Inherited turn:
Nice micromanagement on the taxman; I probably wouldn't even have thought of it.
But why in the ghod-dhamed friggin world is our cattle tile MINED?! Irrigate that, and with the agricultural trait, our capital is at +5 food/turn! 50% more growth than +4 food! Four-turn settler farm! RJ, were you getting into that tobacco tile a bit early?
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2510 BC: Worker goes to rectify that cattle problem. Since I hate wasting worker labor moving back and forth across rivers, he goes to road the grassland square west of the city on his way to the cattle. (The worker can then use this road on his way back from the cattle too so it's a double gain.)
I decide to send the current settler north and try to claim the patch of silks. I am not going to touch that barb camp (it's on a hill) until we get archers. Enkidus can defend fine against barb warriors.
2430 BC: Capital Enkidu->Enkidu. English start Colossus. We also have a barb camp to our south.
2390 BC: Capital has 9 shields in the box so building another Enkidu would be wasteful. And I want archers
now to take on the barbarians. I pay 118g to England for Warrior Code, and LK's Computer swaps to an archer. Both the other civs have gotten Iron Working.
2350 BC: Worker starts irrigating cattle. We contact a Mongol scout; they are up by a pile of techs too. I can pull a two-fer by buying Masonry from them for 58g + 5/turn and sending that plus 4/turn to England for Alphabet. (Okay, it was about a two-for-one-and-a-half.)
2310 BC: Capital builds archer, starts a worker which should complete in 1 turn by growing and picking up forest shields. Archer moves south towards barbs, protected by an Enkidu.
2270 BC: Capital built worker, starts settler. The city of Lagash is founded on one of the silks tiles to the north.
2150 BC: Hittites took out the northern barb camp for us.
The warrior by Lagash is returning to Sumer because the latter city needs police. The capital is on a two-turn growth cycle. After this settler, build another Enkidu or two for police. Also after this settler, drop lux tax as far as possible and hire a taxman in Sumer until the police gets there.
We are down Wheel, Ceremonial, and Iron Working to all three known civs.
Here's how I'd dotmap this. I think the current settler should go to red dot. It's cramped, but it's on a river (agricultural food, remember), there's no other way to redeem those wasted coastal squares and fish, and it can share good tiles from the capital and develop quickly. The green dots fill in the rest without wasting tiles or too much overlap.
The workers need to road to Sumer and bring
irrigation. Yes, this involves irrigating a bonus-grass at the capital: so be it. Sumer will be choking for food if it doesn't get those plains irrigated.
http://www.civfanatics.net/uploads6/lk60-2150bc.zip