LK56, Something Conquest, Demigod

960 AD with nationalism already out there! I can't wait to they fix that GPT bug.
 
950 AD (0): It is good to see the English are gone. Not entirely sure about the tech choices but I guess it may get a nice deal in about 50 turns.:eek:. Anyone have any idea if the 50 turn gambit works ? Takes me a few minutes to get reaquainted with the "new" map. With current deals and peace treaties in effect I will try to focus on infrastructer in the new territory and improving our fledgling military for our next wave of wars. MM a few towns for, gold, food or shields depending on need. Change Oxford from Courthouse to Cathedral. Only 1 corrupt shield doesn't seem to make the courthouse worth it. Notice a trend of ZERO libraries. May be the time to get some built but will wait and see what goes on with the tech trading possibilities. MM Norwich to grow and build a worker next turn. :O Upgrades of our SwissMerc to rifles cost 150 gold. We could only do 3 with the gold we have right now.

960 AD (1): Norwich builds a worker starts another. :smoke: Not sure how it happend as I don't recall doing it but the scientist accidentally got fired last turn. ReHired. Facism due in 50. Not much else, nothing new on the tech front.

970 AD (2): Rush courthouse in Leeds for 24 gold. Rush Market in London for 76 gold. Worker arrive at the coal.

980 aD (3): Carthage Navy is in our Southern tip. See some privateers out and about. London completes a market starts a rifle. A cath is not needed yet. Leeds completes a courthouse and starts a duct. Upgrade one swiss merc in the south will upgrade another next turn. Trade magnetism to the Maya for Ivory. With the lux deals we have with Carthage up next turn I want another lux now. I can also drop lux to 10%.

990 AD (4): Carthage has 5 frigates escorting a galleaon and a galley to who knows where. A caravel has 2 more frigates in tow. Amsterdam builds a cav starts another. Reup our wines for furs deal and the silks for dyes. combined and he kicked in 12 gold.

1000 AD (5): Rotterdam builds a bank and starts a cav. Groningen builds cath starts a cav. Coal is almost online. We will have to start pealing off workers from our size 12 cities. Should get a few with in the next couple turns. As well as continueing the upgrades. And Fascism is now known by Carthage :p. We can afford it but I don't see the point. I would change research to something more productive like Industrialization but we don't have the libraries or universities to start self research so a swap to the dead end tech of ironclads in a shot in the dark at getting a gambit trade later.

1010 AD (6): Carthage wants PP and ROP I decline. Haarlem builds a rifle starts another. Begin to slowly start the railroad. Rush a couple workers and change Groningen to a worker.

1020 aD (7): The Hague builds a cav starts a worker. Groningen builds worker starts a cav. New castle builds a worker starts a duct. Norwich a worker starts another. Maastricht a bank starts a harbor. Holwerd a courthouse starts duct. Working on the railroad but need to consolidate and focus.

1030 AD (8): Coventry a bank starts a rifle. The Hague a worker starts a rifle. Upgrades are almost complete.

1040 AD (9): Amsterdam cav starts a worker. Build a few cavs start a few more.

1050 AD (10): Moving a few more Swiss mercs to upgrade with the next turns. Works are on projects but need to be better consolidated for railing tasks :blush:.


http://civfanatics.net/uploads6/LK56-1050AD.zip
 
LKendter (currently playing)
Ridgelake (skip - out until 11/30 or 12/01)
meldor (on deck)
Rubberjello
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
1050 AD (pre-turn)
These are clearly 10 build turns with the emphasis to get more workers, and to get our worker crews together. Several hopelessly corrupt cities switch to workers. We need the military rail-net ASAP.
(I) Inca and Carthage ally vs. Maya.

1070 AD
I cash rush another round of workers - we are really short.

1090 AD
I cash rush another round of workers - we are still short.

1110 AD
I cash rush another round of workers - I hope you like workers.
(I) Babylon and Carthage ally against Maya.

1130 AD
If I hear any complaints about not enough workers...

1140 AD
(I) Carthage and Maya sign a peace treaty.

1150 AD
Wines and Silks to Babylon for Gems and $75.
Our military net is complete, and we get to start optimizing cities.

Summary:


LKendter
Ridgelake (skip - out until 11/30 or 12/01)
meldor (currently playing)
Rubberjello (on deck)
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads6/LK56-1150AD.zip
 
1150 AD (0)
Everything looks relatively good. We have lots of cash so I steal Electricity from Carthage. Carthage has Replacable Parts. I sell Electricity to Babylon for WM, Democracy and 168g.
(I) Amsterdam Colosseum->Cannon, The Hague Galleon->worker. We get a palace expansion and the Maya start Bach's.

1160 AD (1)
Get Amsterdam another shield so the Cannon will finish in 2 rather than three. Try to get Rotterdam more shields to speed its build but it has no courthouse and it seems that every shield I increase goes to corruption. Swap it to a Courthouse to try and recover some of those 6 shields now lost. We still have too much money, so I steal Replacable Parts from Carthage. Oh look, we are now building an artillery in Amsterdam. I upgrade 22 Rifles to Infantry for 660g and then scroll around the map to hear all the bolts slam home. Not quite as satisfying as it is on the world map.
(I) The Maya want an alliance vs the Babs instead we swap maps. The Hauge worker->Infantry. Oxford Rifle(??)->worker.

1170 AD (2)
Lots of fun with workers. Try to get cities to something reasonable for builds.
(I) Oxford worker->arty, Eindoven Cathedral->Colosseum. We loase our Ivory.

1180 AD (3)
More getting cities to multiples of 5 shields. The Maya want way too much for the Ivory. For the time being I up the lux tax to 10% and rush buy two Galleons in the south. Some Cav, Arty, and Infantry move south in anticipation of a war. Only three cities would riot without ivory. All of them are corrupt enough that a taxman doesn't change their net shields.
(I) London Bank->Cathedral. Nottenham Market->Courthouse. Canterbury Galleon->Galleon. Rotterdam Courthouse->Colosseum. The courthouse dropped corruption by one third, we may be able to hit 30spt there now. Coventry Colosseum->worker. Utrecht Cav->Arty, Groningen Coloseum->worker. Brighton Galleon->Galleon.

1190 AD (4)
We load up the two Galleons and place them just outside Mayan territory. I ahve completed the useful cities and will now start seiing if Amsterdam can hit 30spt.
(I) our trade with Carthage for furs and dyes ends but he wants to extend it. Instead we get furs, dyes and spices and he gets silks, wine and 78g. Amsterdam Arty->arty. Groningen worker->arty. Coventry worker->arty.

1200 AD (5)
Rush two more Galleons in the south. Fire the three previously hired tax collectors.
(I) Canterbury Galleon->Galleon, Leeds Aqueduct->Market, Brighton Galleon->Galleon. Haarlem Cav->worker.

1210 AD (6)
Load up the two new galleons and we now have 8 infantry, 7 arty and 1 settler off the Mayan coast.
(I) Well, the three Galleons that were sailing down the right caost to help ferry troops in the upcoming war were all sunk by pirates. The Hague Infantry->Infantry. Dover worker->worker. Haarlem worker->Infantry. Holwerd Bank->Rax.

1220 AD (7)
We declare on the Maya Empire and move our forces in and land. The Mayan cities are protected by pikes.
(I) The Mayans refuse to attack our stack. Amsterdam Arty->arty. Rotterdam Coloseum->Palace pre-build. Oxford arty->infantry. Carthage begins US.

1230 AD (8)
We bombard and then raze Quirigua' getting 5 workers and two Trebuchets. We found the city of Choke and it begins a Rax. Load up the 4 Galleons agan and they are off once more. Still lots of fun to be had with workers.
(I) The Mayans again refuse to attack. Lots of pikes and longbows trying to pass by. Coventry arty-.Infantry. Groningen Arty->Arty, Newcastle worker->worker, Norwich worker->worker, Maastricht Cathdral->Rax, Reading worker->worker, Whaleberg worker->worker, Delft worker->worker.

1240 AD (9)
Bombard a stack of lonbows guarded by a spear. Each infantry kills a 5 infantry kill longbows and the spear. We get an elite. Rush the Rax the Choke. I now have enough money to make another ellict tech aquisition. We grab Industrialization. I have slowed to upgrading only 2 rifles per turn to free some cash. I swap some core cities over to factories including Rotterdam.
(I) The Carthage Pirates make a run for our Galleons but won't make it. The Mayans still refuse to fight. Choke Rax->Library, Holwerd Rax->Infantry.

1250 AD (10)
I upgrade our last two rifles. I pound a stack of MDi and Longbows then then wipe them out. We move some units in to block the other square. I then use the army to take out the units in the fortress. We should move the blockein units into it next turn. I leave the Galleons inside Choke until the Carthage Privateers clear the area or we get some frigates. We have enough troops to begin going on the offensive in Maya. I swapped a couple of corrupt cities to settlers. I also changed the Galleon builds to Frigates if you want to rush them. After a factory completes in Amsterdam we need to start a prebuild.

The Game
 
LKendter
Ridgelake (skip - out until 11/30 or 12/01)
meldor
Rubberjello (currently playing)
hotrod0823 (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
BTW, Carthage must have sold Nationalism to the Maya last turn. I forgot to mention that I did see one rifle. I think that they have been pounded pretty hard by everyone else though.
 
What the ??? :confused: My turn on this one already? I hope Ridgelake gets back soon!
 
I am back in town again. Looks like some good turns in my absence! :hammer:
 
Preturn: Everything looks pretty good! Thanks to the theiving abilities of Meldor ;), we are looking good tech-wise. Change some builds over to factories and rush a Frigate. I don't really know why we are researching Ironclads, but since all our techs are going to come from steals in the forseeable future, there is no other choice really.

1255 (1): Move a Stack of Death out of Choke Southwards towards their core (and the Ivory and Incense!). We have too many workers! :lol: Rush Library at Choke.

1260 (2): Well, this is insulting. We have a Carthaginian worker moving all the way from the southern tip of our lands to the northern tip! Start 2 more Factories. Carthage has learned Corporation. An attempted steal fails, but no ramifications from it. SoD still heading for Lazapa. Start a escorted convoy over with 16 reinforcements. I debated about making an Infantry or Cavalry army with our Army unit, and decided upon an Infantry army due to the style of fighting we are probably going to end up doing.

1265 (3): Mayans send a bunch of junk units at Choke. The Privateers come swarming, but we'll make port with no problem.
Rush Temple at Choke. Force #1 is in position outside of Lazapa. Force #2 is strikes out for the Capitol of Chichen Itza. Mayan SoL (Stack of Laughter) is demolished with no losses, 3 promotions, but no leaders. Kill a Privateer with a Frigate.

1270 (4): The Mayans finish off a Privateer for us with a Frigate. A single Longbow approaches Choke. We manage to steal Corporation from the Carthaginians. BTW, they are in Fascism right now. (I don't think anyone else mentioned this?) Conquer and raze Lazapa with no losses, capturing 2 Trebuchets and generating 5 slaves. Bombard Chichen Itza, but no attacks this turn.

1275 (5): Maya and Inca sign peace. Maya and Babylon sign peace. (Looks like we've got their attention!) :p Babylonia completes JS Bachs. Bombard the Chicken place some more, as they have at least 10 units in there and I need to soften it up more. Babylonians learned Industrialization somehow, even though they could only afford 6 gpt when I checked last turn.

1280 (6): Bombard and finally conquer Chichen Itza with only 2 Cav loss. I decide to raze it even though it had the Masuleum Wonder in it, because our Cultural deficit is so huge, and it would surely flip.

1285 (7): Rotterdam will be our prebuild for ToE, but I want to put in a Coal Plant first (this round). Trade Corporation to Babylon for Medicine almost straight across. Healing round.

1290 (8): Stack approaches Palenque. Kill off some invading Mayan units who were infiltrating.

1295 (9): Bombard, Conquer, and Raze Palenque (their new capital), even though it had the Statue of Zeus in it (obsolete). Found Den Helder and Leiden on the ruins of Mayan cities.

1300 (10): Approach Copan with a stack. Clean up some infiltrators. We should be able to plop a city down next turn and claim our Ivory. Carthage just learned Steel this turn. In our core cities I've mostly been building Factories, then Stock Markets.

The Game 1300 AD
 
LKendter (on deck)
Ridgelake
meldor
Rubberjello
hotrod0823 (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
I'm slowly making my way through. Hope to finish tonight and post by tomorrow night. It is taking longer than I anticipated.
 
1300 AD (0): We are pushing nicely into the Mayans but we have zero infantry at home. Will try to secure the rear and press the front.

IBNT: Reup gems deal with Babs, we give silk and wine for gems.

1305 AD (1): Rotterdam builds a coal plant and starts on Universal Sufferage as a prebuild for ToE. Bomb and Raze Copan at a way too high cost of 3 cavs. And it took each Army to redline :eek:. Time to put on the breaks and hope that the artillery hit citizens and not sooooo many units. Move units to hit Yaxchilan next turn. 2 settlers are in position for new cities on the Incence and on the other choke.

1310 AD (2): Amsterdam builds a stock exchange and starts an Army, can be used as a prebuild as well if necessary. Found Harlingen on the incence. Starts a library. Found Lauwersoog on the West choke. Need a few of these builds to hurry up so I can get more units to the front lines. Rush the factory at Haarlem and see that it has way too much food. Sending workers to remedy the situation. Ditto goes for Oxford. Bomb and Capture Yaxchilan. Nearly capture Uaxactun but come 1 healthy fast moving cav short. Carthage has just picked up Sanitation.

1315 aD (3): Oxford builds a factory start cav. Haarlem a factory starts a cav. Babs have started ToE, wee need to make a trade now. Carthage builds Universal Sufferage. :hmm: May be the cascade has died with that. :hmm: to give rubber or gold. I decide to give up gold. Trade the Corporation and 400 gold to Babs for Scientific Method. ToE will complete in Rotterdam in 9 turns. Investigate Ashur to be sure, :lol: not a problem it is due in 39 turns. MM to bring ToE down to 8 running neg food of 1. More optimization to bring Haarlem and Oxford to forty uncorrupted shields. Press on and Capture Uaxactun.

1320 AD (4): Bomb and capture Tulum. Bomb and capture Tikal. It takes both armies but we have the city. Slow the army to match up with Toe. Cash rush 2 settlers. Will load up at least 1 ship next turn with settlers and cavs. Rush the much needed Leeds market for 36 gold. A few other infrastructure projects then we can go on a big infantry push.

IBNT: Have to renegociate our lux deals with Carthage. He gets Silks and wine we get fur and dyes.

1325 AD (5): Cantebury builds a markets starts a courthouse. Coventry completes a factory starts infantry. Leeds builds a market and for some reason riots :(. Newcastle builds a settler starts a duct. Oxford builds a cav starts another. Dover builds a settler starts another. Haarlem builds a cav starts another. Leader fishing against longbows, pikes, and MDI. Get a ML from an elite cav. We could really use police stations but will hold off on tech trade until ToE comes in. May make an army or hold the leader for a rushed Wall street. Bump Rotterdam up in shields but lose 3 fpt.

1330 AD (6): Zero counter. Hague builds a stock exchange starts an infantry. Groningen builds stock starts infantry. Found Enschede in the hills of Mayan country. Bomb and Capture Lagartero and sistenen's Chapel.

1335 AD (7): Hannibal makes demands and he gets a lowly 89 gold. Moving some units to position to hit and take Bonampak next turn. Kill scores of weak units in the norht.

1340 aD (8): More units built, these will stay at home and serve as much needed back fill. Take Bonampak. Moving units back to the Northern.

1345 AD (9): General Mayan unit cleanup. More rails on Mayan lands. Is there a problem with Rails through towns and cities. :( Running out of movement while on rails :confused:.

1350 AD (10): Capture Machu Picchu and set up for assault on Cuello and then on to Vitcos and DZ..... Capture Cuello. Rotterdam has ToE next turn. Army is a prebuild for Hoover in Amsterdam. There is a leader waiting orders in the Capital. Most units are in the North ready to continue moving on the Mayans. Made no tech deals conserving cash and waiting for AT and Electronics to come in for deals to happen.

http://civfanatics.net/uploads6/LK56-1350AD.zip

lk56mini1350.JPG
 
LKendter (currently playing) In feast mode with 2 war turns tonight.
Ridgelake (on deck)
meldor
Rubberjello
hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Nice playing, Hotrod! :hammer:

Probably makes sense to continue on and remove the blue from the mini-map. Then remove the pink.

With Sistene's (wooo wooo!) we should be able to cut lux taxes and/or lux imports.

I would probably use the leader on a police station or factory. One of our core cities could push out Wall Street at a fairly reasonable clip.

Edit: Changed names :blush::crazyeye:
 
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