550 AD (pre-turn)
The palace has only 8 turns to go, so I switch it to an expensive Cathedral then back to Palace. The Palace is now due in 18 turns, so I hope a wonder tech appears before then.
Since we burned our troops up in the North I sign peace with Babylon for $120. I want to concentrate on a single front.
I found multiple cities ready to riot.
The war with England could get tricky as I have zero reserves behind the lines. I burn the rest of our cash to speed up getting more military. We really are ready for our GA.
560 AD
The lack of reserves makes Oxford real dicey. I have to strip the SW from Haarlem to give us decent odds of surviving 2 longbow and 3 archers.
I begin the assault on London - our total losses are a single MDI. We capture London; however we may lose it next turn. WW could get ugly fast. I just hope we haven't used up our RNG luck.
(I) Taking London pays as England withdraws from Oxford.
Our SM is attacked in London and our GA begins. [dance]
570 AD
I failed to catch some

as Maastricht built a regular knight.
I really hate phony wars, as you never know who will ally against us. I send the Maya $100 to end the war.
590 AD
We wipe out the England mini-SoD that was by Oxford. We are now ready to start thinking offensive again.
Why you never upgrade obsolete elites.
Did you also know that military leaders can no longer rush military units?

Does that mean the late game battleship rush and ICBM rushes are also gone?
We simply formed an empty army.
600 AD
We now have a victorious army. I switch the palace to an expensive Heroic Epic.
We need to start catching up on tech, so I buy Education from Carthage for $672 and $9/turn. Until the gpt bug is fixed I will go cash heavy.
I ship Education to Babylon for Printing Press and $26. All of the possible communications are already known.
610 AD
England must have known I was ready to go back on the offensive as a lot of longbow / archers appear around London.
(I) Maya declares war on Carthage.
London continues to starve as resistance is dropping quickly. The good news is the city isn't that corrupt and I am building workers to drop the pop. You can never have enough workers.

Our MDI defeats an attacking longbow and goes elite.
620 AD
Well this isn't good - English culture expands and cuts London off.
(I) Inca and Carthage ally vs. Maya.
A longbow attacks Lee Horseman and it is now an elite knight. Can we get another leader?
630 AD
Well smoked major

league. I captured Nottingham with the Great Library.
Like an idiot I bought Education recently.

It only had two defenders so the knight army alone does the trick - I will be annoyed big time if it flips before the army gets out.
640 AD
I try to promote that annoying regular knight, but it dies to a 1hp defending knight.
650 AD
Holwerd is back in the hands of the Dutch. Newcastle also falls this turn.
It looks like armies also have a greater vision range.
Summary:
Don't stop until England is dead. Then we can finally build some badly needed infrastructure.
Watch that English galley by The Hague. Those two knights are our counter-attack force.
LKendter
Ridgelake (currently playing)
meldor (on deck)
Rubberjello
hotrod0823
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
http://www.civfanatics.net/uploads5/LK56-650AD.zip