1150 AD (0)
Everything looks relatively good. We have lots of cash so I steal Electricity from Carthage. Carthage has Replacable Parts. I sell Electricity to Babylon for WM, Democracy and 168g.
(I) Amsterdam Colosseum->Cannon, The Hague Galleon->worker. We get a palace expansion and the Maya start Bach's.
1160 AD (1)
Get Amsterdam another shield so the Cannon will finish in 2 rather than three. Try to get Rotterdam more shields to speed its build but it has no courthouse and it seems that every shield I increase goes to corruption. Swap it to a Courthouse to try and recover some of those 6 shields now lost. We still have too much money, so I steal Replacable Parts from Carthage. Oh look, we are now building an artillery in Amsterdam. I upgrade 22 Rifles to Infantry for 660g and then scroll around the map to hear all the bolts slam home. Not quite as satisfying as it is on the world map.
(I) The Maya want an alliance vs the Babs instead we swap maps. The Hauge worker->Infantry. Oxford Rifle(??)->worker.
1170 AD (2)
Lots of fun with workers. Try to get cities to something reasonable for builds.
(I) Oxford worker->arty, Eindoven Cathedral->Colosseum. We loase our Ivory.
1180 AD (3)
More getting cities to multiples of 5 shields. The Maya want way too much for the Ivory. For the time being I up the lux tax to 10% and rush buy two Galleons in the south. Some Cav, Arty, and Infantry move south in anticipation of a war. Only three cities would riot without ivory. All of them are corrupt enough that a taxman doesn't change their net shields.
(I) London Bank->Cathedral. Nottenham Market->Courthouse. Canterbury Galleon->Galleon. Rotterdam Courthouse->Colosseum. The courthouse dropped corruption by one third, we may be able to hit 30spt there now. Coventry Colosseum->worker. Utrecht Cav->Arty, Groningen Coloseum->worker. Brighton Galleon->Galleon.
1190 AD (4)
We load up the two Galleons and place them just outside Mayan territory. I ahve completed the useful cities and will now start seiing if Amsterdam can hit 30spt.
(I) our trade with Carthage for furs and dyes ends but he wants to extend it. Instead we get furs, dyes and spices and he gets silks, wine and 78g. Amsterdam Arty->arty. Groningen worker->arty. Coventry worker->arty.
1200 AD (5)
Rush two more Galleons in the south. Fire the three previously hired tax collectors.
(I) Canterbury Galleon->Galleon, Leeds Aqueduct->Market, Brighton Galleon->Galleon. Haarlem Cav->worker.
1210 AD (6)
Load up the two new galleons and we now have 8 infantry, 7 arty and 1 settler off the Mayan coast.
(I) Well, the three Galleons that were sailing down the right caost to help ferry troops in the upcoming war were all sunk by pirates. The Hague Infantry->Infantry. Dover worker->worker. Haarlem worker->Infantry. Holwerd Bank->Rax.
1220 AD (7)
We declare on the Maya Empire and move our forces in and land. The Mayan cities are protected by pikes.
(I) The Mayans refuse to attack our stack. Amsterdam Arty->arty. Rotterdam Coloseum->Palace pre-build. Oxford arty->infantry. Carthage begins US.
1230 AD (8)
We bombard and then raze Quirigua' getting 5 workers and two Trebuchets. We found the city of Choke and it begins a Rax. Load up the 4 Galleons agan and they are off once more. Still lots of fun to be had with workers.
(I) The Mayans again refuse to attack. Lots of pikes and longbows trying to pass by. Coventry arty-.Infantry. Groningen Arty->Arty, Newcastle worker->worker, Norwich worker->worker, Maastricht Cathdral->Rax, Reading worker->worker, Whaleberg worker->worker, Delft worker->worker.
1240 AD (9)
Bombard a stack of lonbows guarded by a spear. Each infantry kills a 5 infantry kill longbows and the spear. We get an elite. Rush the Rax the Choke. I now have enough money to make another ellict tech aquisition. We grab Industrialization. I have slowed to upgrading only 2 rifles per turn to free some cash. I swap some core cities over to factories including Rotterdam.
(I) The Carthage Pirates make a run for our Galleons but won't make it. The Mayans still refuse to fight. Choke Rax->Library, Holwerd Rax->Infantry.
1250 AD (10)
I upgrade our last two rifles. I pound a stack of MDi and Longbows then then wipe them out. We move some units in to block the other square. I then use the army to take out the units in the fortress. We should move the blockein units into it next turn. I leave the Galleons inside Choke until the Carthage Privateers clear the area or we get some frigates. We have enough troops to begin going on the offensive in Maya. I swapped a couple of corrupt cities to settlers. I also changed the Galleon builds to Frigates if you want to rush them. After a factory completes in Amsterdam we need to start a prebuild.
The
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