LK56 2550BC
2550BC (0) Look around, we have contact with England and the Babs. England is up the wheel and construction. We are at tech parity with the Babs. Next turn, we should meet a civ with brown borders.
IT England kicks out our warriors.
2510BC (1) Babs now have masonry. I cannot get wheel from England for a 2fer.
Dont meet the brown civ as we cant see insider their borders. I move the boat around the island.
2430BC (2) Amsterdam grows and auto-allocates to the forest giving us a settler this turn. Order up another warrior for MP.
Send current warrior and settler to the west, as per the revised dotmap.
Lizzie now has Ironworking.
IT 4 barbs come out of the west right at our warrior-settler pair.
2390BC (3) Swap Amst over to a spear.
2350BC (4)
2310BC (5) Spear comes in. Barbs fortify on mountain next to Amst.
2770BC (6) Found Rotterdam on the forest site. We get Masonry from the goody-hut auto-pop. Rax ordered.
With the 4 barbs fortified right next to Amst, sending out an unguarded settler is not advisable. So I will build another boat while one of the scouting warriors returns for guard duty. Another of the scouting warriors did make it south of the English territory and is looking around.
2730BC (7) The brown border is Carthage. We meet a scouting warrior. They are up wheel on us. They have 4 cities to our 2.
2190BC (8)
2110BC (9)
IT Incas finish the Colossus.
2070BC (10) Move boats and scout. The new settler moves south.
A broker opportunity. 8gpt and 57 gold to the babs for IW. IW to Carthage for the wheel and 55 gold.
We have iron on the mountain N-NE of Rotterdam. No horses on our island, but some on the little island next door. I owe someone some money for the lack of horses on the English poach city
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Rotterdam swaped to temple to bring iron in border. It wont hurt our flip chance either for the English city.
I heard that we can get 40 shields from rushing something. Take a look at whipping a temple in Rotterdam.
As for my dot-map. I cannot decide between the 3 red dots for the next settler. The northwest one is on a river, but is a BG. It, and the middle dot, are 3 tiles from Amsterdam which will help defendability. The middle and south red dots are both on the coast. The south one improves our overlap.
Blue dot is perhaps next. It would hem in Hastings. It is on a river (and BG), but it has a ton of BGs to work. The pink dots are for that island. But, again, we will need mapmaking before we can get over there. I would grab the south pink dot first for the horses. The green dots are the next tier of sites.
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