LK56, Something Conquest, Demigod

LK56

1475 BC (0): :lol: Now that is an aggressive and rather foolish settlement. Question is wether it will flip or not. Or do we need a :hammer:. Drop lux to 10%.

1450 BC (1): Lux back to 20% for Amsterdam. Mayas just picked up Map Making. But don't see any reason to buy it at Seconds. Can sell Math or HBR to Babs or Carth for all there respective golds ~190 total.

1425 BC (2): Amsterdam builds a spear starts a settler.

1400 BC (3): Not much. :hmm: Tempted to take the 150 from Hanibal for math but roll the dice and hope he gets a tech soon.

1375 Bc (4): Not Much.

1350 BC (5): Amsterdam builds a settler starts another. Sending settler to the SW of Groningen. To either claim more land or continue to claim the silks.

1325 BC (6): zzzz

1300 BC (7): England is sending a settler North toward the frozen tundra. Sweet Carthage just picked up Map making. Math ALONE gets us Map Making and 150 gold :confused: Now we can build Galleys to settle the isands. MM is really changed values since Maps can't be traded yet. Take the 90 gold from Lizzy for MapMaking rather than allowing her to give it to the Mayas. The Incas just pickup MM as well. Begin research on Philo due in 8 turns with the intention of trying for a Scientific Leader.

1275 BC (8); Groningen builds a warrior starts a temple. Buy an English worker off Lizzy for 115 gold. :hmm: "slaves" Look differnt :D.

1250 BC (9): Amsterdam builds a settler starts a galley. Settler is in Amsterdam waiting for the Galley. Can still sell tech to Babs. A settler/warrior pair is just outside of Groningen to go whereever Lee sees fit. Not sure what is the best move there. Philo is due in 6. Edit: Coffee pointed out in LK57 that if Philo comes in first for us then we get a free tech.

Here is the save:

http://civfanatics.net/uploads5/LK56-1250BC.zip
 
1275 BC (8); Groningen builds a warrior starts a temple. Buy an English worker off Lizzy for 115 gold. "slaves" Look differnt .
Standard LK house rules:
2) No worker purchases before 1000BC to avoid civ crippling.

:hmm: Notice a conflict here?



================

LKendter (currently playing)
Ridgelake (on deck) (vacation Nov 9 to Nov 12)
meldor
Rubberjello
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
*Moves over to make room for Hotrod in "Lee's Naughtiness Doghouse of Succession Game Detention"&#153*

PS The top bunk is mine!
 
Alright alright you can have the top!

Sell him back and charge me later. Crippling in 1250 BC??? :hmm: I would suggest that that is not true at all of a demigod civ but can't say for sure. IF it is truely an issue then sell him or gift him back. I will just long for the days of LK30 something when Worker purchases got :worship: NOT :whipped:.

I honestly missed the worker deals. :blush:

Hotrod
 
1250BC (pre-turn)
I must agree with hotrod0823, the placement of Groningen is way to close to Hastings. The one extra food from the river isn't worth this placement.

I dial up Babylon and take his $93 for math.
(I) Hammi is an ungrateful @##@$ - the reward for us selling him math is to demand horseback riding. Considering how pathetic our military is I cave.


1200BC
(I) England builds the Pyramids! The 600lb guerilla is now an 800lb guerilla. Then the Incan completed the great lighthouse.

1150BC
(I) We get Philosophy first and we take currency as our free tech.

1100BC
Eindhoven is formed, and we have the needed horse city.

1075BC
Arnhem is formed and we control the rest of the island.
We didn't get Philosophy with much to spare as two other civs now have it without me selling it due to lack of trades.

1050BC
Currency goes to England for Construction and $200.

Summary:
War is coming before my next round. Even at $60 and upgrade, we can create a 10+ swordsman SoD. We need to be get ready ASAP.

LKendter
Ridgelake (currently playing) (vacation Nov 9 to Nov 12)
meldor (on deck)
Rubberjello
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads5/LK56-1000BC.zip
 
LKendter
Ridgelake (currently playing) (vacation Nov 9 to Nov 12)
I will give Ridgelake another 24 hours, then I am skipping.

meldor (on deck)
Rubberjello
hotrod0823
 
I see it and will try to get to it tonight

Can anyone post a map in the mean time?
 
LK56 – Dutch Demigod

1000BC (0) We are pushing hard up against the pyramids-enhanced English. But they have no horses or iron. We will be going to war with them before too long.

Techwise, I am shocked to see us leading the pack. England is even with us, but everyone else is behind. Perhaps the benefit of being a seafaring civ with contacts to all. Or more accurately, their lack of contacts.

Swap around a few build orders. Gronin from settler to walls. This will be a military flashpoint. Defense will be wanted. Amsterdam from warrior to harbor so that we can import our horses. It will then go back to warrior production in anticipation of upgrade to swords. Arnhem is changed to worker so that all of those BGs on the island can get in use. We only need 1 harbor on that island anyway (Eindhoven).

IT the Mayans complete the Statue of Zeus.

975BC (1)

950BC (2) Sell around Philosophy for 155 gold.

925BC (3) Gronin flips to the English.

900BC (4) The Babs drop off a spear and warrior next to Arnhem. I take a spear and warrior from Amsterdam to help add more force on our island.

IT No surprise, the Babs sneak attack. Their warrior does kill our spear in Arnhem.

875BC (5) I go to MA with Carthage against the Babs. Then I realize that the Babs have met no one as no one has them available to MA. So this is a way to tell if a nation has contact or not.

IT Our 2 warriors defeat attacking spear and warrior of the Babs.

850BC (6) Sell HBR to Carthage for dyes and 37 gold. Lower lux tax to 10%

825BC (7) Kill a landed spear and warrior. Sink a Bab galley, but lose a curragh in the process.

The Mayans and English have CoL. Sell Currency to the Mayans for CoL and 70 gold.

800BC (8) I whip a temple in Utrecht.

775BC (9) Notice that the English have starved down Gronin. Or at least it is down to size 1 now.

750BC (10) Our road to the iron completes. Upgrade 10 warriors to swords.

I had expected that we would go to war with England in a turn or two. But the Bab conflict is slowing things down a bit. It might be worth putting a sword or two on the island for security, and then going to war with England. We badly need the space. I would raze Hastings for the space. Possibly capture the rest.

England has no iron or horses. Have fun, Meldor! :hammer:

LK56-750BCmap.JPG



The Game
 
Upgrade 10 warriors to swords.
And we still have $640 in cash? Blasted Bab conflict forced premature upgrading. :mad:

====================

LKendter
Ridgelake
meldor (currently playing)
Rubberjello (on deck)
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
A couple of things that I did not put in my report.

We might want to turn Arnhem into a settler/worker factory. It has the wheat. And after a government change, it will have 3 food in its center. Not exactly 5fpt, but it will grow reasonably well. The other cities are far too crucial for other purposes to go settler production now. With this in mind, it might make sense to swap Arnhem over to a granary.

Although it overlaps some, we might consider putting a town NW of Utrecht. It would be on a river and could work 2 whales with expanded borders. A nice "fishing village" indeed.

There are several more warriors available for upgrade. I moved some over to the island to help prodtect against the Babs. We could move swords over and bring warriors back for upgrade. Further, I would not be opposed to upgrading regular warriors. I expect that we will be facing a lot of archers and warriors. An upgrade to vet will likely come quickly.

There is an English settler pair next to Utrecht. I was blocking their path north with the intention of providing a slave target.

One question that is open in my mind is whether we want to capture or raze the English cities. Hastings is obviously razed. Groningin is obviously captured. London is a capture for the Pyramids. The rest are open to discussion.

Thoughts running through my mind right now are: 1) Our lack of workers (raze more); 2) Lack of settlers (Arnhem? for a factory); and 3) placement of the English cities. These are my current thoughts: capture Coventry, raze Warwick and found a new city 1 tile NW. After that, I am not sure. I don't particularly like the location of Oxford. The rest are not badly located.

Comments on these various items?
 
750 BC (0)
I start the swords moving towards Hatings. Move a warrior to block the English setter/spear pair.
(I) The Babs land a warrior outside of Hague.

730 BC (1)
we kill the Bab warrior, our sword promotes to elite. The rest of our swords move to just outside of hastings in the forest.
(I) The Babs land a Bowman on top of the tobacco. We get Poly and start on Monarchy at 50.

710 BC (2)
We declare on England and proptly lose 3 swords taking out one lousy spear. Hatings is razed and we get no workers. Raise lux tax to make Amsterdam happy.
(I) The settler spear pair goes into Groningen. A couple of warriors appear out of Liverpool. Our little boat suvives a second barb attack. Carthage starts the Great Wall. Amsterdam sword->sword.

690 BC (3)
Upgrade two more warriors. Dispatch a couple of swords to deal with the Liverpoolers. The troops advance on Groningen. We make peace with the Babs straight-up.
(I) An archer attacks out of Groningen and our sword survives.

670 BC (4)
We lose a sword but take Groningen. Set it to starve will building a temple. Kill one of the warriors from Liverpool. Move a spear out of Utrecht to cover a worker. A sword is moving that way to either cover the city or kill the archer out of Warwick.
(I) Hannibal demands currency, I cave. Our warrior int he south dies to an archer before he can pillage. Rotterdam sword->sword. Hague Rax->spear

650 BC (5)
We kill the last Liverpool warrior and an archer outside of Groningen. The archer moves away from the worker so I move the spear back into the city.
(I) The archer near Utrecht move on top of the mountain. Amsterdam sword->settler. Eindhoven harbor->temple. Wonderful, the English complete the Great Wall. As if It wasn't costing enough for thiese piddly little cities.

630 BC (6)
A stinking sword dies trying to kill the archer but the spearman finishes him off.
(I) A couple more archer appear out of the fog.

610 BC (7)
Move the spear to cover the worker again. Pull a spear out of Rotterdam to help cover Utrecht as that seems to be the English target of choice. Four swords advance on Warwick.
(I) The archer from Warwick moves on top of the mountian. The spear fortifies. The second archer moves to go around Groningen.

590 BC (8)
We auto-raze Liverpool. We lose our elite sword but raze Warwick gaining two English slaves.
(I) We finally lose our brave little boat to a barb ship. Amsterdam settler->horseman. The Mayans complete the Mausoleum of Mausollos.

570 BC (9)
Kill the archer outside of Groningen. Move the two spears into Utrecht and move the workers away as they have completed their tasks and seem to attrack too much attention. Move the settler so it can join the spear to complete in The Hague so we can replace Warwick. Pull the injured swords back towards Groningen the heal.
(I) The archer on the mountain outside of Utrecht fortifies. Rotterdam Sword->sword The Hague spear->spear.

550 BC (10)
I send the new sword to deal with the archer on the mountain.

The settler and spear are just outside Groningen. As soon as the swords heal we can head for Coventry. Good Luck!

The Game
 
:hmm: Any chance we can end the phony Babylon war?

rj can determine how much further we can go versus England.

=============================

LKendter
Ridgelake
meldor
Rubberjello (currently playing)
hotrod0823 (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Originally posted by meldor
[B690 BC (3)
We make peace with the Babs straight-up.
(I) [/B]

Lee, we did make peace with the Babs.

Good set of turns, Meldor. :goodjob:

I cannot believe the english got the stupid Great Wall. All of the other ancient age wonders that they could have built would not have mattered much.

:sigh:

At least they still have no iron or horses. It will just take longer to remove them. :hammer:
 
Lee, we did make peace with the Babs.
:blush: :cringe:
:blush: :cringe:
 
Alrighty then...Some Lizzie-bashing in the works. Wake up the Catapult and pound the Archer on the mountain. Our Science is zero on Montheism - add a scientist in a city to find we are 8 turns gone on that (only 42 to go!) :crazyeye: Switch Amsterdam over to Catapult (now that we are facing walls everywhere). We are up at least Polytheism over the rest of the world.

530 BC (1) Resistance at Groningen ends. Spear/Settler fends off an Archer attack *whew*. Wake up two warriors from our Island and bring them back over to be upgraded.

510 BC (2) Kill the English archer. Healing and staging turn.

490 BC (3) 2 English archers approach from Coventry, and one from Oxford. Amsterdam switched back to Swords. Uprade 2 warriors to Swords. Go and get the last two from the Island. Settler turned around from the destination on the ruins of the English city because an army of 5 English Archers are waiting there.

470 BC (4) English Archers advance. Sword and Cat produced and others ordered. Upgrade 2 more Warriors and a Connugh into a galley.

450 BC (5) Archer pillages a road near Groningen. We capture Coventry with the loss of 1 sword. Kill an archer in the stack outside Groningen, wound another with the catapult.

430 BC (6) Groningen successfully fends off 3 Archer attacks with no losses. (That elite spear deserves a medal! - but we would have settled for a great leader!) More English archers show up. Amsterdam (sword->horse) Resistence in Coventry ends. The English are willing to talk peace, and have learned Republic (but won't part with it for free). It is something to consider as we might eventually get it at a cheap discount in peace talks. England is in Anarchy! :lol: I don't think I should end the war now, right? Kill a wandering Archer and Spear and gain a promotion. Move a Sword back to the Island for defense.

410 BC (7) Kill 2 Archers and two warriors with no losses (the Cats are hitting everything is sight!). Start an invasion force towards York.

390 BC (8) Rotterdam (Sword->Sword) English units are drying up. Found Maastricht. Nothing has changed on the tech front.

370 BC (9) Babs demands Polytheism. I ignore him and he goes away. Arnhem (Barracks->Temple) Amsterdam (Horse->Settler). Conquer York with 1 Sword loss. I decide to raze it because of the flip risk. Hmmm...??? Didn't get any slaves out of a size 6 city?

350 BC (10) Hmmm....England is now a Republic? 4 turn Anarchy??? We have two attack stacks now, they can converge upon Coventry, and then maybe London itself. Lizzy is "doubtful" about giving us Republic for peace. We still have a Monopoly on Polytheism. We are near our allowed units limit. I should have had another settler ready to replace York, but I miscalculated how easy it would fall. There is a Barb tribe in the North. Good luck!
The Save (350 BC)

lk56pic004.jpg
 
Originally posted by hotrod0823
Got it and LK 57 :eek:

I'll try and get RBC3b finished as soon as possible, so that you will be up in yet another one! :lol:

Er.... I hope you don't mind following me in so many games. Hopefully you can cover up all my missteps!

By the way, I apologize to the whole team for my misplacement of the town of Groningen originally. I was so pissed at Lizzie's aggressive settling, I let my emotions override my better judgement. Sorry!
 
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