Founded Viking city is razed and I found New Cadiz right next to where it was, pushing back borders. Hyderbad falls with the loss of one tank.
IT- The Persian artillery (bombers and ships) are really getting on my nerves. Why does the AI insist on bombing every road in sight? Persia was very helpful in attacking an Infantry SoD (15 Infantry or so). That's it for a Viking counterattack? They have very little military to speak of.
1530 (3) Trondheim falls with a few casualties. Oslo, after some serious bombardment that takes out everything but the Aqueduct, Hospital, and Great Wall, falls. I use the spawned Mago to rush an airport. The borders of Kolhapur are causing me serious difficulty, as are the hills and mountains that surround it. I fall one tank short of taking it, but move a HUGE SoD of 25 tanks into range for next turn.
IT- Vikings move two carriers and two battleships into two squares that are surrounded by 20 battleships and destroyers. Smart move Ragnar. Oslo is taken back. Since all the roads in that region have been destroyed by the stupid Persians, I only had 3 troops to garrison Oslo with.
1535 (4) I take back Oslo, but the airport was never finished. Kolhapur falls and the Viking borders are pushed way back. I leader fish the Infantry SoD which has now come down off the hills, and the last kill yields Hanno, who rushes an airport in New Hadrume. WW ratchets up a notch.
IT- Vikings respond with...2 tanks.
1540 (5) Persians have completed 3 of the 10 spaceship parts. Heavy losses sustained at Odense, which does not fall. We are short on artillery, and with the Vikings culture, we just don't have the time to bring more over and move them into positon. I take many of our slave workers (from dead civs) and add them to our homeland cities. We have an ungodly number of workers and the population will help big time, especially in Karakorum, which is now a size 22.
IT- The roads around Stockholm are now gone. Thanks Persia. The Vikings counter with...3 tanks.
1545 (6) Persians have completed 4 of the 10 parts. Bergen falls. As does Copenhagen. As does Odense.
IT- Persians know an advantage when they see one. They require 68gpt to renew our Ivory deal. With WW what it is, we cannot afford not to pay. Persians blast Stockholm down to size 1 for us. Trondheim flips. Luckily, I prepared for such a moment by removing most of its garrison and stationing troops outside.
1550 (7) Stockholm falls. Trondheim has been drafted from about size 22 to size 15. This might take a turn or two to get back. Karakorum is now up to size 32.
IT- Vikings respond with...2 tanks.
1555 (8) Trondheim falls. It is now a size 12. Flipping was actually good for us because it is now much more managable. I put huge garrisons in Trondheim and Kolhapur. We need temples in those cities very quickly to gain the tiles in the middle of Scandinavia. Karakorum is now size 34. Very little fighting on this turn besides taking back Trondheim.
IT- Vikings respond with...1 tank.
1560 (9) Stavanger falls. As does Reykjavik. I disband a few captured artillery and redlined tanks so temples can be rushed. I should have thought of this sooner, as these cities are taking way too long to come out of disorder due to our stretched forces which do not allow us to have a big garrison.
IT- Vikings respond with...nothing.
1565 (10) Libraries rushed as well in Scandinavia. Their only remaining cities are surrounded by forests and hills, so getting there is taking a lot of time.
Conclusion- We are on the brink of winning. Persia has completed 4 of the 10 parts, and will probably finish at least one next turn, but I have rushed temples and libraries in the Viking cities, so their borders should expand in the next turn or two. I made a few risque moves, namely adding many workers to our homeland cities and disbanding a dozen or so tanks and artillery. I am sure that Sirian will yell at me for this, but we are in a race against time here and we need those borders to expand as quickly as we can. The artillery are all but useless now, with their only remaining cities being size 7 and under, and we have plenty of tanks. Manp'o still remains on the Korean mainland because at first I didn't want to waste the troops needed to take it, and later I forgot about it as the action heated up. Lee, you should probably take care of Manp'o next turn. I have figured out a system to move tanks from our homeland to the Viking land without using any movement. You move a transport into Sverdlovsk, use "L" to load it up with Tanks (or other units) and then move the transport down into Pusan, where you then right click on "Wake Transported" and move them over to Seoul, where you again load them onto a transport waiting there and then move it across to New Sabratha and again use "Wake Transported." This is why I did not hesitate to disband the tanks because they could be replaced so easily. Take us home Lee. I am a little disappointed that I didn't get to finish the game, but c'est la vie. I guess it is fitting that you get to finish, since it is your series. If you can, please post the save the turn before the game ends, so the rest of us can put it in our HoF.
LK38, 1565 AD